Transformation of the Glorified Heroic Spirit ── Skill Adjustments for Limited Black-gold

On 13 Sep (Mon) after maintenance, 7 limited Black-Gold characters will return in the TOS Fest Gala Event “Transformation of the Glorified Heroic Spirit” with skill adjustments that enhance their power and maintain their leading position!
Before Adjustment | After Adjustment / New Skill | ||
Majesty of Millennium – Ying Zheng | Leader Skill | I. Dark Attack and Demon Attack x 6. II. Damage dealt by the Monster disregards enemies’ Defense. III. Extend Runestone-moving time regardlessly by 2 seconds. IV. By dissolving a group of 5 or more Runestones, Team Attack x 1.5 additionally. | I. Dark and Demon Attack x 7. II. The Character’s Damage will be dealt regardless of Defense. III. Extend Runestone-moving time regardlessly by 2 seconds. IV. By dissolving a group of ≥5 Runestones, ⇒ Team Attack x 3.5 additionally. |
Shackles of Souls – Anubis | Leader Skill | I. God Attack x 6. II. By dissolving Enchanted Attributive Runestones, ⇒ Attack of that Attribute x 1.5 additionally. III. Upon the activation of the Monster’s Skill, ⇒ God Attack x 1.5 additionally. | I. God Attack x 7. II. By dissolving Enchanted Attributive Runestones, ⇒ Attack of that Attribute x 2 additionally. III. Upon activation of the Character’s Skill, ⇒ God Attack x 2 additionally. |
Shackles of Souls – Anubis | Active Skill | I. Team Attack x 1.5. II. Increase the drop rate of Runestones of the Monster’s Attribute. III. Turn Runestones of the Monster’s Attribute into Enchanted Runestones at the beginning of each Round. The Skill stays in play until deactivation or defeated. This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode the columns of Runestones below the Monster and neighboring Gods to generate Enchanted Runestones. ⓶ God Attack & Recovery x 2 for the Round. ⓷ Skill CD of “Shackles of Souls – Anubis” in the Team -2. | I. Team Attack x 1.5. II. Increase the drop rate of Runestones of the Character’s Attribute. III. Runestones of the Character’s Attribute also possess 50% effect of Heart Runestones. IV. Upon Skill activation and at the end of the Round, ⇒ turn Runestones of the Character’s Attribute into Enchanted God Runestones. (The Skill stays in play until deactivation or defeat.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode the columns below the Character and neighboring God(s) to generate Enchanted Runestones. For 1 Round: ⓶ God Attack & Recovery x 2. ⓷ Skill CD of “Shackles of Souls – Anubis” -2. |
Dawn of Civilization – Maya | Leader Skill | I. Light and Dark Runestones also possess 50% effect of Heart Runestones. II. Dark Runestones also possess 50% effect of Light Runestones. III. Heart Runestones also possess 100% effect of Light Runestones. IV. If 2 out of 3 types of Runestones (Light, Dark and Heart) are dissolved in the same Round, ⇒ Light Attack x 5. | I. Light HP, Attack & Recovery x 1.5. II. Light and Dark Runestones also possess 50% effect of Heart Runestones. III. Dark Runestones also possess 50% effect of Light Runestones. IV. Heart Runestones also possess the effect of Light Runestones. V. If 2 out of 3 types of Runestones (Light, Dark & Heart) are dissolved in the same Round, ⇒ Light Attack x 7 additionally. |
Dawn of Civilization – Maya | Active Skill | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Light, God & Demon Attack x 2. III. Attack of Light Gods & Light Demons x 2.5. IV. Light, Dark and Heart Runestones also possess the effect of each other. | I. Turn all Runestones into Enchanted Runestones. For 1 Round: II. Attack of Light Members, Gods and Demons x 2. III. For Light Gods and Light Demons: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Fixed Combo Shield. IV. Light, Dark and Heart Runestones also possess the effect of each other. |
