New Ultimate Lord “Thundering Whips – Ling Sheng” | New Challenge Stage “A Go Board Hidden in Nature” | Skill Adjustments for the “Sindhu” & “Chinese Gods – Supreme Reckoning” Series Characters
Tower of Saviors
New Ultimate Lord “Thundering Whips – Ling Sheng”!
New Challenge Stage “A Go Board Hidden in Nature”!
Skill Adjustments for the “Sindhu” & “Chinese Gods – Supreme Reckoning” Series Characters!
● UItimate Stage ── Guardian of Mount Buzhou
※ Entrance restriction: There must be 2 or more Light Members in the Team.
※ Wave Skill: • At the beginning of the Round:
For every non-Light Member in the Team, 20% of Summoner’s HP will be deducted, to the max 100% of Summoner’s HP to be deducted.
“Thundering Whips – Ling Sheng”, the current chief of the Tenshivu clan, will bring Summoners a new Ultimate Stage titled “Guardian of Mount Buzhou” on 4 Feb (Tue) at 22:00!
● Thundering Whips – Ling Sheng ── Active Skill
● Bonding Skill
| Character | Condition | Bonding Skill |
| Sanctified Arrows – Di Hong | Own Dual Max Thundering Whips – Ling Sheng | By dissolving the Character’s Character Runestone in the first batch, ⇒ Combo count +2. |
● Challenge Stage ── A Go Board Hidden in Nature
※This stage will have 7 floors. Each floor will have an entrance restriction: only Members of the specified Race(s) are allowed in the Team.
Starting 3 Feb (Mon), a new character, “Purposeful Ingenuity – Hei Jiajia”, will reveal herself in the realms with a new Challenge Stage titled “A Go Board Hidden in Nature”! The character has a branched evolvement setting that allows Summoners to evolve the character into “Sonorous Advance – Hei Jiajia” with “Bewitching Fairy” and “Eternal Shadow Spirit”, and vice versa with “The Memory Traveler” and “Eternal Azure Spirit”. Summoners can get “Purposeful Ingenuity – Hei Jiajia” x1 upon each clearance of the stage!
● Active Skill
● Monthly Challenge ── February Challenge
* Summoners will be rewarded with Remodeling Hammer x2 after clearing the Lv.8 floor for the first time. (The Remodeling Hammers can be used to change the modes of specific forgeable Dragonwares.)
A new “February Challenge” stage will open on 3 Feb (Mon) for Summoners to keep challenging themselves and honing their battle skills. There will be 10 floors in the challenge, which will all be available starting from the first day of the event. Summoners can choose floors from Lv.1 – Lv.10 according to their own competence.
Summoners, can you take on the Lv.10 challenge? There will be fruitful rewards for the first completion of the specific Lv. floors. By clearing the Lv.9 floor and Lv.10 floor for the first time, Summoners can get Dark Orb x80, Rainbow Summon coupon x1, and Core of Doom x1!
● Skill Adjustments
On 3 Feb (Mon), adjustments will be made to the skills of specific characters of the “Sindhu” and “Chinese Gods – Supreme Reckoning” series at noon!
| Before adjustments | After Adjustment | ||
| Sha Seng the Sand Fiend | Active Skill | CD 10 Turn all Runestones into Heart and Enchanted Dark Runestones of fixed numbers and fixed positions. | CD 6 I. Remove all Runestones to ⇒ generate Enchanted Runestones (Heart & the Character’s Attribute) of fixed numbers and fixed positions. II. Modify all Runestones to become Runestones of the corresponding Member’s Race in each column. For 1 Round: III. Team Attack & Recovery x 2. IV. If the Leader is a Demon or “Mahayana Punisher – Tang Sanzang”: ⇒ Damage will be dealt regardless of Equal-Combo Shield. V. By dissolving ≤2 types of Runestones in the first batch, ⇒ the Character’s Skill CD -5. |
| Golden Horned & Silver Horned the Twins | Active Skill | CD 8 Turn Light and Dark Runestones into Enchanted Fire Runestones. | CD 3 Tap 2 Runestones: ⇒ Remove Runestones of those types to ⇒ generate Enchanted Demon Runestones of the Character’s Attribute. |
| Golden Horned & Silver Horned the Twins | Active Skill | CD 8 For 1 Round, the more Attributes in the Team, the higher the Team Attack, to the max x 3 for 4 Attributes. | CD 5 I. Ignite all enemies to ⇒ alter their Attributes into Fire until defeated. For 1 Round: II. Team Attack x 3 .III. Damage received from “Scorching Areas” -100%. |
