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“Primal Greek Gods” Supreme Reckoning | New Ultimate Lord “Nurturing Embrace – Mistilteinn” | New Guild Mission “Let’s Beat the Heat”

● “Primal Greek Gods” Supreme Reckoning Coming Soon!

The “Primal Greek Gods” series characters will reveal their new Supreme Reckoning forms on 22 Jul (Mon) at 12:00 along with a new Challenge Stage called “Rekindle the Brilliance of Yesteryears”. Summoners can evolve the power-released “Primal Greek Gods” into their “Supreme Reckoning” forms.

● “Primal Greek Gods – Supreme Reckoning” Leader Skill

※ “Creator of Maelstrom – Pontos ” and “Eclipse of Infinity – Erebus” share the same Leader Skill  “Revolution – God”.

※ “Plains of Starfire – Phanes” and “Eons of Flora – Gaia” share the same Leader Skill “Deific Ire”.

● “Primal Greek Gods – Supreme Reckoning” Team Skill

ConditionTeam Skill
There is a “Primal Greek Gods – Supreme Reckoning” (series) Member and “New Order Creation – Khaos” or “Enraged Phantasm – Khaos” in the Team.◆ “New Order Creation – Khaos” and “Enraged Phantasm – Khaos”
⇒ Synchronize their Attributes with that of the first “Primal Greek Gods – Supreme Reckoning”  (series) Member from the left.

 ◆ “New Order Creation – Khaos”, “Enraged Phantasm – Khaos”, and “Primal Greek Gods – Supreme Reckoning”  (series) Members:
⓵ HP, Attack & Recovery basic value x 2.
⓶ Skill CDs -1.
Both the Leader and Ally are the same “Primal Greek Gods – Supreme Reckoning” (series) Member.◆ SR Skill:
▋Remove “Enclosed Areas” for 1 Round.
For 1 Round:
▋ “Undissolvable Runestones” will be nullified.
▋Damage received from “Scorching Areas” will be converted to HP Recovery.

 ◆ This Skill can be activated at the beginning of the Round by tapping the fully charged Craft Apparatus at the expense of 100% of the power gathered.
Both the Leader and Ally are “Creator of Maelstrom – Pontos ”.◆ “Sticky” and “Burning” will be nullified.

 ◆ After dissolving Runestones,
 ⇒ the 1st batch of Runestones to be dropped will be Enchanted Water God Runestones.

 ◆ Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of each enemy in each Round.

 ◆ Team Attack x 4.

 ◆ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones touched while moving
⇒ and turn them into Enchanted Water God Runestones.

 ◆ All Runestones also possess the effect of Water and Heart Runestones.

 ◆ Effect of Water Runestones increases by 200%.

 ◆ For every group of Runestones dissolved,
⇒ Combo count +2,
⇒ to the max +20.
 ◆ Water Members:
⇒ Skill CDs -5 after entering a Stage.

 ◆ For every 30 Water God Runestones dissolved cumulatively,
⇒ Skill CDs of Water Gods -1.

 ◆ By dissolving Water God Runestones,
⇒ Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch) 
⓶ Runestone Combo Nullifying
Both the Leader and Ally are “Plains of Starfire – Phanes”.◆ “Sticky” and “Burning” will be nullified.

 ◆ At the beginning of the Stage and at the end of each Round:
⇒ Remove Fire Runestones and the type of Runestones that are the most in number to
⇒ generate Enchanted Fire God Runestones.

 ◆ Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of each enemy in each Round.

 ◆ Team Attack x 8.

 ◆ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones touched while moving
⇒ and turn them into Enchanted Fire God Runestones.

 ◆ All Runestones also possess the effect of Fire and Heart Runestones.

 ◆ Effect of Fire Runestones increases by 200%.

 ◆ For every 3 Runestones dissolved,
⇒ Combo count +2,
⇒ to the max +20.
 ◆ Fire Members:
⇒ Skill CDs -5 after entering a Stage.

 ◆ For every 15 Fire God Runestones dissolved cumulatively,
⇒ Skill CDs of Fire Gods -1.

 ◆ By dissolving Fire God Runestones,
⇒ Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch) 
⓶ Runestone Combo Nullifying
Both the Leader and Ally are “Eons of Flora – Gaia”.◆ “Sticky” and “Burning” will be nullified.

 ◆ At the beginning of the Stage and at the end of each Round:⇒ Remove Earth Runestones and the type of Runestones that are the most in number to⇒ generate Enchanted Earth God Runestones.

 ◆ Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of each enemy in each Round.

 ◆ Team Attack x 8.

 ◆ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones touched while moving⇒ and turn them into Enchanted Earth God Runestones.

 ◆ All Runestones also possess the effect of Earth and Heart Runestones.

 ◆ Effect of Earth Runestones increases by 200%.

 ◆ For every 3 Runestones dissolved,
⇒ Combo count +2,
⇒ to the max +20.

 ◆ Earth Members:
⇒ Skill CDs -5 after entering a Stage. 

