Tower of Saviors x JoJo’s Bizarre Adventure Crossover Campaign Coming Soon | “JoJo’s Bizarre Adventure II” Diamond Seal Series Characters | New Ultimate Stage Character “Yoshikage Kira & Deadly Queen”
Tower of Saviors x JoJo’s Bizarre Adventure Crossover Campaign Coming Soon!
“JoJo’s Bizarre Adventure II” Diamond Seal Series Characters!
New Ultimate Stage Character “Yoshikage Kira & Deadly Queen”!

Following the scheduled maintenance on 21 Apr (Mon), Tower of Saviors will host a brand-new crossover campaign, named “Back to the Bizarre Tower”, with the well-known anime series, “JoJo’s Bizarre Adventure”.
● “JoJo’s Bizarre Adventure II” Diamond Seal Series Characters!

※ The “JoJo’s Bizarre Adventure II” Diamond Seal series characters will be available for Amelioration upon the start of the crossover campaign!
※ The 6* character “Giorno Giovanna & Golden Wind” will be guaranteed for every 35 draws in the “Golden Path” Drawing Machine.
Starting on 21 Apr (Mon) after the scheduled maintenance, Summoners may summon 9 characters of the “JoJo’s Bizarre Adventure II” Diamond Seal series from the “Golden Path” Drawing Machine. In the new Diamond Seal series, “Giorno Giovanna & Golden Wind”, “Jolyne Cujoh & Stone Ocean”, and “Josuke Higashikata & Shining Diamond” will stand out as the rare characters. Furthermore, “Giorno Giovanna & Golden Wind” will have a Switching ability that allows him to transform into “Giorno Giovanna & Golden Wind Requiem” during battles!

●【Joestar Family Bloodline】 Members Exclusive Team Skill

| Condition | Team Skill |
| There are 2 or more 【Joestar Family Bloodline】 Members in the Team. | ◆ The more 【Joestar Family Bloodline】 Members in the Team, ⇒ the more effects will be granted to the【Joestar Family Bloodline】 Members: 【≥2】 ▋HP, Attack & Recovery basic value x 1.6. 【≥3】 ▋Skill CDs -8 after entering a Stage. ▋Skill CDs -2. 【≥4】 ▋Damage dealt to non-God enemies x 2 additionally. |
| There are 6 different 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members: ⓵ Attack & Recovery basic value x 2. ⓶ At the end of each Round: ▋Skill CDs -1. ▋Skill EPs +1. (Dissolving Runestones is necessary.) ⓷ “Skill Reset” will be nullified. |
● Giorno Giovanna & Golden Wind ── Leader Skill

● Giorno Giovanna & Golden Wind ── Team Skill

| Condition | Team Skill |
| The Leader is “Giorno Giovanna & Golden Wind”, and the Ally is a 【Golden Spirit】 Member. | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ “Burning” and “Sticky” will be nullified. ◆ At the beginning of the Stage and at the end of the first Round: ⇒【Team Bucciarati】 Members: ⇒ Skill CDs become 0. ◆ By dissolving Human Runestones, ⇒ Team Attack x 5. ◆ Damage dealt to the enemies x 5 additionally. ◆ All Runestones also possess the effect of Runestones of the Members’ Attributes in the Team. ◆ Damage will be dealt regardless of: ⓵ Green-red Vortex ⓶ Initial Shield ⓷ Fixed Combo Shield ⓸ Puzzle Shield ◆ The Team will not be poisoned. ◆ Turn the first 15 Runestones touched while moving into Enchanted Runestones of the type used to start the first Runestone movement. ◆ For Runestones touched while moving: ⓵ Modify them to become Human Runestones. ⓶ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones. ◆ Every time a Runestone is touched, ⇒ recover 500,000 HP. ◆ For every 5 steps made: ⇒ All Members enter a hyper state for 1 Round, ⇒ to the max for 5 Rounds for 25 steps made. ◆ Upon each Skill activation of “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem”: ⇒ the existing Chronon Meter’s FP +2. |
| There is “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem” in the Team. | ◆ If “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem” is equipped with the Dragonware “Stand Arrow”: ⓵ That “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem”:⇒ Attack x 1.5. ⓶ That “Giorno Giovanna & Golden Wind”: ⇒ Change its Active Skill II to 【Golden Wind Requiem!!】 I. Switch. For 5 Rounds: II. Upon Skill activation and at the end of each Round, ⇒ restore the current HP to 100% of total HP. III. The Character’s Attack x 5. IV. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemy in the Round. V. Launch 1 Light Counterattack as much as 5,000,000x the absorbed Damage to all enemies. (This Damage will be dealt regardless of Boss Skills and attack bonus of the Team.) VI. Upon the end of the last Runestone movement: ⇒ the first 15 Runestones to be dropped will be Enchanted Human Runestones of the type used to start the first Runestone movement.VII. Ex. Combo and Combo count will be 15. |
| There are 2 or more 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
| There are 6 different 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
● Giorno Giovanna & Golden Wind ── Active Skill


● Bonding Skill
| Character | Condition | Bonding Skill |
| Giorno Giovanna & Golden Wind | Own Dual Max Bruno Bucciarati & Zipper Man | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
| Giorno Giovanna & Golden Wind | Own Dual Max Trish Una & Spicy Lady | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
● Giorno Giovanna & Golden Wind Requiem ── Leader Skill