| Zhu Bajie the Heavenly Marshal | Active Skill | CD 7 For 2 Rounds, increase the Attack of 2 random Members: Beast Attack x 5, non-Beast Attack x 3. | CD 5 I. “Tranquil Transcendence – Sun Wukong”, “Mahayana Punisher – Tang Sanzang”, “Sha Seng the Sand Fiend”, “Cloud Walker – White Dragon Horse” and Beasts: ⇒ Enter/stay in a hyper state for 2 Rounds. For 2 Rounds: II. Team Attack x 3. III. “Tranquil Transcendence – Sun Wukong”, “Mahayana Punisher – Tang Sanzang”, “Sha Seng the Sand Fiend”, “Cloud Walker – White Dragon Horse” and Beasts: ⓵ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. ⓶ Attack x 1.5 additionally. |
| Lady White Bones the Deadly Skeleton | Active Skill | Turn the columns of Runestones below Dragons, Beasts and Elves into Enchanted Runestones. For 1 Round, the current Skill CD -1 for every 5 Enchanted Runestones dissolved, to the max CD -4 for 20 Enchanted Runestones dissolved (only the first batch of Runestones dissolved will be counted). | I. Upon Skill activation and at the end of each Round, ⇒ turn all Runestones into Enchanted Runestones of the corresponding Member’s Race in each column. II. Team Recovery will be lowered to 0. III. Team Attack x 2.5. (The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Restore the current HP to 100% of total HP. ⓶ The Character’s Skill CD -2. |
| Spider Demon the Silk Cave Mistress | Active Skill | CD 10 For 2 Rounds, turn all enemies’ Attributes into Light; Dark Attack on Light enemies increases;if the enemy is Human, Beast or God, the Monster’s Attack x 3 additionally. | CD 6 I. Alter all enemies’ Attributes into the Character’s Counter Attribute; Damage of the Character’s Attribute dealt to enemies of the Counter Attribute increases for 2 Rounds. For 2 Rounds: II. The Character’s Attack x 5. III. “Sticky” and “Smog” will be nullified. IV. Modify the Runestones touched while moving to become Runestones of the corresponding Member’s Race in each column. |
| Devastating Tornado – Rakshasa | Active Skill | I. Earth Damages can overpower Fire and Earth enemies. II. For every 2 Earth Runestones dissolved, the Monster launches an extra Earth attack, to the max 10 extra attacks (the Skill stays in play until deactivation or defeated). This Skill can be deactivated anytime. Upon deactivation of the Skill: ⇒ Current Skill CD -2. ⇒Turn all Runestones into Enchanted Earth Runestones. | I. Damage of the Character’s Attribute can overpower the enemies. II. The Character: ⓵ Attack-damage will be dealt regardless of: ▋ Damage Reduction ▋ Green-red Vortex ⓶ Launch 1 extra attack of each Attribute. III. For each Runestone of the Character’s Attribute dissolved, ⇒ the Character launches 1 extra attack, ⇒ to the max 10 extra attacks to be launched.(The Skill stays in play until deactivation or defeated.) This Skill can be deactivated anytime. Upon deactivation of the Skill: ⓵ Deal 20 Damages of the Character’s Attribute to all enemies. ⓶ The Character’s current Skill CD -3. ⓷ Turn all Runestones into Enchanted Runestones of the Character’s Attribute. |
| Mahayana Punisher – Tang Sanzang | Leader Skill | If there are 3 or more Races in the Team: I. Light Attack x 6. II. For each Race of Race Runestones dissolved, Light Attack x 1.5 additionally. III. HP, Attack & Recovery basic value of all Members will synchronize with that of the Member that has the highest HP, Attack & Recovery. | I. Light Members: ⇒ Attack x 50; HP & Recovery x 3. II. For each kind of Race Runestones dissolved, ⇒ Team Attack x 1.8 additionally, ⇒ to the max 3 multiplication. |
| Mahayana Punisher – Tang Sanzang | Active Skill | I. Remove all Electrified, Weathered, Frozen and Petrified Runestones to generate random Race Runestones. For 1 Round: II. Light Attack and Recovery x 2.2. III. When all Members have the same Attack basic value, ⇒ all Runestones also possess the effect of other Runestones. | I. Remove all Runestones to: ⓵ Generate Enchanted Runestones of the corresponding Member’s original Attribute and current Race in each column. ⓶ Generate Enchanted Heart God Runestones in the column(s) without Member(s). For 1 Round: II. Light Members: ⇒ Attack & Recovery x 2.2. III. The Character’s Attack x 6 additionally. IV. All Runestones also possess the effect of all Runestones. V. Damage will be dealt regardless of ⓵ Anti-Runestone Shield (First Batch) ⓶ Runestone Combo Nullifying VI. If the Leader is a Light Member or God: ⇒ Damage will be dealt regardless of Cross-shaped Shield. |