 ◆ For every 15 Earth God Runestones dissolved cumulatively,
⇒ Skill CDs of Earth Gods -1.

◆ By dissolving Earth God Runestones,
⇒ Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch) 
⓶ Runestone Combo Nullifying
Both the Leader and Ally are “Tapestry of Stars –  Aether”.◆ Extend Runestone-moving time regardlessly by 10 seconds.

 ◆ “Sticky” and “Burning” will be nullified.

 ◆ Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of each enemy in each Round.

 ◆ All Runestones also possess 200% effect of Runestones of the Member’s Attributes in the Team.

 ◆ All Race Runestones also possess the effect of each other.

 ◆ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones touched while moving
⇒ and turn them into Enchanted Light God Runestones.

 ◆ Modify the Runestones touched while moving to become Runestones of the corresponding Member’s Race in each column.
 ◆ When the Team has ≥4 Races:
⓵ Combo count +10.
⓶ All Members:
▋Skill CDs -3 after entering a Stage.
▋Attack x 2.
▋Damage will be dealt regardless of
     ▋Initial Shield
     ▋Puzzle Shield

 ◆ When the Team has ≥4 Attributes:
⓵ Combo count +10.
⓶ All Members:
▋Skill CDs -3 after entering a Stage.
▋Attack x 2.
▋Damage will be dealt regardless of
     ▋Equal-Combo Shield
     ▋Fixed Combo Shield
Both the Leader and Ally are “Eclipse of Infinity – Erebus”.◆ “Sticky” and “Burning” will be nullified.

 ◆ After dissolving Runestones, 
⇒ the 1st batch of Runestones to be dropped will be Enchanted Dark God Runestones.

 ◆ Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of each enemy in each Round.

 ◆ Team Attack x 4.

 ◆ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones touched while moving⇒ and turn them into Enchanted Dark God Runestones.

 ◆ All Runestones also possess the effect of Dark and Heart Runestones.

 ◆ Effect of Dark Runestones increases by 200%.

 ◆ For every group of Runestones dissolved,
⇒ Combo count +2,
⇒ to the max +20.

 ◆ Dark Members:
⇒ Skill CDs -5 after entering a Stage.

 ◆ For every 30 Dark God Runestones dissolved cumulatively,
⇒ Skill CDs of Dark Gods -1.

 ◆ By dissolving Dark God Runestones,
⇒ Damage will be dealt regardless of:
⓵ Anti-Runestone Shield (First Batch) 
⓶ Runestone Combo Nullifying

● “Primal Greek Gods – Supreme Reckoning” Active Skill

● Ultimate Stage ── A Mother’s Last Whisper

On 23 Jul (Tue), “Nurturing Embrace – Mistilteinn”, a new Dark Dragon, will bring Summoners a new Ultimate Stage titled “A Mother’s Last Whisper” at 22:00!

● Nurturing Embrace – Mistilteinn ── Active Skill

● Nurturing Embrace – Mistilteinn ── Team Skill

ConditionTeam Skill
There is “Nurturing Embrace – Mistilteinn” in the Team.◆【Gladiospina】 Members:
⇒ Skill CDs -6 after entering a Stage.
There are ≥2 different 【Gladiospina】 Members in the Team.◆【Gladiospina】 Members:
⇒ HP, Attack & Recovery basic value x 1.5.
 ◆ At the beginning of the Stage and at the end of each Round,
⇒ modify the columns below 【Gladiospina】 Members to become Dragon Runestones.
There is a 【Gladiospina】 Member in the Team.◆【Sword Sharpness】
⓵ Sword Sharpness will be 0 at the beginning of the Stage. (Max: 100)
⓶ For each Heart Runestone or Runestone of the Character’s Attribute dissolved in the first batch,
⇒ Sword Sharpness +2.
⓷ For each Dragon Runestone dissolved in the first batch,
⇒ Sword Sharpness +3.
⓸ Different effects will be granted according to the point of Sword Sharpness:

【0 – 39】
▋The Character’s Attack x 1.5.
【40 – 69】
▋The Character’s Attack x 2.
▋The Character’s Attack-damage will be dealt regardless of Defense.
【70 – 99】
▋The Character’s Attack x 2.5.
▋The Character’s Attack-damage will be dealt regardless of Defense.
▋The Character launches 1 extra non-Attributive attack each Round.【100】
▋The Character’s Attack x 3.
▋The Character’s Attack-damage will be dealt regardless of Defense.
▋The Character launches 1 extra non-Attributive attack each Round.
▋The Character will not enter a fatigue state.

● Bonding Skill

CharacterConditionBonding Skill
Nurturing Embrace – MistilteinnOwn Displaced Innocence – SodomWhen the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch,
⇒ the Character’s Skill CD -1.

● Guild Mission ── Let’s Beat the Heat

“Cloudless Reverie – Snow”, a Light Human, will issue a new Guild mission named “Let’s Beat the Heat” on 22 Jul (Mon), hoping to enjoy the summer breezes with all Summoners.