● Giorno Giovanna & Golden Wind Requiem ── Team Skill

| Condition | Team Skill |
| The Leader is “Giorno Giovanna & Golden Wind Requiem”, and the Ally is a 【Golden Spirit】 Member. | ◆ Extend Runestone-moving time regardlessly by 15 seconds. ◆ “Burning” and “Sticky” will be nullified. ◆ At the end of each Round, ⇒【Team Bucciarati】 Members: ⓵ Skill CDs -1.⓶ Skill EPs +1. (Dissolving Runestones is necessary.) ◆ Damage dealt to the enemies x 25 additionally. ◆ All Runestones also possess the effect of Runestones of the Members’ Attributes in the Team. ◆ Damage will be dealt regardless of: ⓵ Green-red Vortex ⓶ Initial Shield ⓷ Fixed Combo Shield ⓸ Puzzle Shield ◆ The Team will not be poisoned. ◆ Disorder Scale remains unchanged. ◆ Turn the first 15 Runestones touched while moving into Enchanted Runestones of the type used to start the first Runestone movement. ◆ For Runestones touched while moving: ⓵ Turn them into Enchanted Runestones. ⓶ Modify them to become Human Runestones. ⓷ Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, and Condensed Runestones. ◆ Every time a Runestone is touched, ⇒ recover 5,000,000 HP. ◆ For every 5 steps made: ⇒ All Members enter a hyper state for 2 Rounds, ⇒ to the max for 10 Rounds for 25 steps made. ◆ Upon each Skill activation of “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem”: ⇒ the existing Chronon Meter will be fully charged. |
| There is “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem” in the Team. | ◆ If “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem” is equipped with the Dragonware “Stand Arrow”: ⓵ That “Giorno Giovanna & Golden Wind” or “Giorno Giovanna & Golden Wind Requiem”: ⇒ Attack x 1.5. ⓶ That “Giorno Giovanna & Golden Wind”:⇒ Change its Active Skill II to 【Golden Wind Requiem!!】 I. Switch. For 5 Rounds: II. Upon Skill activation and at the end of each Round, ⇒ restore the current HP to 100% of total HP. III. The Character’s Attack x 5. IV. Absorb the first Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemy in the Round. V. Launch 1 Light Counterattack as much as 5,000,000x the absorbed Damage to all enemies. (This Damage will be dealt regardless of Boss Skills and attack bonus of the Team.) VI. Upon the end of the last Runestone movement: ⇒ the first 15 Runestones to be dropped will be Enchanted Human Runestones of the type used to start the first Runestone movement. VII. Ex. Combo and Combo count will be 15. |
| There are 2 or more 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
| There are 6 different 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
● Giorno Giovanna & Golden Wind Requiem ── Active Skill


● Bonding Skill
| Character | Condition | Bonding Skill |
| Giorno Giovanna & Golden Wind Requiem | Own Dual Max Bruno Bucciarati & Zipper Man | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s EP +2. |
| Giorno Giovanna & Golden Wind Requiem | Own Dual Max Trish Una & Spicy Lady | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 2 extra attacks as much as 100% of its Attack. |
● Jolyne Cujoh & Stone Ocean ── Leader Skill

● Jolyne Cujoh & Stone Ocean ── Team Skill

| Condition | Team Skill |
| The Leader is “Jolyne Cujoh & Stone Ocean”, and the Ally is a 【Golden Spirit】 Member. | ◆ Extend Runestone-moving time regardlessly by 6 seconds. ◆ “Burning” and “Sticky” will be nullified. ◆ Runestone movement will not be stopped when an Electrified Runestone is touched. ◆ “Time Lapse Areas” will be nullified. ◆ Damage dealt to all enemies x 6 additionally. ◆ All Runestones also possess the effect of all Attributive Runestones. ◆ Effect of Water and Earth Runestones increases by 100%. ◆ At the beginning of the Stage and at the end of each Round: ⓵ Turn the 1st row into Enchanted Water Human Runestones. ⓶ Turn the 5th row into Enchanted Earth Human Runestones. ◆ By dissolving a total of ≥6 Water or Earth Runestones in the first batch: ⓵ Ex. Combo and Combo count +12. ⓶ Damage will be dealt regardless of: ▋ Fixed Combo Shield ▋ Initial Shield ▋ Puzzle Shield ⓷ Absorb all Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemies in the Round. |
| There is “Jolyne Cujoh & Stone Ocean” in the Team. | ◆ “Jolyne Cujoh & Stone Ocean”: ⓵ Acquires the 【Stand】 mode. ⓶ “Jolyne Cujoh & Stone Ocean” in the 【Stand】 mode: ▋ Attack & Recovery x 1.5. ▋Change its Active Skill to 【Stone Ocean – Barrage of Strikes】 I. Restrain all enemies for 2 Rounds to: ⓵ Inactivate them. ⓶ Damage dealt to the enemies x 1.6 additionally. For 2 Rounds: II. Upon Skill activation and at the end of each Round: ⇒ Remove all Runestones to ⇒ generate Enchanted Human Runestones (Water & Earth) of fixed numbers and fixed positions. III. The Character launches 6 extra attacks of each Attribute as much as 60% of its Attack. IV.【Golden Spirit】Members: ⇒ Damage will be dealt regardless of ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ⓶ Equal-Combo Shield V. Absorb all Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemies in the Round. VI. If the Leader is a 【Golden Spirit】 Member: ⇒ Undissolvable Runestones will be nullified. |
| There are 2 or more 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
| There are 6 different 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
● Jolyne Cujoh & Stone Ocean ── Active Skill

