New Diamond Seal Series “Extrinsic Detectives” | New Ultimate Lord “Zero Blind Spots – Derek” | New Challenge Stage “Would You Like A Glass of Juice?”
Tower of Saviors
New Diamond Seal Series “Extrinsic Detectives”!
New Ultimate Lord “Zero Blind Spots – Derek”!
New Challenge Stage “Would You Like A Glass of Juice?”!
● New “Extrinsic Detectives” Diamond Seal Series Characters!
On 14 Oct (Mon) at noon, a new Drawing Machine called “Detective Formula” will open. In the Drawing Machine, Summoners can summon six characters from the new “Extrinsic Detectives” series. Now, let’s have a sneak peek at the skills of the rare characters, “Redefinition of Variables – Moriarty”, “Psychological Observer – Clark”, and “Thrill-seeking Criminologist – Cox”!
● Redefinition of Variables – Moriarty ── Leader Skill
● Redefinition of Variables – Moriarty ── Team Skill
| Condition | Team Skill |
| There are 3 or more 【Mysteries of Verdilles】 Members, with “Astute Diagnosis – Watson” in the Team. | ◆ The Craft Apparatus will be fully charged after entering a Stage. |
| The Leader is “Redefinition of Variables – Moriarty”. | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ All Runestones also possess the effect of Runestones of the【Mysteries of Verdilles】 Members’ Attributes in the Team. ◆ “Sticky” and “Burning” will be nullified. ◆ Damage received from “Step Damage” will be lowered to 0. ◆ At the beginning of the Stage and at the end of the first Round: ⇒【Mysteries of Verdilles】 Members: ⇒ Skill CDs -5. ◆ All Race Runestones also possess the effect of each other. ◆ Damage dealt to the enemies x 4.28 additionally. ◆ By dissolving Runestones, ⇒ Ex. Combo and Combo count +9. ◆【Mysteries of Verdilles】 Members, Humans, Gods: ⇒ Damage will be dealt regardless of ⓵ Puzzle Shield ⓶ Initial Shield ⓷ Fixed Combo Shield ◆ By dissolving Light Runestones, ⇒ fully recover HP. ◆ When a Character Runestone is triggered: ⇒ At the end of the Round, ⇒ turn all Runestones into Enchanted Human Runestones of 5 Attributes of fixed numbers and fixed positions. ◆ For every 20 Runestones dissolved, ⇒【Mysteries of Verdilles】 Members: ⇒ Skill CDs -1, (to the max -2 each Round.) ◆ At the beginning of the Stage, each time Summoner enters the next Wave and before attacks: ⇒ Deal 1 Earth Damage of 25 million to all enemies regardless of Defense and Enchanted Runestone Shield. |
| The Leader is “Redefinition of Variables – Moriarty”, and the Ally is a 【Mysteries of Verdilles】 Member. | ◆ According to the Attributes of enemies defeated in the battle, ⇒ different effects will be granted. (All effects stay in play within the battle.) 【Water】 ▋ Damage received -39%. ▋ Based on the number of Runestones dissolved in the first batch in the Round, ⇒ Combo count increases, ⇒ to the max +30 for 30 Runestones dissolved in the first batch. 【Fire】 ▋ Team Attack x 1.5. ▋ The Leader launches 1 non-Attributive Afterattack as much as 1.5x Team Attack to all enemies. 【Earth】 ▋ At the end of each Round, ⇒【Mysteries of Verdilles】 Members: ⇒ Enter a hyper state for 2 Rounds. 【Light】 ▋ The Team acquires a Protective Shield of 111,111 points. ▋ No points will be deducted when Summoner receives a Damage that is less than the current number of Shield points. ▋ When the Shield has ≥1 point, ⇒ it can withstand a Damage that is greater than the current Shield point once. ⇒ Shield point will become 0 after withstanding the Damage. 【Dark】 ▋ Each time Summoner enters the next Wave: ⇒ Eclipse all enemies for 2 Rounds to ⇒ inactivate them. ▋ Damage dealt to the eclipsed enemies x 2 additionally. |
※ All “Extrinsic Detectives” Diamond Seal series characters share the same Trait as 【Mysteries of Verdilles】 Members.
● Redefinition of Variables – Moriarty ── Active Skill
● Bonding Skill
| Character | Condition | Bonding Skill |
| Redefinition of Variables – Moriarty | Own Astute Diagnosis – Watson | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s Skill CD -1. |
● Psychological Observer – Clark ── Active Skill
● Bonding Skill
| Character | Condition | Bonding Skill |
| Psychological Observer – Clark | Own Astute Diagnosis – Watson | By dissolving the Character’s Character Runestone in the first batch, ⇒ Combo count +1. |
● Thrill-seeking Criminologist – Cox ── Active Skill
● Bonding Skill
| Character | Condition | Bonding Skill |
| Thrill-seeking Criminologist – Cox | Own Redefinition of Variables – Moriarty | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s Skill CD -1. |
● New Event ── Welcome to Pleasureland
A new event, titled “Welcome to Pleasureland”, will be held in the realms from 7 Oct (Mon) after maintenance to 3 Nov (Sun). The event will include 2 brand-new minigames, “Trump of Elements” and “Roll of Fortune”!