● “Let’s Beat the Heat” Guild Mission Stage ── 100% Guaranteed Drop of Raiding Characters

Besides collecting various swimsuit figures, Summoners may encounter raiding characters in the Guild mission stage, such as “Melting Delight – Ice cream”, “Silky Smooth – Soy Pudding”, “Summer Paradise – Eve” and “Freedom Seeker – Siuming”.

● Cloudless Reverie – Snow ── Active Skill

● Collect All Swimsuit Figures and Get Scores

During the Guild mission event, Summoners can get different swimsuit figures whenever they clear the Guild mission stage. Each swimsuit figure represents a different Guild score. By collecting a rare swimsuit figure, Summoners can get up to 200 scores! In addition, Summoners will receive fruitful rewards upon getting specific swimsuit figures for the first time or reaching certain personal scores and Guild scores! A special title “Dog Days” will be given to those who collect all 10 swimsuit figures! 

●  Swimsuit Figures in Different Guild Mission Floors

● 5-Attribute Rapture

From 22 Jul (Mon) to 25 Aug (Sun), there will be a TOS Fest exclusive event: 5-Attribute Rapture. An Attribute-based Bonus Stage will be open each week for 5 weeks in a row. The Attribute of the first week will be Fire. Each Summoner can challenge the Bonus Stage once a day only. By clearing the “5-Attribute Rapture – Fire” Bonus Stage 3 times, Summoners will be rewarded with 1 “5-Attribute Rapture – Fire” Summon Coupon, with which Summoners may get a rare Fire character, for example, “Dawning Ether – Cang Bi” or “Strigine Caregiver – Rene”!

● Skill Enhancements

Starting 22 Jul (Mon) at noon, there will be enhancements to specific characters’ skills. Along with the skill enhancements, “Vivacious Dragona – Javanor”, “Rumbling Lionheart – Queness”, “Blazing Mentor – Nocturne”, and “Justice Garrison – Ron” will be available for Amelioration!

CharacterSkillBefore EnhancementAfter Enhancement
Vivacious Dragona – JavanorLeader SkillI. Team Attack x 7; HP x 1.3.
II. When the Team has only Light Members:
⓵ Team HP, Attack & Recovery x 1.5 additionally.
⓶ By dissolving Character or Race Runestones,
⇒ Team Attack x 3.8 additionally.
I. Team Attack x 11; HP x 2.5.
II. When the Team has only Light Members or Dragons:
⓵ Team HP, Attack & Recovery x 1.7 additionally.
⓶ By dissolving a Character Runestone or Race Runestones,
⇒ Team Attack x 7 additionally.
Vivacious Dragona – JavanorActive SkillI. Release the locked Skills of all Members.
   (This Skill will not be locked.)
II. Explode Heart Runestones to generate Light Dragon Runestones.
III. Recover 5,000 HP for each Runestone exploded.
For 1 Round:
IV. Weaken the Attack of all enemies by 99%.
I. Release the locked Skills of all Members.
   (This Skill will not be locked.)
II. Remove Light and Heart Runestones to
⇒ generate Enchanted Light Dragon Runestones.
III. For each Runestone removed,
⇒ recover 50,000 HP.
For 2 Rounds:
IV. Team Attack x 3.
V. Weaken the Attack of all enemies by 99%.
Vivacious Dragona – JavanorTeam Skill◆ Light Dragons:
⇒ Skill CDs -8 after entering a Stage.

◆ Extend Runestone-moving time by 3 seconds.

◆ Light, Dark and Heart Runestones also possess 200% effect of other Runestones.

◆ When a Character Runestone is triggered:
⓵ Extend Runestone-moving time regardlessly by 4 seconds.
⓶ “Sticky” and “Burning” will be nullified.

◆ By dissolving a Character Runestone or Race Runestones,
⇒ Combo count +8.

◆ After dissolving Runestones,
⇒ the first 8 Runestones to be dropped will be Enchanted Light Runestones.
Light Members and Dragons:
⓵ Skill CDs -8 after entering a Stage.
⓶ Attack x 4.
⓷ Damage will be dealt regardless of
▋Initial Shield 
▋Puzzle Shield


 ◆ Extend Runestone-moving time regardlessly by 4 seconds.

 ◆ All Runestones also possess 200% effect of all Runestones.

 ◆ Effect of Light Runestones increases by 100%.

 ◆ When a Character Runestone is triggered:
⓵  Extend Runestone-moving time regardlessly by 4 seconds.
⓶ “Sticky” and “Burning” will be nullified.
⓷ Damage will be dealt regardless of Green-red Vortex.

 ◆ By dissolving a Character Runestone or Race Runestones,
Combo count +15.