● Bonding Skill
| Character | Condition | Bonding Skill |
| Jolyne Cujoh & Stone Ocean | Own Dual Max F.F. | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
| Jolyne Cujoh & Stone Ocean | Own Dual Max Ermes Costello & Smack | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
| Jolyne Cujoh & Stone Ocean | Own Jotaro Kujo & Star Platinum – The World | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s Skill CD -1. |
● Josuke Higashikata & Shining Diamond ── Leader Skill

● Josuke Higashikata & Shining Diamond ── Team Skill

| Condition | Team Skill |
| The Leader is “Josuke Higashikata & Shining Diamond”, and the Ally is a 【Golden Spirit】 Member. | ◆ Extend Runestone-moving time regardlessly by 4 seconds. ◆ “Burning” will be nullified. ◆ Damage received from “Step Damage” will be lowered to 0. ◆ No positions will be struck by a “Tornado”. ◆ All Runestones also possess the effect of Runestones of the 【Golden Spirit】 Members’ Attributes in the Team. ◆ For every 4 Runestones dissolved in the first batch, ⇒ Combo count +4, ⇒ to the max +24. ◆ Modify the Fire and Heart Runestones to be dropped to become Protected Runestones. ◆【Golden Spirit】 Members: ⇒ Skill CDs -4 after entering a Stage. ◆ By dissolving Fire or Heart Runestones, ⇒ Team Attack x 4. ◆【Golden Spirit】 Members and Fire Members: ⓵ Attack x 4 additionally. ⓶ Damage will be dealt regardless of: ▋Fixed Combo Shield ▋Anti-Runestone Shield (First Batch) ▋Runestone Combo Nullifying |
| There is “Josuke Higashikata & Shining Diamond” in the Team. | ◆ “Josuke Higashikata & Shining Diamond”: ⓵ Active Skills will not be locked. ⓶ Will not enter a fatigue, hypnotized, windswept, paralyzed and silenced state. ⓷ Acquires the 【Stand】 mode. ⓸ “Josuke Higashikata & Shining Diamond” in the 【Stand】 mode: ▋Attack & Recovery x 1.5. ▋Change its Active Skill to 【Shining Diamond – Barrage of Strikes】 I. Restore all cracked positions. II. Restore the current HP to 100% of total HP.III. If the Leader is a 【Golden Spirit】 Member, ⇒ all Members: ⇒ remove the countdown to Deadly Dormancy. For 1 Round: IV. According to the Runestone used to end the last Runestone movement, ⇒ the Character launches 40 extra attacks of that Attribute as much as 40% of its Attack; if a Heart Runestone is used, ⇒ the Character launches 40 extra non-Attributive attacks instead. V. 【Golden Spirit】 Members: ⇒ Damage will be dealt regardless of: ⓵ Damage Reduction ⓶ All-Runestone Shield (Type) VI. “Josuke Higashikata & Shining Diamond”: ⇒ Damage will be dealt regardless of Defensive Shield. |
| There are 2 or more 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
| There are 6 different 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
● Josuke Higashikata & Shining Diamond ── Active Skill

● Bonding Skill
| Character | Condition | Bonding Skill |
| Josuke Higashikata & Shining Diamond | Own Dual Max Koichi Hirose & Reverb Act 3 | By dissolving the Character’s Character Runestone in the first batch, ⇒ Combo count +2. |
| Josuke Higashikata & Shining Diamond | Own Dual Max Okuyasu Nijimura & The Hand | By dissolving the Character’s Character Runestone in the first batch, ⇒ Combo count +2. |
● Koichi Hirose & Reverb Act 3 ── Active Skill

● Koichi Hirose & Reverb Act 3 ── Team Skill

| Condition | Team Skill |
| There is “Koichi Hirose & Reverb Act 3” in the Team. | ◆ “Koichi Hirose & Reverb Act 3”: ⓵ Acquires the 【Stand】 mode. ⓶ “Koichi Hirose & Reverb Act 3” in the 【Stand】 mode: ▋ Attack & Recovery x 1.5. ▋ Change its Active Skill to【ACT.3 FREEZE】. I. Intimidate all enemies (Lv.3): ⇒ this effect can be superimposed to Lv. 3. The higher the level of “Intimidation” on an enemy, ⇒ the higher the Damage dealt to that enemy, ⇒ to the max x 2.5. II. The Character enters a hyper state for 1 Round.For 1 Round: III.【Golden Spirit】 Members: ⇒ Damage will be dealt regardless of All-Runestone Shield (Full). IV. Upon Skill activation and at the end of the Round, ⇒ remove all Runestones to ⇒ generate Enchanted Human Runestones (Earth & Heart) of fixed numbers and fixed positions. V. Modify the Earth Runestones to be dropped to become Protected Runestones. VI. If the Leader is a 【Golden Spirit】 Member: ⇒ CDs of all enemies will be delayed for 1 Round. * 【Stand】mode will end upon Summoner’s defeat. |
● Bonding Skill
| Character | Condition | Bonding Skill |
| Koichi Hirose & Reverb Act 3 | Own Josuke Higashikata & Shining Diamond | By dissolving the Character’s Character Runestone in the first batch, ⇒ Combo count +2. |
● Okuyasu Nijimura & The Hand ── Active Skill