| Trump of Elements In this minigame, Summoners will have a chance to play the game when they consume a certain amount of Stamina. ach Summoner can get up to 3 chances each day. Each time a Summoner plays the game, they must choose one Madhead Card from 4 random cards as their trump card to play against the game developers. Those whose cards outmatches the developers’ pick will be rewarded with Golden Dice or White Dice, which can be used in the other minigame “Roll of Fortune”! Rules: ※ There are 5 types of Madhead Cards, each representing an Attribute. ※ A Summoner can win the game in two scenarios: The Summoner’s card prevails over the Attribute of the developers’ card. The Summoner’s card matches the Attribute of the developers’ card. |
| Roll of Fortune In this minigame, Summoners can win fruitful rewards by helping Shroy reach his destination! Upon accomplishing various missions, Summoners will acquire dice. Based on the outcome of each dice roll, Shroy will progress on the board advancing toward the ultimate goal. The minigame comprises three distinct routes, each offering certain rewards. Summoners will receive specific rewards after they complete a route for the first time. ※ Please note that the squares in the route will reset when Summoners re-enter. White Dice will be given instead if certain rewards have been obtained. Throughout the minigame, Summoners can collect valuable rewards such as Redemption Coupons for specific Dragonwares (i.e. “Lucky Dice” or “Detective Glass”) by using the special items scattered across the board. Summoners may also gather Summon Quartz along their journey. By gathering a certain number of Summon Quartz along the route, Summoners will receive the event-exclusive character “Roll of Dice – Toby” (Skill Lv.1) x1. Those who complete all routes will be rewarded with “Roll of Dice – Toby” (DUAL MAX) x1. |
| Item | Icon | Effect |
| Golden Dice | This item enables Summoners to decide the outcome of the dice roll. | |
| White Dice | The character will move on the board based on the outcome of the dice roll. | |
| Claw Crane | This item enables Summoners to claim rewards directly from any of the 10 squares the character has recently passed. | |
| Replication Tool | This item enables summoners to conjure a replica of the character on the board. | |
| Grappling Hook | This item enables Summoners to leave the game and reselect a route.The squares and rewards will change when Summoners enter a route after using this item. | |
| Summon Quartz | Summoners can get a special event character by gathering this item. |
● “Extrinsic Detectives” (series) Members Exclusive Dragonware ── Detective Glass
| Detective Glass | |
| Condition | “Extrinsic Detectives” (series) Members |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time regardlessly by 1.5 seconds. |
| Dragonware Skill II | The Character’s Active Skill CD -3 after entering a Stage. |
| Dragonware Skill III | By dissolving 9 or more Runestones, the Character’s Attack x 2.4 additionally. |
| Craft Skill I | For 1 Round, Team Attack and Recovery increase by 25%. |
| Craft Skill II | CDs of all enemies +1 |
| Craft Skill III | Skill CDs of 6 random Members on Cooldown -2. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● 【Island of Revelry】Members Exclusive Dragonware ── Lucky Dice
| Lucky Dice | |
| Condition | 【Island of Revelry】 Members |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time by 2 seconds. |
| Dragonware Skill II | By dissolving ≥3 types of Runestones, the Character’s Attack x 1.8 additionally. |
| Dragonware Skill III | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack and Recovery increase by 20%. |
| Craft Skill II | For 1 Round, the Leader launches 1 extra attack of each Attribute as much as 50% of its own Attack. |
| Craft Skill III | Skill CDs of 3 random Members on Cooldown -2. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● Collect Summon Quartz ── Get “Roll of Dice – Toby”

In the “Roll of Fortune” minigame, Summoners can get a special character “Roll of Dice – Toby” by collecting a number of Summon Quartz. Besides “Roll of Dice – Toby”, more 【Island of Revelry】 Members will reveal themselves later in the “Welcome to Pleasureland” event! Now, let’s take a look at their exclusive Team Skill!
| Condition | Team Skill |
| There are 3 or more 【Island of Revelry】 Members in the Team. | ◆【Island of Revelry】 Members: ⇒ HP, Attack & Recovery basic value x 1.5. ◆ Upon the first Active Skill activation of a 【Island of Revelry】 Member each Round:⇒ Roll a dice. Based on the result, ⇒ 【Island of Revelry】 Members: ⓵ Reduce Skill CDs. ⓶ Increase Skill EPs. (One activation each Round.) |
● Roll of Dice – Toby ── Active Skill
● Ultimate Stage ── A Guide to Safety Management
“Zero Blind Spots – Derek”, a new Earth dragon, will bring Summoners a new Ultimate Stage called “A Guide to Safety Management” on 8 Oct (Tue) at 22:00!
● Zero Blind Spots – Derek ── Active Skill
● Challenge Stage ── Would You Like A Glass of Juice?
※ There will be a Round restriction in the stage.
Meanwhile, “Slushy Bunny – Mamie”, a new Fire Human, will make her debut in the realms with a new Challenge Stage, “Would You Like A Glass of Juice?” following the scheduled maintenance on 7 Oct (Mon). The stage will have 3 levels. Summoners will have to clear the Lv.3 floor with multiple teams. For each clearance of the “Would You Like A Glass of Juice? Lv.1/2/3” floor, Summoners can get “Slushy Bunny – Mamie” x1/2/3 respectively!