 ◆ After dissolving Runestones,
⇒ the first 15 Runestones to be dropped will be Enchanted Light Dragon Runestones.
Rumbling Lionheart – QuenessLeader SkillI. Team Attack x 6.5.
II. Water Runestones also possess 25% effect of other Runestones.
III. By dissolving a group of ≥4 Runestones,
⇒ Team Attack x 2.5 additionally.
IV. When the Team has only Beasts or Dragons:
⓵ Team HP & Recovery x 1.8 additionally.
⓶ Other Runestones also possess 25% effect of Water Runestones.
I. Team Attack x 9.
II. Water Runestones also possess 75% effect of all Runestones.
III. By dissolving 1 group of ≥4 Runestones,
⇒ Team Attack x 4 additionally.IV. When the Team has only Beasts or Dragons:
⓵ Team HP, Attack & Recovery x 2.8 additionally.
⓶ All Runestones also possess 75% effect of Water Runestones.
Rumbling Lionheart – QuenessActive SkillI. Explode all Runestones to generate Enchanted Beast Runestones.
II. The Character and the neighboring Members:
⓵ Attack x 3.
⓶ Stun the enemies after attacking to inactivate them for 1 Round.*Effects II stays in play until no Beast Runestones are dissolved.
I. Explode all Runestones to
⇒ generate Enchanted Beast Runestones.
II. The Character and neighboring Members:
⓵ Attack x 3.
⓶ Stun the enemies for 1 Round after attacking to inactivate them.
III. At the end of each Round,
⇒ modify the columns below the Character and neighboring Beasts to become Beast Runestones

Effects II & III stay in play until no Beast Runestones are dissolved.
Rumbling Lionheart – QuenessTeam Skill◆ Extend Runestone-moving time by 2 seconds.

◆ Water, Fire and Earth Runestones also possess the effect of each other.

◆ For each group of Water, Fire, Earth or Heart Runestones dissolved in the first batch,
⇒ 3 Enchanted Water Runestones will be generated.

◆ By dissolving ≥9 Water Runestones,
⇒ Team Attack x 8.

◆ By dissolving Beast Runestones,
⇒ “Rumbling Lionheart – Queness” launches an extra attack.

◆“Rumbling Lionheart – Queness”:
⇒ Damage dealt to a stunned enemy x 3 additionally.
◆ Extend Runestone-moving time by 4 seconds.

 ◆ Water, Fire and Earth Runestones also possess the effect of each other.

 ◆ For every group of Water, Fire, Earth or Heart Runestones dissolved in the first batch,
⇒ generate 3 Enchanted Water Beast Runestones.

 ◆ “Sticky” will be nullified.

 ◆ By dissolving ≥6 Water Runestones:
⓵ Team Attack x 8.
⓶ Damage will be dealt regardless of
▋ Quintet Elemental Shield
▋ Equal-Combo Shield


 ◆ By dissolving Beast Runestones,
⇒ “Rumbling Lionheart – Queness” launches 1 extra attack.

 ◆ “Rumbling Lionheart – Queness”:
⇒ Damage dealt to stunned enemies x 3 additionally.
Justice Garrison – RonLeader SkillWhen the Team has only Humans:
I. Team Attack x 8; HP & Recovery x 2.
II. If no Dark Runestones are dissolved in the first batch,
⇒ Team Attack x 3 additionally.
III. If no Light Runestones are dissolved in the first batch,
⇒ Damage received -40%.
When the Team has only Humans:
I. Team Attack x 10; HP & Recovery x 2.8.
II. If no Dark Runestones are dissolved in the first batch,
⇒ Team Attack x 8 additionally.
III. If no Light Runestones are dissolved in the first batch,
⇒ Damage received -50%.
Justice Garrison – RonActive SkillI. Explode the columns below neighboring Members to generate Enchanted Dark and Enchanted Heart Runestones of fixed numbers and fixed positions.
II. Explode the column below the Character to generate Enchanted Light and Enchanted Heart Runestones of fixed numbers and fixed positions.
For 1 Round:
III. Combo count +10.
I. Remove the columns below neighboring Members to
⇒ generate Enchanted Human Runestones (Dark & Heart) of fixed numbers and fixed positions.
II. Remove the column below the Character to
⇒ generate Enchanted Human Runestones (Light & Heart) of fixed numbers and fixed positions.
III. Modify Light and Dark Runestones to become Protected Runestones.
For 1 Round:
IV. Combo count +10.
Justice Garrison – RonTeam Skill◆ Extend Runestone-moving time by 4 seconds.

 ◆ The more the groups of Runestones dissolved,⇒ the higher the Team Attack,
⇒ Attack x 2 for 1 group,
 ⇒ to the max x 12 for 6 groups.
 ◆ Light and Dark Runestones also possess 200% effect of each other.
 ◆ Damage will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Trio Elemental Shield and Quintet Elemental Shield
◆ Extend Runestone-moving time by 4 seconds.

 ◆ The more the groups of Runestones dissolved,
⇒ the higher the Team Attack:
⇒ Team Attack x 2 for 1 group dissolved,
⇒ to the max x 12 for 6 groups dissolved.

 ◆ “Burning” and “Black Holes” will be nullified.

 ◆ All Runestones also possess 200% effect of all Runestones.