● Okuyasu Nijimura & The Hand ── Team Skill

| Condition | Team Skill |
| There is “Okuyasu Nijimura & The Hand” in the Team. | ◆ “Okuyasu Nijimura & The Hand”: ⓵ Acquires the 【Stand】 mode. ⓶ “Okuyasu Nijimura & The Hand” in the 【Stand】 mode: ▋ Attack & Recovery x 1.5. ▋ Change its Active Skill to【Space Elimination】 I. Remove the 2nd to 5th columns to: ⓵ Generate Enchanted Human Runestones in the 2nd and 3rd columns same as the 1st column. ⓶ Generate Enchanted Human Runestones in the 4th and 5th columns same as the 6th column. For 1 Round: II. Team Attack x 2.2. III. The Character’s Attack x 4 additionally. IV. Only the first batch of Runestones can be dissolved. V. If the Leader is a 【Golden Spirit】 Member: ⇒ the Character’s Skill CD -3 at the end of the Round. (Dissolving Runestones is necessary.) * 【Stand】mode will end upon Summoner’s defeat. |
● Bonding Skill
| Character | Condition | Bonding Skill |
| Okuyasu Nijimura & The Hand | Own Josuke Higashikata & Shining Diamond | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
● Trish Una & Spicy Lady ── Active Skill

● Trish Una & Spicy Lady ── Team Skill

| Condition | Team Skill |
| There is “Trish Una & Spicy Lady” in the Team. | ◆ “Trish Una & Spicy Lady”: ⓵ Acquires the 【Stand】 mode. ⓶ “Trish Una & Spicy Lady” in the 【Stand】 mode: ▋ Attack & Recovery x 1.5. ▋ Change its Active Skill to【Spicy Lady – Barrage of Strikes】 I.【Golden Spirit】and Fire Members: ⇒ Change their states from fatigue/hypnotized/windswept into hyper. (This Skill can be activated regardless of Hypnosis and Windswept State.) II. Remove “Tornado” for 1 Round. For 1 Round: III.【Team Bucciarati】 Members: ⇒ Attack x 2.5. IV. The Character launches 15 extra Attributive attacks as much as 20% of its Attack. (The first 5 attacks include 1 attack of each Attribute, and the other 10 attacks are of random Attributes.) V. If the Leader is a 【Team Bucciarati】 Member: ⇒ Absorb all Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemies in the Round. * 【Stand】mode will end upon Summoner’s defeat. |
● Bonding Skill
| Character | Condition | Bonding Skill |
| Trish Una & Spicy Lady | Own Bruno Bucciarati & Zipper Man | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
● Ermes Costello & Smack ── Active Skill

● Ermes Costello & Smack ── Team Skill

| Condition | Team Skill |
| There is “Ermes Costello & Smack” in the Team. | ◆ “Ermes Costello & Smack”: ⓵ Acquires the 【Stand】 mode. ⓶ “Ermes Costello & Smack” in the 【Stand】 mode: ▋ Attack & Recovery x 1.5. ▋Change its Active Skill to 【Duplicating Stickers】 I. Tap 2 Runestones: ⇒ Turn Runestones of the 2nd type tapped into Enchanted Runestones of the 1st type tapped. II. Modify all Runestones to become Human Runestones. For 1 Round: III. All Runestones can be dissolved by aligning 2 or more of them in the first batch. IV.【Golden Spirit】Members: ⇒ Damage will be dealt regardless of ⓵ Combo Seal ⓶ Runestone Combo Nullifying V. At the end of the Round: ⇒ According to the number of Runestones of the Attribute that is the least in number, ⇒ turn a number of Runestones into Enchanted Runestones of that Attribute. (Runestones not of the Character’s Attribute rank first in priority.) VI. 【Golden Spirit】 Members: ⇒ Attack in the next Round will be the same as this Round. * 【Stand】mode will end upon Summoner’s defeat. |
● Bonding Skill
| Character | Condition | Bonding Skill |
| Ermes Costello & Smack | Own Jolyne Cujoh & Stone Ocean | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
● Bruno Bucciarati & Zipper Man ── Active Skill