● Slushy Bunny – Mamie ── Active Skill
● Skill and Stat Adjustments
Following the scheduled maintenance on 7 Oct (Mon), adjustments will be made to the skills of some characters, including “Atum” and specific Era of Novelty characters. There will be adjustments to the Leader Skills of “Egyptian Gods – Supreme Reckoning” series characters as well. Furthermore, 6 Era of Novelty characters, such as “Valiant Brilliance – Ourea” and “Genial Protodemon – Iverson”, will become available for Amelioration after the version update!
| Skill Adjustments | |||
| Character | Skill | Before adjustments | After adjustment |
| Valiant Brilliance – Ourea | Leader Skill | I. Team Attack x 7; HP & Recovery x 1.7.II. The more the Races in the team, the higher the Team Attack increases additionally: ⓵ x 4 additionally for 2 Races, ⓶ to the max x 6 for 4 Races.III. God Damage will be dealt regardless of Defense. IV. Damage of Humans, Demons and Machinas will be dealt regardless of Initial Shield. V. Damage of Dragons, Beasts and Elves will be dealt regardless of Fixed Combo Shield. | I. Team Attack x 11; HP & Recovery x 4. II. The more the Races in the team, the higher the Team Attack increases additionally: ⓵ x 6 additionally for 2 Races, ⓶ to the max x 16 for 4 Races. III. Damage will be dealt regardless of: ⓵ Defense ⓶ Initial Shield ⓷ Fixed Combo Shield |
| Valiant Brilliance – Ourea | Active Skill | I. Explode the column below “Valiant Brilliance – Ourea” to generate Light God Runestones. II. Team Attack x 1.5. III. For every group of ≥5 Attributive Runestones dissolved, ⇒ the Character launches an extra attack of each Attribute dissolved as much as 25% of its Attack (to the max 5 extra attacks for each Attribute). IV. At the end of the Round, turn Heart Runestones into Attributive Runestones and recover 20% HP for each Runestone turned (no overhealing). (Effects II – IV stay in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Explode all Runestones to generate Race Runestones of the Member’s Attribute in each column. | I. Explode the column below “Valiant Brilliance – Ourea” to ⇒ generate Enchanted Light God Runestones. II. All Members: ⓵ Attack x 2.5. ⓶ Damage will be dealt regardless of Quintet Elemental Shield. III. For every group of Attributive Runestones dissolved, ⇒ the Character launches 1 extra attack of that Attribute as much as 50% of its Attack (to the max 5 extra attacks for each Attribute). IV. At the end of the Round: ⓵ Turn Heart Runestones into Attributive Runestones. ⓶ For each Runestone turned, ⇒ recover 20% HP⇒ until Team HP is full. (Effects II – IV stay in play until deactivation or defeated.) This Skill can be deactivated anytime.Upon deactivation of the Skill: ⓵ Explode all Runestones to ⇒ generate Enchanted Runestones of the corresponding Member’s Attribute and Race in each column. |
| Valiant Brilliance – Ourea | Team Skill | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ Heart Runestones also possess the effect of Light Runestones. ◆ All Attributive Runestones also possess the effect of other Attributive Runestones. ◆ Runestones of Members’ Attributes also possess 25% effect of Heart Runestones. ◆ By dissolving ≥5 Runestones in a column, Runestones of 5 Attributes will be generated in that column in the first batch. ◆ By moving with a Character Runestone, Boss Skills “Burning” and “Sticky” will be nullified. ◆ By dissolving all Runestones in the column below the Leader or Ally in the first batch, ⇒ Attack of “Valiant Brilliance – Ourea” x 4. ◆ By dissolving all Runestones in the columns below the Leader and Ally in the first batch, ⇒ Attack of “Valiant Brilliance – Ourea” x 1.5 additionally. | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ All Members: ⇒ Skill CDs -6 after entering a Stage. ◆ Team Attack x 4. ◆ Heart Runestones also possess the effect of Light Runestones. ◆ All Attributive Runestones also possess the effect of all Attributive Runestones. ◆ Runestones of Members’ Attributes also possess 25% effect of Heart Runestones. ◆ By dissolving ≥5 Runestones in a column, ⇒ Enchanted Runestones of 5 Attributes will be generated in that column in the 1st batch. ◆ For each type of Runestones dissolved, ⇒ Combo count +5, ⇒ to the max +25. ◆ By starting Runestone movement with a Character Runestone: ⓵ “Burning” will be nullified. ⓶ “Sticky” will be nullified. ◆ No positions will be struck by a “Tornado”. ◆ No position will be cracked. ◆ By dissolving all Runestones in the column below the Leader or Ally in the first batch, ⇒ “Valiant Brilliance – Ourea”: ⇒ Attack x 4. ◆ By dissolving all Runestones in the columns below the Leader and Ally in the first batch, ⇒ “Valiant Brilliance – Ourea”: ⇒ Attack x 1.5 additionally. |
| Genial Protodemon – Iverson | Leader Skill | When the Team has only Water Members, Demons or Gods: I. Team Attack x 5; HP x 1.5. II. The more the Combos made, the higher the Team Attack increases additionally: ⓵ x 2 additionally for 2 Combos, ⓶ to the max x 8 for 8 Combos. III. For each Demon Runestone dissolved, ⇒ recover 2,000 HP. | When the Team has only Water Members, Demons or Gods: I. Team Attack x 10; HP x 3.2. II. The more the Combos made, the higher the Team Attack increases additionally: ⇒ to the max x 14 for 7 Combos made. III. For each Demon Runestone dissolved, ⇒ recover 5,000 HP. |