 ◆ Damage will be dealt regardless of:
⓵ Equal-Combo Shield
Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield.
Halo Warfare – NesoiLeader SkillI. Light Members, Elves and Gods:
⇒ Attack x 7; HP & Recovery x 1.5.
II. Elves and Gods:
⓵ Attack x 3 additionally.
⓶ HP & Recovery x 1.3 additionally.
III. Extend Runestone-moving time regardlessly by 3 seconds.
IV. By dissolving ≥4 groups of Runestones,
⇒ Light Members, Elves and Gods:
    Attack x 2 additionally.
I. Team Attack x 10; HP & Recovery x 2.2.
II. Light Members, Elves and Gods:
⓵ Attack x 4 additionally.
⓶ HP & Recovery x 1.5 additionally.
III. Extend Runestone-moving time regardlessly by 3 seconds.
IV. By dissolving ≥4 groups of Runestones,
⇒  Light Members, Elves and Gods:
     Attack x 3 additionally.
Halo Warfare – NesoiActive SkillI. Drop rate of Heart Runestones will be transferred to that of Light Runestones.
II. Light Runestones to be dropped will be Enchanted Light Runestones.
III. Upon Skill activation and at the end of each Round,
⇒ turn Earth Runestones into Enchanted Dark Runestones.
IV. By dissolving all Runestones in the first batch,
⇒ Skill CDs of Light Elves & Light Gods -1.(The Skill stays in play until deactivation or defeated.)
This Skill can be deactivated anytime. Upon deactivation of the Skill:
⓵ Turn Earth Runestones into Enchanted Dark Runestones.
⓶ Elves & Gods enter/stay in a hyper state for 2 Rounds.
I. Team Attack x 3.
II. Drop rate of Heart Runestones will be transferred to that of Light Runestones.III. Light Runestones to be dropped will be Enchanted Light God Runestones.
IV. Upon Skill activation and at the end of each Round,
⇒ turn Earth Runestones into Enchanted Dark God Runestones.
V. By dissolving all Runestones in the first batch,
Light Members, Elves and Gods:
⇒ Skill CDs -1.(The Skill stays in play until deactivation or defeated.)
This Skill can be deactivated anytime.
 Upon deactivation of the Skill:
⓵ Turn Earth Runestones into Enchanted Dark God Runestones.
⓶ The Character’s Skill CD -2.
⓷ Light Members, Elves and Gods:
⇒ Enter/stay in a hyper state for 2 Rounds.
If the Leader is a Light God,
⇒ “Halo Warfare – Nesoi” enters a frenzied state for 2 Rounds.
Halo Warfare – NesoiTeam Skill◆ Damage received from “Burning” will be converted to HP Recovery.

 ◆ Light Elves and Light Gods:
⇒ Skill CDs -6 after entering a Stage.

 ◆ Damage received from an enemy with Boss Skill “Runestone Number Shield (First Batch)” -99%.

 ◆ Water, Fire, Light and Dark Runestones also possess the effect of each other.

 ◆ Light and Dark Runestones also possess 50% effect of Heart Runestones.

 ◆ With a number of additional effect(s) in play:
▋≥1:
All Members:
⓵ Attack x 2.5.
⓶ Damage will be dealt regardless of Defense.

▋≥2: Combo count +5.

▋≥3: Elves and Gods:
     ⇒ Damage will be dealt regardless of Fixed Combo Shield.

▋≥4: Elves and Gods:
      ⇒ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield.

▋≥5: The Damage received in the Round will not lead to your defeat.
◆ Damage received from “Burning” and “Scorching Areas” will be converted to HP Recovery.

 Light Members, Elves and Gods:
⇒ Skill CDs -6 after entering a Stage.

 ◆ Damage received from an enemy with Boss Skill “Runestone Number Shield (First Batch)” -99%.

 ◆ Water, Fire, Light and Dark Runestones also possess the effect of each other.

 ◆ Light and Dark Runestones also possess 50% effect of Heart Runestones.

 Effect of Light and Dark Runestones increases by 100%.

 ◆ Different effects will be granted according to the number of additional effect(s) in play:

▋≥1:
All Members:
⓵ Attack x 4.
⓶ Damage will be dealt regardless of Defense.

▋≥2: Combo count +15.

▋≥3: Light Members, Elves and Gods:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
Puzzle Shield

▋≥4: Light Members, Elves and Gods:⇒ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield.