● Bruno Bucciarati & Zipper Man ── Team Skill

| Condition | Team Skill |
| The Leader is “Bruno Bucciarati & Zipper Man”. | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆【Team Bucciarati】 Members: ⓵ Damage will be dealt regardless of ▋Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield ▋Fixed Combo Shield ⓶ Will not enter a fatigue state. ◆ For every group of ≥6 Runestones dissolved, ⇒【Team Bucciarati】 Members: ⓵ Attack increases, ⇒ to the max x 32. ⓶ Combo count +4, ⇒ to the max +20. ◆ All Runestones also possess the effect of Runestones of the 【Team Bucciarati】Members’ Attributes in the Team. ◆ By dissolving a group of 6 Runestones in the 3rd row from the bottom in the first batch: ⇒ At the end of the Round: ⇒ Turn all Runestones into Enchanted Human Runestones (Light, Dark & Heart) of fixed numbers and fixed positions. |
| There is “Bruno Bucciarati & Zipper Man” in the Team. | ◆ “Bruno Bucciarati & Zipper Man”: ⓵ Acquires the 【Stand】 mode. ⓶ “Bruno Bucciarati & Zipper Man” in the 【Stand】 mode: ▋ Attack & Recovery x 1.5. ▋ Change its Active Skill to 【Zipper Man – Barrage of Strikes】. I.【Golden Spirit】 and Light Members: ⓵ Release their locked Skills. ⓶ Clear their paralyzed state. (This Skill can be activated regardless of Skill Lock.)II. Explode all Runestones to: ⓵ Generate Enchanted Human Runestones (Heart & the Leader’s Attribute) of fixed numbers and fixed positions in the column below each Member. ⓶ Generate Enchanted Heart Runestones in the column(s) without a Member(s). For 1 Round: III. “Black Holes” and “Blood Areas” will be nullified. IV. The Character launches 25 extra Light attacks as much as 25% of its Attack. V. If the Leader is a 【Team Bucciarati】Member, ⇒ at the end of the Round: ⓵ The Character’s Skill CD -5. ⓶ 【Team Bucciarati】 Members (except “Bruno Bucciarati & Zipper Man”): ▋Skill CDs -1. ▋Skill EPs +1. * 【Stand】mode will end upon Summoner’s defeat. |
● Bonding Skill
| Character | Condition | Bonding Skill |
| Bruno Bucciarati & Zipper Man | Own Giorno Giovanna & Golden Wind | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s Skill CD -1. |
● F.F. ── Active Skill

● F.F. ── Team Skill

| Condition | Team Skill |
| There is “F.F.” in the Team. | ◆ All “F.F.”: ⇒ Waterdrop +6 after entering a Stage. (Each “F.F.” can have at most 6 Waterdrops at the same time.) ◆ “F.F.” that has 0 Waterdrops :⇒ Active Skills and attacks will be disabled. ◆ Upon each Active Skill activation of “Jolyne Cujoh & Stone Ocean”, “Ermes Costello & Smack” and “Jotaro Kujo & Star Platinum – The World”, ⇒ All “F.F.”: ⇒ Waterdrop +1. ◆Upon each Active Skill activation of “Weather Report”:⇒ All “F.F.”: ⇒ Waterdrop +6. |
● Bonding Skill
| Character | Condition | Bonding Skill |
| F.F. | Own Jolyne Cujoh & Stone Ocean | By dissolving the Character’s Character Runestone in the first batch, ⇒ the Character launches 1 extra attack as much as 100% of its Attack. |
● “JoJo’s Bizarre Adventure II” Diamond Seal Series Skill Level-up Material

The Skill Level of the “JoJo’s Bizarre Adventure II” Diamond Seal series characters can be increased by using “Midnight Silhouette – Sphinx”. When “Midnight Silhouette – Sphinx” is used as Level-up Materials, the accumulated Battle Rounds of the specified characters will increase by 600; while that of other characters will increase by 50. To help Summoners accelerate the characters’ Skill Level, there will be 60 “Midnight Silhouette – Sphinx” on sale in the Shop following the start of the crossover campaign!
● Dragonware ── Stand Arrow

Following the scheduled maintenance on 21 Apr (Mon), Summoners can get 1 crossover Dragonware Redemption Coupon upon every 35th draw from the “Golden Path” Drawing Machine! With each Redemption Coupon, Summoners can get a crossover-exclusive Dragonware, “Stand Arrow”, which can be equipped exclusively by “Giorno Giovanna & Golden Wind” and “Giorno Giovanna & Golden Wind Requiem”.
| Stand Arrow | |
| Precondition | Giorno Giovanna & Golden WindGiorno Giovanna & Golden Wind Requiem |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | The Character’s Active Skill CD -5 after entering a Stage. |
| Dragonware Skill II | By dissolving ≥3 Light Runestones, Light Attack x 1.15. |
| Dragonware Skill III | By dissolving Light or Heart Runestones, the Character’s Attack x 2.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 50%, while Damage will be dealt regardless of Attribute Relation. |
| Craft Skill II | All Members enter a hyper state for 5 Rounds. |
| Craft Skill III | CDs of all enemies +5 |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● “JoJo’s Bizarre Adventure II” Diamond Seal Series Exclusive Dragonwares