| Genial Protodemon – Iverson | Active Skill | For 2 Rounds: I. Extend Runestone-moving time to 10 seconds. II. Unlimited Runestone movement without dissolving. III. The Character and neighboring Members launch 3 extra attacks as much as 50% of their Attack.IV. By dissolving ≥5 Demon Runestones in the first batch, ⇒ the Skill stays in play. | I. Explode all Runestones and Petrified Runestones to ⇒ generate Enchanted Demon Runestones. For 2 Rounds: II. Extend Runestone-moving time to 10 seconds. III. Unlimited Runestone movement without dissolving. IV. The Character and the neighboring Members: ⇒ Each launches 5 extra attacks. V. By dissolving ≥5 Demon Runestones in the first batch, ⇒ the Skill stays in play. |
| Genial Protodemon – Iverson | Team Skill | ◆ Extend Runestone-moving time by 3 seconds. ◆ Turn the Water, Light and Heart Runestones touched while moving into Enchanted Demon Runestones. ◆ By dissolving Attributive Race Runestones, ⇒ each Member launches an extra attack of that Attribute as much as 50% of its Attack. ◆ By dissolving Heart Race Runestones, Damage received -50%. ◆ When there is an additional effect in play, ⇒ Team Attack x 2. ◆ Clear the negative state of Frozen Runestones touched while moving with the Character Runestone of “Genial Protodemon – Iverson”. | ◆ Extend Runestone-moving time by 5 seconds. ◆ Water Members: ⇒ Skill CDs -3 after entering a Stage. ◆ Gods and Demons: ⇒ Skill CDs -3 after entering a Stage. ◆ Turn the Runestones touched while moving into Enchanted Demon Runestones. ◆ By dissolving Attributive Race Runestones, ⇒ each Member launches 1 extra attack of that Attribute(s). ◆ By dissolving Heart Runestones, ⇒ Damage received -50%. ◆ When there is an additional effect in play,⇒ Team Attack x 5. ◆ Clear the negative state of Electrified Runestones and Frozen Runestones touched while moving with a Character Runestone. |
| Cony Medic – Bernice | Leader Skill | I. Beast & Human Attack x 7; HP x 2.5. II. Each Beast launches 1 extra attack of its Counter Attribute. III. Skill CDs of Humans -2 after entering a Stage. IV. When the Team has only Beasts or Humans, ⇒ Team Attack x 4 additionally. | I. Beasts and Humans: ⇒ Attack x 15; HP x 4. II. Humans and Beasts: ⓵ Each launches 1 extra attack of its Counter Attribute. ⓶ Skill CDs -3 after entering a Stage.III. When the Team has only Humans or Beasts, ⇒ Team Attack x 10 additionally. |
| Cony Medic – Bernice | Active Skill | I. Fully recover HP. II. By tapping a Runestone on the Magic Circle of Elements, ⇒ explode that type of Runestones to generate Heart Runestones.For 1 Round: III. If an enemy is defeated by Initial Direct Damage or Attack-damage: ⓵ Deduct 5% of the current HP. ⓶ The Character’s Skill CD -5. | I. Fully recover HP. II. By tapping a Runestone on the Magic Circle of Elements, ⇒ remove Runestones of that type to ⇒ generate Heart Runestones. For 1 Round: III. All Members: ⓵ Attack x 3. ⓶ Damage will be dealt regardless of Fixed Combo Shield. IV. If an enemy is defeated: ⓵ Deduct 5% of the current HP. ⓶ The Character’s Skill CD -5. |
| Cony Medic – Bernice | Team Skill | ◆ Extend Runestone-moving time regardlessly by 3 seconds. ◆ The more the current HP, the higher the Team Attack, ⇒ to the max x 6 when HP is full. ◆ When current HP is full, ⇒ Damage will be dealt regardless of Initial Shield. ◆ Heart Runestones also possess the effect of Attributive Runestones. ◆ If HP is not full at the end of the Round, ⇒ Skill CDs of all Members -1. ◆ By dissolving a group of ≥5 Runestones in the shape of【十】in the first batch, ⓵ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield. ⓶ Each Member launches 2 extra attacks. | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ All Members: ⓵ Attack x 6. ⓶ Damage will be dealt regardless of Initial Shield. ◆ Heart Runestones also possess 200% effect of Attributive Runestones. ◆ At the end of each Round, ⇒ All Members: ⇒ Skill CDs -1. ◆ By dissolving a group of ≥5 Runestones in the shape of【十】in the first batch: ⓵ Damage will be dealt regardless of ▋Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield and Quintet Elemental Shield ▋Cross-shaped Shield ⓶ Each Member launches 2 extra attacks. ⓷ Ex. Combo and Combo count +10. |
| Dreamy Miser – Lazurite | Leader Skill | When the Team has only Elves: I. Team Attack x 8; Recovery x 1.8. II. All Runestones also possess 50% effect of other Runestones. III. Each time a Member activates its Skill, ⇒ recover 50% HP. | When the Team has only Elves: I. Team Attack x 12; HP & Recovery x 3. II. All Runestones also possess the effect of all Runestones. III. Elves: ⇒ Skill CDs -3 after entering a Stage. IV. Upon each Active Skill activation of a Member: ⓵ Team Attack x 1.5 additionally, ⇒ to the max 6 multiplications each Round. ⓶ Recover 50% HP. |
| Dreamy Miser – Lazurite | Active Skill | CD 6 | CD 4 |
| Dreamy Miser – Lazurite | Team Skill | ◆ Extend Runestone-moving time by 3 seconds. ◆ Add 3x the Recovery basic value of each Elf into its own Attack basic value. ◆ If HP is not full at the end of the Round, ⇒ Skill CD of “Dreamy Miser – Lazurite” -1. ◆ By dissolving ≥3 types of Runestones, ⇒ Elf Damage will be dealt regardless of Initial Shield. | ◆ Extend Runestone-moving time by 3 seconds. ◆ Add 4x the Recovery basic value of each Elf into its own Attack basic value. ◆ At the end of each Round, ⇒ “Dreamy Miser – Lazurite”: ⇒ Skill CD -1. ◆ By dissolving ≥3 types of Runestones, ⇒ Elves:⇒ Damage will be dealt regardless of Initial Shield. ◆ All Runestones to be dropped will be Enchanted Elf Runestones. |