▋≥5: 
⓵ Damage received will be lowered to 0    (applicable to Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc.).
⓶ Light Members, Elves and Gods:
⇒ Damage will be dealt regardless of Runestone Number Shield (First Batch).
Intrepid Liberator – CaesarLeader SkillI. Team Attack x 6; HP & Recovery x 1.6.
II. Beast Attack x 9; HP & Recovery x 1.8 additionally.
III. When there is an additional effect in play,
⇒ Damage received -40%.
IV. Runestones of each Beast’s Attribute in the Team also possess the effect of all Runestones.
I. Team Attack x 8; HP & Recovery x 2.
II. Beasts:
⇒ Attack x 10; HP & Recovery x 2 additionally.
III. When there is an additional effect in play,
⇒ Damage received -40%.
IV. Runestones of the Beasts’ Attributes in the Team and Heart Runestones also possess the effect of all Runestones.
Intrepid Liberator – CaesarActive SkillI. Tap 3 columns to remove them and
⇒ generate Enchanted Runestones of the Member’s Attribute in each column.
II. Every time a column below a Beast is tapped,
⇒ that Member enters/stays in a hyper state for 1 Round.
For 2 Rounds:
III. Damage of Beasts will be dealt regardless of:
⓵ Equal-Combo Shield
⓶ Defense
I. Tap 3 columns to remove them and
⇒ generate Enchanted Runestones of the corresponding Member’s Attribute and Race in each column.
II. For each column below the Beast tapped,
⇒ that Member enters/stays in a hyper state for 2 Rounds.
For 2 Rounds:
III. Beasts:
⇒ Damage will be dealt regardless of
⓵ Equal-Combo Shield
Enemies’ Specific Damage-reducing Resistance
⓷ Defense
Intrepid Liberator – CaesarActive Skill【Linking Magic Formula】
For 2 Rounds:
I. Only the first batch of Runestones can be dissolved
.II. Attack bonus +100% for Combos made.
III. Damage received from Step Damage will be lowered to 0.
IV. Remove “Tornado”.
V. Modify the Runestones touched while moving to become Beast Runestones.
【Linking Magic Formula】
For 3 Rounds:
I. Only the first batch of Runestones can be dissolved.
II. Attack bonus +150% for Combos made.
III. Damage received from Step Damage will be lowered to 0.IV. Remove “Tornado” and “Laser Trap”.
V. Modify the Runestones touched while moving to become Beast Runestones.
Intrepid Liberator – CaesarTeam Skill◆ Skill CDs of all Members -6 after entering a Stage.

 ◆ Extend Runestone-moving time regardlessly by 6 seconds.

 ◆ Modify the first 6 Runestones touched while moving to become Beast Runestones.

 ◆ For each Beast Runestone added,
⇒ recover 6,000 HP,
⇒ until Team HP is full.

 ◆ By dissolving Beast Runestones,
⇒ Beast Attack x 6.

 ◆ When “Intrepid Liberator – Caesar” activates its Active Skill,
⇒ the Damage received in the Round will not lead to your defeat.

 ◆ When a Character Runestone is triggered,
     the enemy will enter the corresponding state for 2 Rounds according to the Attribute of that Member.

【Water】Frozen state
【Fire】Ignited state
【Earth】Petrified state
【Light】Electrified state
【Dark】Venomed state

 ◆ Damage of Beasts will be dealt regardless of:
⓵ Fixed Combo Shield
⓶ Anti-Runestone Shield (First Batch)

 ◆ For every group of Runestones of the Members’ Attributes dissolved in the first batch
⇒ Combo count +1,
⇒ to the max Combo count +10.
◆ Skill CDs of all Members -8 after entering a Stage.

 ◆ Extend Runestone-moving time regardlessly by 8 seconds.

 ◆ Modify the Runestones touched while moving to become Beast Runestones.

 ◆ For each Beast Runestone added,
⇒ recover 8,000 HP,
⇒ until Team HP is full.

 ◆ By dissolving Beast Runestones,
⇒ Beast Attack x 8.

 ◆ Upon the Active Skill activation of “Intrepid Liberator – Caesar”,
⇒ Damage received in the Round will not lead to your defeat.

 ◆ When a Character Runestone is triggered:
⇒ According to the Attribute of that Member,
    the enemy enters the corresponding state for 2 Rounds after that Member attacks.

【Water】Frozen state
【Fire】Ignited state
【Earth】Petrified state
【Light】Electrified state
【Dark】Venomed state
 ◆ Beasts:
⇒ Damage will be dealt regardless of
⓵ Fixed Combo Shield
⓶ Anti-Runestone Shield (First Batch)
Runestone Combo Nullifying

 ◆ For every group of Runestones of the Members’ Attributes in the Team dissolved in the first batch,⇒ Combo count +2,
⇒ to the max Combo count +20.
Intrepid Liberator – CaesarTeam Skill◆ Damage received from “Burning” will be lowered to 1.

 ◆ Damage received from “Scorching Areas” -50%.
“Burning” will be nullified.