※ The “JoJo’s Bizarre Adventure II” Diamond Seal Series exclusive Dragonwares can be purchased with JoJo Coins in the JoJo Shop.
※ Summoners can get the “JoJo’s Bizarre Adventure II” series exclusive Skill Level-up Materials and JoJo Coins by clearing the “Feel the Flowing Joestar Blood” crossover stage.
| Giorno’s Ladybug Brooch | |
| Precondition | Giorno Giovanna & Golden Wind |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time regardlessly by 1.5 seconds. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.5 additionally. |
| Dragonware Skill III | By dissolving 5 or more Runestones, the Character’s Attack x 1.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack and Recovery increase by 50%. |
| Craft Skill II | Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, and Quintet Elemental Shield. |
| Craft Skill III | All Members enter a hyper state for 5 Rounds. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Josuke’s Comb | |
| Precondition | Josuke Higashikata & Shining Diamond |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time by 4 seconds. |
| Dragonware Skill II | By dissolving ≥3 types of Runestones, the Character’s Attack x 1.4 additionally. |
| Dragonware Skill III | By dissolving Human Runestones, the Character’s Attack x 2.4 additionally. |
| Craft Skill I | For 1 Round, Team Attack and Recovery increase by 40%. |
| Craft Skill II | For 1 Round, each Member launches 14 extra Fire attacks as much as 14% of its own Attack. |
| Craft Skill III | Skill CDs of 4 random Members on Cooldown -4. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Jolyne’s Fabric Pattern | |
| Precondition | Jolyne Cujoh & Stone Ocean |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | By dissolving Water or Earth Runestones, the Character’s Attack x 1.6 additionally. |
| Dragonware Skill II | The Character’s Damage will be dealt regardless of Defense. |
| Dragonware Skill III | By dissolving a group of 6 or more Runestones, the Character’s Attack x 1.6 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 60%. |
| Craft Skill II | Skill CDs of 6 random Humans on Cooldown -3. |
| Craft Skill III | For 1 Round, Damage will be dealt regardless of Anti-Runestone Shield (First Batch). |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Koichi’s School Bag | |
| Precondition | Koichi Hirose & Reverb Act 3 |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time by 1 second. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.5 additionally. |
| Dragonware Skill III | By dissolving a group of 5 or more Earth Runestones, the Character’s Attack x 1.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 20%. |
| Craft Skill II | For 1 Round, Damage will be dealt regardless of Initial Shield. |
| Craft Skill III | Turn 3 random columns into Earth Runestones. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Okuyasu’s School Bag | |
| Precondition | Okuyasu Nijimura & The Hand |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time by 1 second. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.5 additionally. |
| Dragonware Skill III | By dissolving a group of 5 or more Water Runestones, the Character’s Attack x 1.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 20%. |
| Craft Skill II | For 1 Round, Damage will be dealt regardless of Initial Shield. |
| Craft Skill III | Turn 3 random columns into Water Runestones. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Bucciarati’s Hair Accessory | |
| Precondition | Bruno Bucciarati & Zipper Man |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | The Character’s Active Skill CD -2 after entering a Stage. |
| Dragonware Skill II | Effects of Light and Heart Runestones +20% (no superimposing). |
| Dragonware Skill III | By dissolving Light or Heart Runestones, the Character’s Attack x 2 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 20%, while Damage will be dealt regardless of Attribute Relation. |
| Craft Skill II | All Members enter a hyper state for 2 Rounds. |
| Craft Skill III | CDs of all enemies +2 |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Revolver | |
| Precondition | Trish Una & Spicy Lady |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time by 4 seconds. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.4 additionally. |
| Dragonware Skill III | By dissolving 14 or more Runestones, the Character’s Attack x 1.4 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 24%. |
| Craft Skill II | For 1 Round, each Member launches 1 extra attack of each specified Attribute (Fire & Light) as much as 44% of its own Attack. |
| Craft Skill III | Skill CDs of 3 random Fire and Light Members on Cooldown -2. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Ermes’s Sticker | |
| Precondition | Ermes Costello & Smack |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Extend Runestone-moving time by 1 second. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.5 additionally. |
| Dragonware Skill III | By dissolving a group of 2 or more Earth Runestones, the Character’s Attack x 1.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 20%. |
| Craft Skill II | For 1 Round, Damage will be dealt regardless of Initial Shield. |
| Craft Skill III | Turn 3 random columns into Water Runestones. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Plankton | |
| Precondition | F.F. |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | By dissolving 3 or more Heart Runestones, recover HP as much as 2x Team Recovery. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.5 additionally. |
| Dragonware Skill III | By dissolving 5 or more Runestones, the Character’s Attack x 1.2 additionally. |
| Craft Skill I | For 1 Round, Team Recovery increases by 100%. |
| Craft Skill II | For 1 Round, Damage will be dealt regardless of Initial Shield. |
| Craft Skill III | Turn 3 random columns into Water Runestones. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● Collect all 19 Crossover Characters and Get DUAL MAX “Jotaro Kujo & Star Platinum – The World”

※ Amelioration is available for “Jotaro Kujo & Star Platinum – The World”.
Summoners who collect all 19 “JoJo’s Bizarre Adventure II” crossover characters will be rewarded with a special character, “Jotaro Kujo & Star Platinum – The World”!
| Collect all 19 crossover characters and get DUAL MAX “Jotaro Kujo & Star Platinum – The World” |
| Giorno Giovanna & Golden Wind |
| Josuke Higashikata & Shining Diamond |
| Jolyne Cujoh & Stone Ocean |
| Okuyasu Nijimura & The Hand |
| Koichi Hirose & Reverb Act 3 |
| Trish Una & Spicy Lady |
| Bruno Bucciarati & Zipper Man |
| Ermes Costello & Smack |
| F.F. |
| Rohan Kishibe & Heaven’s Door |
| Yoshikage Kira & Deadly Queen |
| Coming soon |
| Coming soon |
| Coming soon |
| Coming soon |
| Coming soon |
| Coming soon |
| Coming soon |
| Coming soon |
● Jotaro Kujo & Star Platinum – The World ── Leader Skill