| Error-free Shooter – Randena | Leader Skill | I. Human Attack x 8; HP & Recovery x 2. II. By dissolving Fire Runestones, ⇒ Team Attack x 5 additionally. III. Extend Runestone-moving time regardlessly by 2 seconds. | I. Humans: ⇒ Attack x 15; HP & Recovery x 3.8. II. By dissolving Fire or Dark Runestones, ⇒ Team Attack x 10 additionally. III. Extend Runestone-moving time regardlessly by 2 seconds. |
| Error-free Shooter – Randena | Active Skill | CD 5 I. Tap 3 Runestones to explode them and generate Enchanted Human Runestones. For 1 Round: II. If the tapped Runestones are of different types: ⓵ Turn all Runestones into Enchanted Human Runestones. ⓶ Extend Runestone-moving time by 5 seconds. III. If the tapped Runestones are of the same type: ⓵ The Character’s Attack x 3. ⓶ Combo count +6. | CD 3 I. Tap 3 Runestones to ⇒ explode them and ⇒ generate Enchanted Human Runestones. For 1 Round: II. If the tapped Runestones are of different types: ⓵ Turn all Runestones into Enchanted Human Runestones. ⓶ Extend Runestone-moving time by 5 seconds. ⓷ Team Attack x 2. III. If the tapped Runestones are of the same type: ⓵ The Character’s Attack x 6. ⓶ Combo count +12. IV. If the Leader is “Error-free Shooter – Randena”: ⇒ Both effects II & III will be granted. |
| Error-free Shooter – Randena | Team Skill | ◆ Upon the completion of Runestone movement each Round, ⇒ explode the bottom row. ◆ “Error-free Shooter – Randena” will acquire different effects according to the type of Runestones exploded. ◆ 【Normal Runestones】▋For every Attributive / Heart Runestone exploded, ⇒ the Character launches an extra attack of the corresponding Attribute or an extra non-Attributive attack as much as 2.5x its Attack. ◆ 【Enchanted Runestones】▋For every Enchanted Attributive / Enchanted Heart Runestone exploded, ⇒ the Character launches an extra attack of the corresponding Attribute or an extra non-Attributive attack as much as 3.5x its Attack regardless of Defense. ◆ 【Modified Runestones】or 【Enchanted Modified Runestones】▋For every Attributive / Enchanted Attributive / Heart / Enchanted Heart Modified Runestone exploded, ⓵ the Character launches an extra attack of the corresponding Attribute or an extra non-Attributive attack as much as 5x its Attack. ⓶ Damage will be dealt regardless of Initial Shield and Puzzle Shield. ◆ If no attack is launched in the Round: ⓵ Damage received -50%. ⓶ Fully recover HP at the end of the Round. ⓷ Skill CDs of Humans -1. ◆ Heart Runestones also possess the effect of Fire Runestones. | ◆ All Runestones also possess the effect of Fire Runestones. ◆ Team Attack x 2.5. ◆ At the end of each Round, ⇒ modify all Runestones to become Human Runestones. ◆ “Error-free Shooter – Randena”: ⇒ Damage will be dealt regardless of ⓵ Initial Shield ⓶ Puzzle Shield ⓷ Fixed Combo Shield ⓸ Defense ◆ After Runestone movement each Round, ⇒ remove the bottom row. ◆ According to the type of Runestones removed,⇒ Each “Error-free Shooter – Randena” launches 1 extra attack of the corresponding Attribute in order as much as 5x its Attack; If a Heart Runestone is removed, ⇒ each launches 1 extra non-Attributive attack instead. ◆ If no attack is launched in the Round: ⓵ Damage received -75% .⓶ Fully recover HP at the end of the Round. ⓷ Humans: ⇒ Skill CDs -1. |
| Stellar Guidance – Mamitu | Leader Skill | When the Team has only Gods: I. Team Attack x 6; Recovery x 1.5. II. Light Attack x 4 additionally; HP & Recovery x 1.5 additionally. III. Other Runestones also possess 50% effect of Light and Heart Runestones. | When the Team has only Gods: I. Team Attack x 14; HP & Recovery x 2. II. Light Members: ⇒ Attack x 10 additionally; HP & Recovery x 2 additionally. III. Other Runestones also possess 75% effect of Light and Heart Runestones. |
| Stellar Guidance – Mamitu | Active Skill | CD 6 I. Change the state of Members from fatigue into hyper. II. Extend Runestone-moving time by 2 seconds. III. Attack bonus +20% for Ex.Combo or Combos made. IV. At the end of the Round, modify the column below the Character to become God Runestones.(Effects II – IV stay in play until deactivation of the Skill or defeated.) Upon deactivation of the Skill: ⓵ Fully recover HP.For 1 Round: ⓶ Team Recovery will be lowered to 0. ⓷ The Character enters a fatigue state. | CD 5 I. Change the state of Members from fatigue into hyper. II. Extend Runestone-moving time by 2 seconds.III. Attack bonus +50% for Ex.Combos or Combos made. IV. At the end of the Round,⇒ modify the column below the Character to become God Runestones.(Effects II – IV stay in play until deactivation of the Skill or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Fully recover HP.For 1 Round: ⓶ Team Recovery will be lowered to 0. ⓷ The Character enters a hyper state. |