| Mahayana Punisher – Tang Sanzang | Team Skill | ◆ Drop rate of Light Runestones increases. | ◆ Extend Runestone-moving time regardlessly by 6 seconds. ◆ “Burning” and “Sticky” will be nullified. ◆ Increase the drop rate of Light Runestones to 40%. ◆ “Devastating Tornado – Rakshasa” and 6* “Sindhu” (series) Members: ⇒ Alter their Attributes into Light. ◆ No positions will be struck by a “Tornado”. ◆ “Laser Trap” will be nullified. ◆ Light Runestones to be dropped will be Enchanted Light Runestones. ◆ The Leader’s HP basic value +10,000. ◆ All Members: ⇒ Synchronize their HP, Attack & Recovery basic value with the Member(s) that has the highest basic value respectively. ◆ At the beginning of the Stage and at the end of each Round: ⇒ Modify all Runestones to become Runestones of random Races. ◆ All Race Runestones also possess the effect of each other. ◆ Damage will be dealt regardless of Initial Shield. ◆ By dissolving Race Runestones: ⓵ Team Attack x 10. ⓶ Combo count +10. ◆ According to the number of the specified Members in the Team (identical Characters will only be counted as one), ▋“Devastating Tornado – Rakshasa”▋“Tranquil Transcendence – Sun Wukong”▋“Cloud Walker – White Dragon Horse”▋6* “Sindhu” (series) Members ⇒ the following effects will be granted: 【≥1】 ▋ Light Members: ⓵ Will not enter a fatigue, hypnotized, windswept, paralyzed and silenced state. ⓶ At the end of the Round: ⇒ Skill CDs -1.(Dissolving Runestones is necessary.) 【≥2】 ▋ Light Members: ⓵ Damage will be dealt regardless of Enemies’ Specific Damage-reducing Resistance. ⓶ Skill CDs become 0 after entering a Stage. 【≥3】 ▋ Light Members: ⓵ Damage will be dealt regardless of Fixed Combo Shield. ⓶ HP, Attack & Recovery x 1.5. |
| ◆ Extend Runestone-moving time regardlessly by 2 seconds. | |||
| ◆ Change the Attribute of Sha Seng the Sand Fiend into Light. | |||
| ◆ Change the Attribute of Zhu Bajie the Heavenly Marshal into Light. | |||
| ◆ Change the Leader Skill of the Leader from “Convergence of Races – Beam” to “Convergence of Races – Beam EX”. If there are 3 or more Races in the Team: I. Light Attack x 6. II. For each Race of Race Runestones dissolved, Light Attack x 1.5 additionally. III. HP, Attack & Recovery basic value of all Members will synchronize with that of the Member that has the highest HP, Attack & Recovery. | |||
| ◆ Modify 5 random non-Race Runestones to become Runestones of Members’ Races each Round. ◆ By dissolving Race Runestones, ⇒ Team Attack x 5 additionally. ◆ Leader’s HP basic value +5,000. | |||
| Valor of the East Sea – Ao Guang | Active Skill | CD 5 I. Turn Water, Fire and Heart Runestones into Enchanted Water Runestones. II. Turn Earth Runestones into Enchanted Heart Runestones. III. When there is another additional effect in play, ⇒ the Character’s Attack x 4 for 1 Round. | CD 4 I. Turn Water, Fire and Heart Runestones into Enchanted Water Runestones. II. Turn Earth Runestones into Enchanted Heart Runestones. For 1 Round: III. The Character’s Attack x 8 additionally. IV. The Character’s Damage will be dealt regardless of Initial Shield. |
| Valor of the East Sea – Ao Guang | Active Skill | CD 6 I. Explode all Runestones to generate Dragon Runestones. II. Extend Runestone-moving time to 10 seconds for 1 Round. | CD 5 I. Remove all Runestones to ⇒ generate Enchanted Dragon Runestones. For 1 Round: II. Extend Runestone-moving time to 20 seconds. III. Upon the end of the last Runestone movement, ⇒ modify the Water Runestones to be dropped to become Protected Runestones. |