● Jotaro Kujo & Star Platinum – The World ── Team Skill

| Condition | Team Skill |
| The Leader is “Jotaro Kujo & Star Platinum – The World”, and the Ally is a 【JoJo’s Bizarre Adventure】 Member. | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ At the beginning of the Stage and at the end of the 1st Round: ⇒ 【Joestar Family Bloodline】 Members: ⇒ Skill CDs become 0. ◆ “Burning” and “Sticky” will be nullified. ◆ Clear the negative state of Electrified Runestones touched while moving, and ⇒ turn them into Enchanted Human Runestones. ◆ Damage received from “Step Damage” will be lowered to 0. ◆ All Runestones also possess 200% effect of Attributive Runestones. ◆ Effect of Dark Runestones increases by 100%. ◆【Golden Spirit】 and Dark Members: ⓵ Attack x 6. ⓶ Damage will be dealt regardless of: ▋ Runestone Number Shield (First Batch) ▋ Anti-Runestone Shield (First Batch) ⓷ Active Skills can be activated regardless of Skill Activation Penalty. ◆ When the Character Runestone of a 【Golden Spirit】 Member is triggered: ⓵ Ex. Combo and Combo count +16. ⓶【Golden Spirit】 Members: ▋ Enter a hyper state for 2 Rounds. ▋ Damage will be dealt regardless of Cross-shaped Shield. ⓷ At the end of the Round: ▋Remove all Runestones to ⇒ generate Enchanted Runestones of that Member’s Attribute and Race. ▋【Golden Spirit】 Members: ⇒ Skill CDs -1. ⇒ Skill EPs +2. (Dissolving Runestones is necessary.) |
| Both the Leader and the Ally are 【Golden Spirit】 Members, with “Jotaro Kujo & Star Platinum – The World” in the Team. | ◆ When the Character Runestone of “Jotaro Kujo & Star Platinum – The World” is triggered, ⇒ Unlimited Runestone movement without dissolving. |
| There is “Jotaro Kujo & Star Platinum – The World” in the Team. | ◆ “Jotaro Kujo & Star Platinum – The World”: ⓵ Active Skills can be activated regardless of Skill Activation Penalty. ⓶ Acquires the 【Stand】 mode. ⓷ “Jotaro Kujo & Star Platinum – The World” in the 【Stand】 mode: ▋ Attack & Recovery x 6. ▋Change its Active Skill I to 【Star Platinum – The World – Barrage of Strikes】. I. Remove “Enclosed Areas” for 1 Round. II. CDs of all enemies +1. For 1 Round: III. The Character launches 10 extra attacks. IV.【Golden Spirit】 Members: ⇒ Damage will be dealt regardless of ⓵ Puzzle Shield ⓶ Number Attack Shield V. Upon Skill activation and at the end of the Round, ⇒ explode all Runestones to ⇒ generate Enchanted Human Runestones of all types of fixed numbers and fixed positions. VI. If the Leader is a 【Golden Spirit】 or Dark Member: ⇒ At the end of the Round, ⇒ 【Golden Spirit】 Members ⓵ Skill CDs -3. ⓶ Skill EPs +3. ▋Change its Active Skill II to 【Star Platinum – The World!! Time Stop!!】I. Remove “Tornado” for 1 Round. II. Unlimited Runestone movement without dissolving in 5 seconds. (This will not be counted as 1 Round.) For 1 Round: III. Damage received from “Scorching Areas” -100%.IV. Team Attack x 3.6. V. After dissolving Runestones, ⇒ the 1st and 2nd batches of Runestones to be dropped will be Enchanted Human Runestones of the type used to end the last Runestone movement. VI. 【Golden Spirit】 Members: ⓵ Damage will be dealt regardless of: ▋ Equal-Combo Shield ▋ Fixed Combo Shield ▋ Runestone Combo Nullifying ▋ Combo Seal ⓶ Other Members: ⇒ Launch no attack. * 【Stand】mode will end upon Summoner’s defeat. |
| There are 2 or more 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
| There are 6 different 【Joestar Family Bloodline】 Members in the Team. | ◆【Joestar Family Bloodline】 Members’ Exclusive Team Skill |
● Jotaro Kujo & Star Platinum – The World ── Active Skill


● Bonding Skill
| Character | Condition | Bonding Skill |
| Jotaro Kujo & Star Platinum – The World | Own Jolyne Cujoh & Stone Ocean | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s EP +2. |
● “Jotaro Kujo & Star Platinum – The World” Exclusive Dragonware ── Jotaro’s Pendant

By completing all Amelioration stages of “Jotaro Kujo & Star Platinum – The World” for the first time, Summoners will receive 1 exclusive crossover Dragonware, “Jotaro’s Pendant” (mode selectable)!
| Jotaro’s Pendant | |
| Precondition | Jotaro Kujo & Star Platinum – The World |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | By dissolving a group of 3 or more Dark Runestones in the column below the Character in the first batch, the Character’s EP +1. |
| Dragonware Skill II | The Character’s Damage will be dealt regardless of Boss Skill 〖Corruption〗. |
| Dragonware Skill III | By dissolving a group of 5 or more Dark Runestones, the Character’s Attack x 3 additionally. |
| Craft Skill I | For 1 Round, Team Attack and Recovery increase by 30%. |
| Craft Skill II | Skill CDs of 5 random Members on Cooldown -3. |
| Craft Skill III | CDs of all enemies +3 |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● Ultimate Stage ── He Who Yearns for a Quiet Life