| Stellar Guidance – Mamitu | Team Skill | ◆ Extend Runestone-moving time by 4 seconds. ◆ Turn the first 10 Runestones touched while moving into Runestones of the type picked up to start moving. (If the Runestone picked up is a Race Runestone, Runestones will be turned into Race Runestones of that type.) ◆ The more the Runestones dissolved in a group in the first batch, ⇒ the more the Combo & Ex. Combo count increases, ⇒ to the max Combo & Ex. Combo count +10 for a group of 10 Runestones dissolved in the first batch. ◆ When ≥12 Combos are made, ⇒ Team Attack x 4. ◆ When ≤11 Combos are made, ⇒ Damage received -40%. | ◆ Extend Runestone-moving time by 4 seconds. ◆ Turn the first 15 Runestones touched while moving into the Runestone of the type and Race used to start the first Runestone movement. ◆ The more the Runestones dissolved in a group in the first batch, ⇒ the more the Combo & Ex. Combo count increases, ⇒ to the max +20 for a group of 10 Runestones dissolved in the first batch. ◆ When ≥12 Combos are made: ⓵ Team Attack x 6. ⓶ Gods: ⇒ Damage will be dealt regardless of Puzzle Shield. ◆ When ≤11 Combos are made, ⇒ Damage received -60%. |
| The Ever-blazing Sol – Atum | Leader Skill | I. Team Attack x 10; HP & Recovery x 2.4. II. Direct Damage (Active Skill) dealt to all enemies x 5 additionally. III. When the Team has ≥3 Races, ⇒ Team Attack & Recovery x 1.5 additionally. IV. By dissolving Fire Runestones: ⓵ Team Attack x 2.2 additionally. ⓶ Damage received -40%. ⓷ Combo count +6. V. By dissolving Light Runestones: ⓵ Team Attack x 2.2 additionally. ⓶ The Character launches 1 extra Fire attack. | I. Team Attack x 10; HP & Recovery x 4.2. II. Direct Damage (Active Skill) dealt to all enemies x 50 additionally. III. When the Team has ≥3 Races, ⇒ Team Attack & Recovery x 1.5. IV. By dissolving Fire Runestones: ⓵ Team Attack x 4 additionally. ⓶ Damage received -40%. ⓷ Combo count +6. V. By dissolving Light Runestones: ⓵ Team Attack x 4 additionally. ⓶ The Character launches 1 extra Fire attack. |
| The Ever-blazing Sol – Atum | Active Skill | I. Remove all Runestones ⇒ to generate Enchanted Machina Runestones (Fire and Light) of fixed numbers and fixed positions. II. Change the state of Machinas from fatigue and hypnotized into hyper. III. Machinas: ⇒ Enter/stay in a hyper state for 2 Rounds. For 1 Round: IV. Machinas: ⇒ Damage will be dealt regardless of ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ⓶ Runestone Combo NullifyingV. If the Leader is “The Ever-blazing Sol – Atum”: ⓵ The Protective Shield will be lowered to 1 point. ⓶ Add 50% of the deducted points to the Attack basic value of “The Ever-blazing Sol – Atum”. | I. Refresh the Protective Shield. II. Remove all Runestones to ⇒ generate Enchanted Machina Runestones (Fire and Light) of fixed numbers and fixed positions. III. Machinas: ⇒ Change their states from fatigue/hypnotized/windswept/paralyzed into hyper. (This Skill can be activated regardless of Hypnosis and Windswept State.) IV. Machinas: ⇒ Enter/Stay in a hyper state for 3 Rounds. For 1 Round: V. Machinas: ⇒ Damage will be dealt regardless of ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ⓶ Anti-Runestone Shield (First Batch) ⓷ Runestone Combo Nullifying VI. If the Leader is “The Ever-blazing Sol – Atum”: ⓵ The number of Protective Shield point will be lowered to 1. ⓶ Add 50% of the deducted points to the Attack basic value of “The Ever-blazing Sol – Atum”. |
| The Ever-blazing Sol – Atum | Team Skill | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ All Runestones also possess the effect of Fire and Light Runestones. ◆ Fire and Light Runestones also possess the effect of other Runestones. ◆ At the beginning and at the end of each Round, ⇒ modify all Runestones to become Runestones of the corresponding Member’s Race in each column. ◆ Machina, Beast, Dragon and God Runestones also possess the effect of each other. ◆ For every 10 Runestones dissolved, ⇒ deal a non-Attributive Damage of 10 million to all enemies before attacks; ⇒ to the max a non-Attributive Damage of 90 million for 90 Runestones dissolved. ◆ Damage will be dealt regardless of Green-red Vortex. ◆ Damage received from “Burning” and “Scorching Areas” will be converted to HP Recovery. ◆ The Team acquires a Protective Shield of 50,000 points. ◆ When the Protective Shield has ≥1 point,⇒ it can withstand a Damage that is greater than the current shield point once. ⇒ Shield point will become 0 after withstanding the Damage. ◆ When the Protective Shield has 0 points, ⇒ refresh the Protective Shield at the end of the Round, ⇒ at most 5 times. ◆ After dissolving Runestones: ⓵ The 1st batch of Runestones to be dropped will be Enchanted Fire Runestones. ⓶ The 2nd batch of Runestones to be dropped will be Enchanted Light Runestones. ◆ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Equal-Combo Shield | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ All Runestones also possess the effect of Fire and Light Runestones. ◆ Fire and Light Runestones also possess the effect of all Runestones. ◆ At the beginning of the Stage and at the end of each Round, ⇒ modify all Runestones to become Runestones of the corresponding Member’s Race in each column. ◆ Machina, Beast, Dragon and God Runestones also possess the effect of each other. ◆ For every 10 Runestones dissolved, ⇒ deal a non-Attributive Damage of 100 million to all enemies before attacks; ⇒ to the max a non-Attributive Damage of 900 million for 90 Runestones dissolved. ◆ Damage will be dealt regardless of Green-red Vortex. ◆ Damage received from “Burning” and “Scorching Areas” will be converted to HP Recovery. ◆ The Team acquires a Protective Shield of 100,000 points. ◆ When the Protective Shield has ≥1 point, ⇒ it can withstand a Damage that is greater than the current Shield point once. ⇒ Shield point will become 0 after withstanding the Damage. ◆ When the Protective Shield has 0 points, ⇒ refresh the Protective Shield at the end of the Round, ⇒ at most 10 times. ◆ After Runestone movement: ⓵ The 1st batch of Runestones to be dropped will be Enchanted Fire Runestones. ⓶ The 2nd batch of Runestones to be dropped will be Enchanted Light Runestones. ◆ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Equal-Combo Shield |