Dawn of Civilization – Maya | Team Skill | Change the Leader Skill of the Leader from “Total Supremacy of Illumination” to “Total Supremacy of Illumination – EX”. I. Extend Runestone-moving time to 8 seconds. II. Light and Dark Runestones also possess 50% effect of Heart Runestones. III. Dark and Heart Runestones also possess 100% effect of Light Runestones. IV. Water, Fire and Earth Runestones also possess 25% effect of Light Runestones. V. If 2 out of 3 types of Runestones (Light, Dark and Heart) are dissolved in the same Round, Light Attack x 5. VI. Light Attack, HP & Recovery x 1.6. VII. Runestones can be dissolved by grouping 3 or more of them. VIII.Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones). IX. At the end of each Round, Summoner can choose whether to explode 10 Runestones at fixed positions (in the shape of “X”) or not. X.If Runestones are not exploded, turn Runestones at fixed positions into Enchanted Light Runestones. Condition: Both the Leader and Ally are “Dawn of Civilization – Maya”. | Change the Leader Skill of the Leader from “Total Supremacy of Illumination” to “Total Supremacy of Illumination – EX”. I. Light HP, Attack & Recovery x 1.6. II. Extend Runestone-moving time to 10 seconds. III. Light and Dark Runestones also possess 50% effect of Heart Runestones. IV. Dark and Heart Runestones also possess the effect of Light Runestones. V. Water, Fire, Earth Runestones also possess 50% effect of Light Runestones. VI. If 2 out of 3 types of Runestones (Light, Dark & Heart) are dissolved in the same Round, ⇒ Light Attack x 7 additionally. VII. Runestones can be dissolved by grouping ≥3 of them. VIII. Drop rate of all Runestones will not be affected by Amelioration or Skills (including those altering the Attribute of dropping Runestones). IX. At the end of the Round, Summoner can choose whether to explode 10 Runestones at fixed positions (in the shape of “X”) or not. X. If Runestones are not exploded, turn Runestones at fixed positions into Enchanted Light Runestones. Condition: Both the Leader and Ally are “Dawn of Civilization – Maya”. |
Philosopher’s Legend – Jabir | Leader Skill | When the Team has only Beasts: I. Team Attack x 6.5; HP & Recovery x 1.5. II. All Runestones also possess 50% effect of other Runestones III. By dissolving Beast Runestones, ⇒ Team Attack x 2 additionally. | When the Team has only Beasts: I. Team Attack x 8; HP & Recovery x 1.5. II. All Runestones also possess 50% effect of other Runestones. III. By dissolving Beast Runestones, ⇒ Team Attack x 2.5 additionally. |
Philosopher’s Legend – Jabir | Team Skill | Turn Fire Runestones touched while moving into Beast Runestones. Condition: Both the Leader and Ally are “Philosopher’s Legend – Jabir”. | Modify all Runestones touched while moving to become Beast Runestones. Condition: Both the Leader and Ally are “Philosopher’s Legend – Jabir”. |
The Box of Hope – Pandora | Leader Skill | I. Elf Attack, HP & Recovery x 1.5. II. When ≥5 Combos are made, ⇒ Team Attack x 2 additionally. III. Extend Runestone-moving time regardlessly by 1.5 seconds. IV. All Runestones also possess 300% effect of other Runestones. | I. Elf HP, Attack & Recovery x 1.6. II. When ≥5 Combos are made, ⓵ Team Attack x 5 additionally. ⓶ Elf Attack x 5 additionally. III. Extend Runestone-moving time regardlessly by 1.5 seconds. IV. All Runestones also possess 300% effect of other Runestones. |
Demon of Omniscience – Laplace | Leader Skill | I. Demon Attack x 7 & HP x 1.4. II. Only the first batch of Runestones can be dissolved. III. Runestones can be dissolved by grouping 3 or more of them. IV. Extend Runestone-moving time regardlessly by 3 seconds. V. By dissolving ≥15 Runestones in the first batch, ⓵ Demon Attack x 1.5 additionally. ⓶ Demon’s Damage will be dealt regardless of Puzzle Shield. | I. Demon Attack x 7.5; HP x 1.4. II. Only the first batch of Runestones can be dissolved. III. Runestones can be dissolved by grouping ≥3 of them. IV. Extend Runestone-moving time regardlessly by 3 seconds. V. By dissolving ≥15 Runestones in the first batch: ⇒ Demon Attack x 2 additionally. ⇒ Demon Damage will be dealt regardless of Puzzle Shield. |
Mahayana Punisher – Tang Sanzang | Active Skill | Explode all present Weathered Runestones and Frozen Runestones. For 1 Round, Light Attack and Recovery x 2.2; when all Members have the same Attack basic value, all Runestones also possess the effects of other types of Runestones. | I. Remove all Electrified, Weathered, Frozen and Petrified Runestones to generate Runestones of random Races. For 1 Round: II. Light Attack & Recovery x 2.2. III. When all Members have the same Attack basic value, ⇒ all Runestones also possess the effect of other Runestones. |
Mahayana Punisher – Tang Sanzang | Active Skill CD | CD 6 | CD 5 |
Mahayana Punisher – Tang Sanzang | New Team Skill | – | I. Modify 5 random non-Race Runestones to become Runestones of the Member’s Race(s) each Round II. By dissolving Race Runestones, ⇒ Team Attack x 5 additionally. III. Leader’s HP basic value +5000. Condition: Both the Leader and Ally are “Mahayana Punisher – Tang Sanzang”. |
Categories