【v20.0 Huge In-Game Update Announcement】
【v20.0 Huge In-Game Update Announcement】
Tower of Saviors will have an essential change in early 2021. Now we’ll make a preview of the coming update contents.
v20.0 Setting Update
【Adjustments to Special Level-up Materials】
In order to reduce the cognitive needs of Summoners for different types of materials, and to raise the Monsters more directly and quickly, the future system setting will be simplified. The rapid leveling function will be actively researched and developed.
Monsters | Before Adjustment (Each Monster) | After Adjustment (Each Monster) |
Yummy Alpacas Series | 435,000 EXP Chance to get “Brilliant” or “Perfect” result | 800,000 EXP |
Plump Precious Beasts Series | Max Lv 30,431,160 EXP | Max Lv 1,450,000 EXP |
Sword Saint Madhead | 30,000 EXP When using as a material to level up “Chinese Paladin Legends”, “Chinese Paladin Heroes”, “Host of Hsihe Sword – Hsuan Hsiao”, “The Almighty Devil – Chong Lou”, “Luno, Head Priest of Lunarism” or “Dark Devil the Inferno Counsellor”, “Divine” will be resulted. When using as a material to level up other Monsters, “Perfect” will be resulted. | 5,000,000 EXP |
Blademaster Madhead | 30,000 EXP When using as a material to level up “Ancient Artifacts”, “Memoir from Xuan-Yuan”, “Chen Fu the Last Loyal Courtier”, “Huang Lei the Successor of Artisan”, “Ji Ke the Leader of Royal Squad” or “Xuan-Yuan Sword Wielder – He Rann”, “Divine” will be resulted. When using as a material to level up other Monsters, “Perfect” will be resulted. | 5,000,000 EXP |
Quintet Madheads | 1,500,000 EXP Guarantee to get “Divine” result | 10,000,000 EXP |
Dim Sum Delicacies Series | 50,000 EXP When using 5-Attribute “Dim Sum Delicacies” as level up materials, 1,500,000 EXP will be granted in total | 300,000 EXP |
Delicate Desserts Series | 25,000 EXP When using 5-Attribute “Delicate Desserts” as level up materials, 750,000 EXP will be granted in total.Chance to get “Brilliant” or “Perfect” result | 200,000 EXP |
Spiritual Eye | 0 EXP When using as a Level-up Material, Lv. of Monster +1, regardless of the result of Level-up. | 250,000 EXP |
Heavy Gear Knight | 0 EXP When using as a Level-up Material, Lv. of Monster +3, regardless of the result of Level-up. | 750,000 EXP |
The Stone Inscripter | 0 EXP When using as a Level-up Material, Lv. of Monster +5, regardless of the result of Level-up. | 1,250,000 EXP |
Party Madhead | 5,000 EXP When using as a Level-up Material, Lv. of Monster +10 regardless of the result of Level-up. | 2,500,000 EXP |
Sky 100 – Madhead | 20,000 EXP When using as a Level-up Material, Lv. of Monster +100, regardless of the result of Level-up. | 10,000,000 EXP |
Giant Toads Series | 100,000 EXP Provides 150000 EXP for Monsters of “KonoSuba” | 150,000 EXP |
Carla | 0 EXP Provides 600000 EXP for FAIRY TAIL Collaborative Monsters | 600,000 EXP |
Rock Fever – Madhead | 5,000,000 EXP When using as a Level-up Material for a Monster of “Virtual Singers”, the Monster will become DUAL MAX | 5,000,000 EXP |
Jotunns of the North Series | 100 EXP When using as a Level-up Material for a Monster of “Jotunns of the North”, the Monster + 270,000 EXP. Required EXP for “Jotunns of the North” is 10,000,000 | 100 EXP Required EXP for “Jotunns of the North” is 4,000,000 |
【Adjustments to Skill Level Up】
- Remove the skill leveling up method that requires Monsters with the same skill to increase the skill level
(Including the setting that feeding 5 Monsters with the same skill is guaranteed to level up 1 Skill Lv.)
- Change: Use the same Monster (with the same ID) to level up the skill: +1000 Skill Rounds
Eg. | Before Adjustment | After Adjustment |
Monster (Skill Lv.7) (960 Accumulated Rounds) fed with 5 same Monsters | + Skill Lv 1 or above⇒ Skill Lv 8 | +5000 Skill Rounds⇒ 5960 Accumulated Rounds⇒ Skill Lv. 9 |
Monster (Skill Lv.7) | In general, 25 Monsters with the same skill are required to level up to Skill Lv. 12 | Only 14 Monsters with the same skill are required to level up to Skill Lv.12 |
【Required Rounds to Skill Lv Up】
【Exclusive Skill Level Up Materials for Diamond Seal Monsters】
- New exclusive Skill Level-up Material “Mystic Slime” will be added for Diamond Seal Monsters:When it’s used as skill level up material, independent seal and Diamond Seal characters released on or before v19.6 will increase 600 Skill Rounds while other characters increase 50 Skill Rounds.