| Heavenly Fire Wheels – Nezha | Active Skill | CD 5 I. Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones. II. Turn Water Runestones into Enchanted Heart Runestones. III. When there is another additional effect in play, ⇒ the Character’s Attack x 4 for 1 Round. | CD 4 I. Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones. II. Turn Water Runestones into Enchanted Heart Runestones. For 1 Round: III. The Character’s Attack x 8 additionally. IV. The Character’s Damage will be dealt regardless of Initial Shield. |
| Heavenly Fire Wheels – Nezha | Active Skill | CD 6 I. Deal 3 million Fire Damage to all enemies, regardless of Defense and Enchanted Runestone Shield. II. Damage received -90% for 1 Round. | CD 5 I. Deal 1 Fire Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. For 1 Round: II. Damage received will be lowered to 0. (applicable to Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc.) |
| Smite of Warhammer – Bull King | Active Skill | CD 5 I. Turn Water, Earth and Heart Runestones into Enchanted Earth Runestones. II. Turn Fire Runestones into Enchanted Heart Runestones. III. When there is another additional effect in play, ⇒ the Character’s Attack x 4 for 1 Round. | CD 4 I. Turn Fire, Earth and Heart Runestones into Enchanted Fire Runestones. II. Turn Water Runestones into Enchanted Heart Runestones. For 1 Round: III. The Character’s Attack x 8 additionally. IV. The Character’s Damage will be dealt regardless of Initial Shield. |
| Smite of Warhammer – Bull King | Active Skill | CD 6 For 1 Round: I. Earth Runestones can be dissolved by aligning 2 or more of them (only the first batch of Runestones dissolved will be counted). II. Attack of neighboring Members x 2.5. III. The more the Earth Runestones dissolved, the higher the Team Attack, to the max x 3 for 16 Runestones dissolved. | CD 5 For 1 Round: I. Earth and Heart Runestones can be dissolved by aligning 2 or more of them in the first batch. II. The Character and the neighboring Members: ⇒ Attack x 7.5. |
| Tranquil Transcendence – Sun Wukong | Active Skill | For 3 Rounds: I. Reduce the Defense of all enemies to 0. II. Team Attack x 1.5. III. Turn the first 5 Runestones touched while moving into Enchanted God Runestones. | For 3 Rounds: I. Defense of all enemies will be lowered to 0. II. Upon Skill activation and at the end of each Round, ⇒ turn all Runestones into Enchanted Runestones. III. Modify the Runestones touched while moving to become Runestones of the corresponding Member’s Race in each column. IV. Team Attack x 3. V. The Character’s Attack x 5 additionally. VI. Damage will be dealt regardless of Puzzle Shield. |
| Tranquil Transcendence – Sun Wukong | Active Skill | CD 6 I. By tapping a Runestone on the Magic Circle of Elements, Runestones of that type will be exploded to generate Enchanted Light Runestones.II. Turn Light Runestones into Runestones of random Races. | CD 5 I. By tapping a Runestone on the Magic Circle of Elements 2 times: ⇒ Remove Runestones of that type to ⇒ generate Enchanted Light Runestones. II. Modify all Runestones to become Runestones of different Races. |
| Unbreakable Fondness – Su Daji | Active Skill | CD 8 For 1 Round: I. Unlimited Runestone movement without dissolving within 20 seconds. II. Turn all Runestones touched while moving into Enchanted Runestones. III. The more the Runestones dissolved, the higher the Team Attack, to the max x 3.55 for 30 Runestones dissolved. | CD 5 I. Unlimited Runestone movement without dissolving in 20 seconds. For 1 Round: II. Turn the Runestones touched while moving into Enchanted Elf Runestones. III. The more the Runestones are dissolved, ⇒ the higher the Team Attack increases, ⇒ to the max x 10 for 30 Runestones dissolved. |
| Unbreakable Fondness – Su Daji | Active Skill | CD 6 For 1 Round: I. All Runestones also possess 50% effect of other Runestones. II. When the Team consists of only Elves,⇒ dodge the first attack of the first attacking enemy. | CD 5 For 1 Round: I. All Runestones also possess the effect of all Runestones. II. Dodge the first attack of an enemy; if there are only Elves or ≥4 Races in the Team: ⇒ Dodge the attacks of all enemies. |
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