| Rocketing Shrine – Pyramid | Active Skill | I. The Character enters Deadly Dormancy after 6 Rounds. II. During the countdown,⇒ the Character’s Attack & Recovery x 3.For 6 Rounds: III. The Character’s Damage will be dealt regardless of Combo Seal. IV. Refresh the Protective Shield each Round. | I. The Character enters Deadly Dormancy after 6 Rounds. II. During the countdown before the Character enters Deadly Dormancy, ⇒ the Character’s Attack & Recovery x 10. For 6 Rounds: III. Upon Skill activation and at the end of each Round, ⇒ Refresh the Protective Shield. IV. “The Ever-blazing Sol – Atum” and “Rocketing Shrine – Pyramid”: ⇒ Damage will be dealt regardless of ⓵ Initial Shield ⓶ Puzzle Shield ⓷ Combo Seal |
| Growing Flares – Atum | Team Skill | ◆ “Growing Flares – Atum”: ⇒ Synchronize its Attribute with that of the Leader. ◆ “Growing Flares – Atum” and “Egyptian Gods – Supreme Reckoning” (series) Members: ⇒ Skill CDs -2 after entering a Stage. ◆ Upon each Skill activation of an “Egyptian Gods – Supreme Reckoning” (series) Member: ⇒ “Growing Flares – Atum”: Skill CD -1. | ◆ “The Ever-blazing Sol – Atum” and “Growing Flares – Atum”: ⓵ Synchronize their Attributes with that of the Leader. ⓶ Upon each Active Skill activation, ⇒ Deal 1 Damage of 100 million of its Attribute to all enemies regardless of Defense and Puzzle Shield. ◆ “The Ever-blazing Sol – Atum”, “Growing Flares – Atum” and “Egyptian Gods – Supreme Reckoning” (series) Members: ⇒ Skill CDs -6 after entering a Stage. ◆ Upon each Skill activation of an “Egyptian Gods – Supreme Reckoning” (series) Member: ⇒ “The Ever-blazing Sol – Atum” and “Growing Flares – Atum”: ⇒ Skill CDs -1. |
| Skill Stat Adjustments | |||
| Character | Skill | Before adjustments | After adjustment |
| Rain of Reconciliation – Tefnut | Leader Skill | I. Water Members: ⇒ Attack x 8; HP & Recovery x 2.5. II. Water Members’ Damage dealt to all enemies x 10 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 3.5 additionally. IV. Fire and Dark Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. | I. Water Members: ⇒ Attack x 10; HP & Recovery x 3.5. II. Water Members: ⇒ Damage dealt to all enemies x 15 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 10 additionally. IV. Fire and Dark Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. |
| Wardragon’s Rise – Seth | Leader Skill | I. Fire Members: ⇒ Attack x 8; HP & Recovery x 2.5.II. Fire Members’ Damage dealt to all enemies x 10 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 3.5 additionally. IV. Fire and Earth Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. | I. Fire Members: ⇒ Attack x 10; HP & Recovery x 3.5. II. Fire Members: ⇒ Damage dealt to all enemies x 15 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 10 additionally. IV. Fire and Earth Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. |
| Wings of Tempest – Shu | Leader Skill | I. Earth Members: ⇒ Attack x 8; HP & Recovery x 2.5. II. Earth Members’ Damage dealt to all enemies x 10 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 3.5 additionally. IV. Water and Light Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. | I. Earth Members: ⇒ Attack x 10; HP & Recovery x 3.5. II. Earth Members: ⇒ Damage dealt to all enemies x 15 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 10 additionally. IV. Water and Light Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. |
| The Sun’s Guidance – Ra | Leader Skill | I. Light Members: ⇒ Attack x 8; HP & Recovery x 2.5. II. Light Members’ Damage dealt to all enemies x 10 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 3.5 additionally. IV. Fire and Dark Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. | I. Light Members: ⇒ Attack x 10; HP & Recovery x 3.5. II. Light Members: ⇒ Damage dealt to all enemies x 15 additionally.III. Direct Damage (Active Skill) dealt to all enemies x 10 additionally. IV. Fire and Dark Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. |
| Guide of Souls – Osiris | Leader Skill | I. Dark Members: ⇒ Attack x 8; HP & Recovery x 2.5. II. Dark Members’ Damage dealt to all enemies x 10 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 3.5 additionally. IV. Earth and Light Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. | I. Dark Members: ⇒ Attack x 10; HP & Recovery x 3.5. II. Dark Members: ⇒ Damage dealt to all enemies x 15 additionally. III. Direct Damage (Active Skill) dealt to all enemies x 10 additionally. IV. Earth and Light Damage received -50%. V. Damage will be dealt regardless of Attribute Relation. |
● “Steeple of Sunrise” Chronon Card Deck
3 new “Steeple of Sunrise” series Chronon Cards will be added to the game on 7 Oct (Mon) after the scheduled maintenance. Summoners can get Blank Cards and Marbles by fulfilling certain conditions and clearing different event stages, to unlock the new Chronon Cards and increase their levels!