- Upon v20.0, Summoners can use specific Monsters to redeem “Mystic Slime”.
- Specific Monsters include:Gnomes, Elves, Lizard Warriors, Little Witches, Slimes, Werewolves, etc
【Adjustments to Special Skill Level-up Materials】
Monster | Before Adjustment | After Adjustment |
Harpy | +1 Skill Lv | + 3,000 Skill Rounds |
Profound Vision of Robot – Android | +1 Skill Lv | + 3,000 Skill Rounds |
Harpy Knight – Madhead | +2 Skill Lv | + 6,000 Skill Rounds |
Alluka | When using as a Level-up Material for a Monster of “HUNTER×HUNTER”, its Skill Lv. will reach the maximum | + 15,000 Skill Rounds for any characters |
Rock Fever – Madhead | When using as a Level-up Material for a Monster of “Virtual Singers”, the Monster will become DUAL MAX | + 15,000 Skill Rounds for any characters |
Skeletal Houngans | – | Saruman +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Spirit of the Splendid Sun | – | Solar Sirius +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Soul of the Ivory Moon | – | Lunar Sirius +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Draupnir the Intellect | – | Odin +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Infernal Phantom | – | Diablo +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Ancient Wood of Resentment | – | Nidhogg +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Chandelier of Promise | – | Lucifer +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Scales of Order | – | Giemsa +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Key of Void | – | Yog-Sothoth +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
Harp of Feather | – | Khaos +600 Skill Rounds(excluding “Corrupted Sealed Lords”) |
【Ascension System】
New system “Ascension” will be introduced to help further strengthen your monsters. It’s similar to the current AME system but simpler and more direct. Through this system, both new and old characters can also increase their basic stats. The team believes that the increase in the stats can reduce the pressure of the Summoners when challenging the level.
“Ascension” Setting:
- All Monsters in the Summoner’s Inventory will be added an extra upper limit of 20 Lv. in “Ascension”
- Monsters have to be Dual Max (Max Lv & Skill Lv) to perform “Ascension”
- New item “Orb” is required for “Ascension”
- Each level of “Ascension” increases, the basic stats of the Monster will also increase
- “Orb” can be obtained via: stage achievements, event rewards or forge
- To increase the usage of old characters and duplicate characters, Summoners can use specific monsters from Diamond Seal to forge “Orb”
- The required “Orb” of different Monsters varies
“Orb” Setting:
- “Orb” can be divided into 5-Attribute “Orb” and general “Orb”
- Attributive “Orb” can only be used in Monsters with the same Attribute
- General “Orb” can be used in any Monsters
- “Orb” will be rewarded based on the number of your drawing times:
With the newly introduced “Ascension” system, the Summoners are required to use the new item “Orb”. So the team has prepared a one-time item reward arrangement based on the number of “Diamond Seal” draws the Summoners has drawn in the past, to give back the corresponding number of general “Orb”. Summoners can go to the personal record to check the “No. of Diamond Seal Draws”.
- Calculation of No. of Diamond Seal Draws:Based on the number when the Summoners login for the first time since version 20.0
【Adjustments to Diamond Seal Setting】
The team hopes to focus more resources on designing cards with higher expectations and practicability in the future. Therefore, the following adjustments will be made to the card drawing method, and downward adjustment will be made to the number of guaranteed draws for some jackpot cards to lower the entry threshold.
Adjustment:

*Subject to adjustment based on situations
【Revamp UI】
New UIs will be included upon v20.0.
Changeable Theme
Different from the previous main map, the new interface mainpage will introduce a new theme changing system, allowing the summoners to switch the designated wallpaper theme, and accompany the summoners on a new journey.
Japanese CVs
Some characters will feature the CVs like Ayumu Murase, Akari Kitō, Aoi Yūki etc
v19.7 Update
【Update the Characters and Rules that can be put into Material Inventory】
In order to reduce the resources of the Inventory space and reduce the need for the Summoner to organize the inventory after battles, the Material Inventory storage rules will be changed. The Material Inventory filtering function will be introduced in the future version to facilitate the Summoner to manage the inventory.
Adjustments:
- Gnomes, Elves, Lizard Warriors, Little Witches, Slimes, Werewolves, etc can be placed into Material Inventory without conditions
- The monsters stored will become Dual Max
- The monsters stored in Material Inventory cannot be used in battles
- In response to the above adjustments, the order of the Monsters in the Material Inventory will be reorganized.
【Orbs Available for Forge】
In order to welcome the arrival of the “Ascension” system, the team will take the lead in opening up the refinement of “Orb” in the next version in “Trade Fortress”. Summoners can drop designated monsters from specific Diamond Seal series and coins to refine the corresponding number of “Orb”. Details will be announced in the future.
Last update: 2 Feb, 17:53
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