 ◆Damage received from Scorching Areas -80%
Prodigious Wizardry – CilovicLeader SkillI. Team Attack x 10.
II. Humans, Earth and Dark Members:
⇒ Attack & HP x 2.2.
III. Extend Runestone-moving time regardlessly by 3 seconds.
IV. All Attributive Runestones also possess 50% effect of all Attributive Runestones.
V. By dissolving Earth or Dark Runestones,
⇒ Team Attack x 4 additionally.
I. Team Attack x 11.
II. Humans, Earth and Dark Members:
⇒ HP & Attack x 3.5 additionally.
III. Extend Runestone-moving time regardlessly by 3 seconds.
IV. All Attributive Runestones also possess the effect of all Attributive Runestones.
V. By dissolving Earth or Dark Runestones,
⇒ Team Attack x 5 additionally.
Prodigious Wizardry – CilovicActive SkillI. Release the locked Skills of Humans.
   (This Skill will not be locked.)II. Clear the hypnotized state of Humans.
    (This Skill can be activated regardless of Hypnosis.)III. Modify Earth and Dark Runestones to become Protected Runestones.
IV. Freeze all enemies to inactivate them for 1 Round.
V. The Character:
⓵ Launches an extra attack for each Attribute.
⓶ Damage will be dealt regardless of Defense.This effect stays in play until receiving Damage from an enemy’s attack.
VI. If the Leader is “Prodigious Wizardry – Cilovic”,
⇒ dodge the first attack of an enemy in the next Round.
I. Humans, Earth and Dark Members:
⓵ Release their locked Skills.   (This Skill will not be locked.)
Clear their fatigue, hypnotized, and windswept state.    (This Skill can be activated regardless of Hypnosis and Windswept State.)II. Modify Earth and Dark Runestones to become Protected Human Runestones.III. Freeze all enemies for 1 Round to inactivate them.
For 1 Round:
IV. The Character:
⓵ Damage will be dealt regardless of
Anti-Runestone Shield (First Batch)
Initial Shield

⓶ Launches 1 extra attack of each Attribute.
⓷ Damage will be dealt regardless of Defense.This effect stays in play until receiving Damage from an enemy’s attack.
V. If the Leader is “Prodigious Wizardry – Cilovic”,
⇒ dodge the attacks of all enemies in the next Round.
Prodigious Wizardry – CilovicTeam Skill◆  “Prodigious Wizardry – Cilovic”:
⇒ HP basic value x 2.

 ◆ “Burning” will be nullified.

 ◆ “Sticky” will be nullified.

 ◆ When the last Runestone movement ends in the column below “Prodigious Wizardry – Cilovic” (dissolving Runestones is necessary),
⇒ fully recover HP.

 ◆ After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped in the columns below Humans will be Enchanted Runestones of the Member’s Attribute in each column.
   
 ◆ By dissolving ≥3 types of Runestones, all Members:
⓵ Attack x 3.
⓶ Damage will be dealt regardless of    Fixed Combo Shield and Puzzle Shield.

 ◆ For each Protected Runestone dissolved in the first batch,
⇒ “Prodigious Wizardry – Cilovic” launches an extra attack,
⇒ to the max 5 extra attacks.

 ◆ When “Enclosed Areas” are in play:
⓵ “Prodigious Wizardry – Cilovic”:
▋  Attack x 5.
▋  Damage will be dealt regardless of Defense.
⓶ Combo count +15.
◆  “Prodigious Wizardry – Cilovic”:
⇒ HP, Attack & Recovery basic value x 2.5.

 ◆ Effect of Earth and Dark Runestones increases by 150%.

 ◆ “Sticky” and “Burning” will be nullified.

 ◆ When the last Runestone movement ends in the column below “Prodigious Wizardry – Cilovic” (dissolving Runestones is necessary),
⇒ fully recover HP.

 ◆ Damage received from Scorching Areas -100%.
 ◆ Runestone movement will not be stopped when an Electrified Runestone is touched.


 ◆ After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped in each column below a Human will be Enchanted Human Runestones of the corresponding Member’s Attribute.

 ◆ By dissolving ≥2 types of Runestones,
⇒ all Members:
⓵ Attack x 5.
⓶ Damage will be dealt regardless of
▋ Fixed Combo Shield
▋ Puzzle Shield
Cross-shaped Shield

 ◆ For each Protected Runestone dissolved in the first batch,
⇒ “Prodigious Wizardry – Cilovic” launches 2 extra attacks,
⇒ to the max 10 extra attacks.


◆ When “Enclosed Areas”, “Tornado”, or “Crack” are in play:
⓵ “Prodigious Wizardry – Cilovic”:
▋Attack x 5.
▋Damage will be dealt regardless of Defense.
⓶ Combo count +25.
Prodigious Wizardry – CilovicTeam Skill◆ If the Attribute of “Prodigious Wizardry – Cilovic” is Earth after entering a Stage,
    “Prodigious Wizardry – Cilovic”: 
⓵ Skill CD -1 upon the Round of defeating an enemy.
⓶ Damage dealt to enemies under a Controlling Skill x 2 additionally.
◆ If the Attribute of “Prodigious Wizardry – Cilovic” is Earth after entering a Stage:
⓵ “Prodigious Wizardry – Cilovic”:
⇒ Damage dealt to enemies under a Controlling Skill x 2.5 additionally.
If no enemy is defeated in the Round,
⇒ “Prodigious Wizardry – Cilovic” enters a tempestuous state for 2 Rounds.