| Chronon Card | Hard to Say Goodbye |
| Star | 1 |
| Initial FPs | 4 |
| FP consumption for each round | 1 |
| FP storage / round(By dissolving Chronon Runestone) | 2 |
| Instant Effect | Fully recover HP. |
| Round Effect | Turn the column below the Character into Light Runestones. |
| Triggered Skill | At the end of the Round,turn odd columns into Enchanted Earth Runestones; turn even columns into Enchanted Light Runestones. |
| ※ The above shows the statistics of the Chronon Card at its maximum level (i.e. Lv. 5). | |
| Chronon Card | Calm Negotiation |
| Star | 2 |
| Initial FPs | 6 |
| FP consumption for each round | 2 |
| FP storage / round(By dissolving Chronon Runestone) | 2 |
| Instant Effect | The Character deals 1 non-Attributive Damage of 50,000,000 to all enemies before attacks. |
| Round Effect | – “Burning” will be nullified. – Dodge the first attack of each enemy. |
| Triggered Skill | – The Character’s Damage will be dealt regardless of Puzzle Shield. – The Character’s Attack +100%. |
| ※ The above shows the statistics of the Chronon Card at its maximum level (i.e. Lv. 5). | |
| Chronon Card | Aligned Determination |
| Star | 2 |
| Initial FPs | 6 |
| FP consumption for each round | 3 |
| FP storage / round(By dissolving Chronon Runestone) | 2 |
| Instant Effect | Charge the Craft Apparatus by 100%. |
| Round Effect | – Each Member launches 2 extra Light attacks as much as 50% of its Attack. – Each Member launches 2 extra Fire attacks as much as 50% of its Attack. |
| Triggered Skill | The Character’s Damage will be dealt regardless of Equal-Combo Shield. |
| ※ The above shows the statistics of the Chronon Card at its maximum level (i.e. Lv. 5). | |
● TOS Battle Pass ── The Scholar’s Retirement Plan
The next TOS Battle Pass event, “The Scholar’s Retirement Plan”, will start on 7 Oct (Mon) after the scheduled maintenance. The event will last for 4 weeks until 3 Nov (Sun). During the event, Summoners can earn EXP to increase their “TOS Battle Pass” levels and get valuable rewards, such as Stele of Machina x10 and “Puzzle Renovator – Morse”, by completing the Battle Pass missions.
● Puzzle Renovator – Morse ── Active Skill
● Unlock TOS Battle Pass Premium and Get More Rewards
Besides completing the Battle Pass missions to get the free rewards, Summoners may also purchase the TOS Battle Pass gift pack to unlock the premium rewards. Summoners can get different rare rewards─ “Puzzle Renovator – Morse” (DUAL MAX) x1, new icon frame, “Puzzle Dissector – Morse” (exclusive outfit of “Puzzle Renovator – Morse”), Stele of Machina x30 and an Earth Human-exclusive Dragonware “Mysterious Puzzle Spell”─when their “TOS Battle Pass” levels reach Lv. 1, Lv.10, Lv.25, Lv. 40 and Lv. 50 respectively.

* The brand new character “Puzzle Renovator – Morse”, “Puzzle Renovator” icon frame, and the new Dragonware “【7416】Mysterious Puzzle Spell” cannot be obtained through other events or methods in the year.
| Mysterious Puzzle Spell | |
| Condition | Earth Humans only |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | The Character’s Active Skill CD -3 after entering a Stage. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, Earth Attack x 1.15. |
| Dragonware Skill III | By dissolving a group of 5 or more Runestones, the Character’s Attack x 1.8 additionally. |
| Craft Skill I | For 1 Round, Human Attack increases by 25%. |
| Craft Skill II | Skill CDs of 5 random Humans on Cooldown -2. |
| Craft Skill III | Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, and Quintet Elemental Shield. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
Categories