⓷ If an enemy is defeated in the Round,
⇒ “Prodigious Wizardry – Cilovic”:
     Skill CD -2.
Prodigious Wizardry – CilovicTeam Skill◆ Skills CDs of all Members -2 after entering a Stage.◆ All Members:
Skill CDs -3 after entering a Stage.
Prodigious Wizardry – CilovicTeam Skill◆ Alter the Attribute of “Prodigious Wizardry – Cilovic” into Dark.

 ◆ Skill CDs of all Members -2 after entering a Stage.

 ◆ Each time Summoner enters the next Wave,
⇒ “Prodigious Wizardry – Cilovic”:
⓵ Enters/Stays in a hyper state for 1 Round.
⓶ Skill CD -2.
 ◆ By dissolving ≥1 group of ≥5 Dark Runestones,
⇒ Combo count +6.
◆ Alter the Attribute of “Prodigious Wizardry – Cilovic” into Dark.

 ◆ Skill CDs of all Members -3 after entering a Stage.

 ◆  Each time Summoner enters the next Wave,
⇒ “Prodigious Wizardry – Cilovic”:
⓵ Enters/Stays in a hyper and frenzied state for 2 Rounds.
Skill CD -3.

 ◆ By dissolving ≥1 group of ≥5 Dark Runestones,
⇒ Combo count +8.
Prodigious Wizardry – CilovicTeam Skill◆ After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped in the columns below Earth and Dark Members will be Enchanted Runestones of the corresponding Member’s Attribute.
◆ After dissolving Runestones,
⇒ the 1st batch of Runestones to be dropped in the columns below Earth and Dark Members will be Enchanted Runestones of the corresponding Members’ Attributes and Races.
Recalcitrant Corrodent – HouseActive SkillI. Turn Heart Runestones into Enchanted Runestones of the Members’ Attributes.
For 1 Round:II. The Character and the neighboring Beast(s):
⇒ Attack x 3.
III. Runestone movement will not be stopped when a “Tornado” is touched.
IV. At the end of the Round,
    for every extra Beast present in the Team,
⇒ the Character’s Skill CD -1.
I. Turn Heart Runestones into Enchanted Runestones of the Members’ Attributes.
For 1 Round:
II. The Character and the neighboring Beasts:
⇒ Attack x 3.
III. Runestone movement will not be stopped when a “Tornado” is touched.
IV. All Runestones also possess 150% effect of Runestones of the Character’s Attribute.
IV. At the end of the Round:
     For every extra Beast present in the Team,
⇒ the Character’s Skill CD -1.
Sempster of Words – LeonActive SkillI. Tap 3 Runestones to
⇒ remove them and
⇒ generate Enchanted Light Dragon Runestones.
II. After Skill activation,
⇒ there is a 50% chance that the Skill may be ready for reactivation immediately
    (One activation each Wave);
   If there is “Halo Warfare – Nesoi” in the Team:
⇒ The chance will be 100% instead.
I. Tap 6 Runestones to
⇒ remove them and
⇒ generate Enchanted Light Dragon Runestones.
For 1 Round:
II. The Character’s Attack x 6.
III. After Skill activation,
⇒ there is a 50% chance that the Skill may be ready for reactivation immediately (one activation each Wave);
    if there is “Halo Warfare – Nesoi” in the Team:
⇒ The chance will be 100% instead.
Sempster of Words – LeonActive SkillI. The Character enters a fatigue state for 1 Round.
For 1 Round:II. Upon Skill activation and at the end of the Round:
⓵ Turn Water Runestones into Enchanted Light Dragon Runestones.
⓶ Turn Fire Runestones into Enchanted Dark Dragon Runestones.
III. Leader and Ally:
⇒ Attack x 2.
IV. Dragon Runestones also possess the effect of all Race Runestones.
V. For every extra Light Member present in the Team,
⇒ Effects II – IV stay in play for 1 more Round,
⇒ to the max 3 Rounds.
I. The Character enters a  fatigue state for 1 Round.
For 1 Round:
II. Upon Skill activation and at the end of the Round:
⓵ Turn Water Runestones into Enchanted Light Dragon Runestones.
⓶ Turn Fire Runestones into Enchanted Dark Dragon Runestones.
III. Leader and Ally:
⇒ Attack x 2.
IV. Dragon Runestones also possess the effect of all Race Runestones.
V. For every extra Light Member present in the Team,
⇒ Effects II – IV stay in play for 1 more Round,
⇒ to the max for 3 Rounds.
VI. If the Leader is “Halo Warfare – Nesoi”,
⇒ “Halo Warfare – Nesoi”:
    Damage will be dealt regardless of Cross-shaped Shield.
Mechanical Reincarnation – Glauox JuniorActive Skill1-out-of-2 SkillDual Skills

● Summoner’s Secret Base New Character “Nocturne” and New Furniture

A new character, “Nocturne”, and a new furniture series will be added to the Summoner’s Secret Base on 22 Jul (Mon). Summoners can get the new character simply by consuming 4,000pt Stamina between 22 Jul (Mon) and 25 Aug (Sun)!

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