※ Amelioration is available for “Yoshikage Kira & Deadly Queen”.
On 22 Apr (Tue), “Yoshikage Kira & Deadly Queen”, a diligent and capable businessman who is actually an abnormal serial killer, will bring Summoners a new Ultimate Stage titled “He Who Yearns for a Quiet Life” at 22:00! The character will reveal his Power-released form on 28 Arp (Mon) at noon. More details will be announced, so stay tuned!
● Yoshikage Kira & Deadly Queen ── Active Skill


● Challenge Stage ── Let’s Visit the Popular Manga Artist’s House

After the maintenance scheduled on 21 Apr (Mon), “Rohan Kishibe & Heaven’s Door”, a popular manga artist who becomes relentlessly serious when it comes to drawing manga, will arrive at the realms with a new Challenge Stage named “Let’s Visit the Popular Manga Artist’s House”. The stage will have 2 floors. Upon each clearance of the “Pursuit of Authentic Creation” floor, Summoners will receive “Rohan Kishibe & Heaven’s Door” x1 while the exclusive Dragonware “Rohan’s Manuscripts” (random mode) x1 will be given to Summoners upon each clearance of the “Heart-opening Manuscripts” floors.
● Rohan Kishibe & Heaven’s Door ── Active Skill

● Bonding Skill
| Character | Condition | Bonding Skill |
| Rohan Kishibe & Heaven’s Door | Own Dual Max Koichi Hirose & Reverb Act 3 | When the Character’s Character Runestone is triggered and no Character Runestone is dissolved in the first batch, ⇒ the Character’s Skill CD -1. |
● “Rohan Kishibe & Heaven’s Door” Exclusive Dragonware ── Rohan’s Manuscripts

| Rohan’s Manuscripts | |
| Precondition | Rohan Kishibe & Heaven’s Door |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | Poison Damage received -28%. |
| Dragonware Skill II | The Character’s Damage dealt to God enemies x 2.8 additionally. |
| Dragonware Skill III | The Character’s Damage dealt to Demon enemies x 2.8 additionally. |
| Craft Skill I | For 1 Round, Team Attack and Recovery increase by 28%. |
| Craft Skill II | For 1 Round, the Leader launches 1 extra attack of each Attribute as much as 53% of its own Attack. |
| Craft Skill III | Skill CDs of 5 random Earth and Fire Members on Cooldown -3. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● Skill Adjustments

Following the start of the new “JoJo’s Bizarre Adventure” crossover campaign on 21 Apr (Mon) after the maintenance, the past 【JoJo’s Bizarre Adventure】 crossover event characters’ skills will also be enhanced! In addition, some characters will become available for Amelioration!
| Character | Skill | Before adjustments | After adjustments |
| Joseph Joestar | Leader Skill | When the Team has only Humans,【Golden Spirit】 or Earth Members: I. Team Attack x 9; HP & Recovery x 1.6. II.【Golden Spirit】Members: ⇒ HP, Attack & Recovery x 2 additionally. III. By dissolving Runestones of the enemy’s Attribute(s), ⇒ there is a 50% chance that the first attack of each enemy of that Attribute(s) will be dodged in that Round. IV. By dissolving ≥9 Water, Fire or Earth Runestones in total, ⇒ Team Attack x 4 additionally. | I. Humans, 【JoJo’s Bizarre Adventure】 and Earth Members: ⓵ Attack x 22. ⓶ HP & Recovery 2.2. II.【JoJo’s Bizarre Adventure】 Members: ⇒ HP, Attack & Recovery x 2 additionally. III. By dissolving Runestones of an enemy’s Attribute, ⇒ there is a 50% chance that the first 2 attacks of each enemy of that Attribute(s) will be dodged in that Round. IV. By dissolving ≥9 Water, Fire or Earth Runestones in total, ⇒ Team Attack x 4 additionally. |
| Joseph Joestar | Active Skill I | CD 8 I. Petrify all enemies for 1 Round to ⇒ inactivate them; If the enemies are Demons: ⇒ Inactivate them for 2 Rounds instead. For 2 Rounds: II. Team Attack x 2. III. Alter the Character’s Attacks into Light. IV. At the end of each Round, ⇒【Golden Spirit】 Members: Skill CDs -1. | CD 6 I. Petrify all enemies for 1 Round to ⇒ inactivate them; If the enemies are Demons: ⇒ Petrify the enemies for 2 Rounds instead. For 2 Rounds: II. Team Attack x 2. III. Alter the Character’s Attacks into Light. IV. At the end of each Round, ⇒【Golden Spirit】 Members: ⇒ Skill CDs -1. V. If the Leader is a 【Golden Spirit】 Member, ⇒【Golden Spirit】 Members: ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). |
| Joseph Joestar | Active Skill | CD 7 For 2 Rounds: I.【Golden Spirit】 Members: ⇒ Attack-damage will be dealt regardless of Green-red Vortex. II. Different “Weapon” icons will appear at 4 fixed positions. By ending the last Runestone movement in different “Weapon” positions: (dissolving Runestones is necessary) ⓵ The Skill stays in play. ⓶ Different effects will be granted: 【Clackers】 ▋【Golden Spirit】 Members: ⇒ Attack x 2. 【Tommy Gun】▋Launch 10 Fire attacks to all enemies before attacks.【Hammer】▋Damage received -70%. 【Crossbow】▋The Character launches 1 extra Light Afterattack as much as 1.5x Team Attack to all enemies. | CD 6 For 2 Rounds: I. 【Golden Spirit】 Members: ⇒ Attack-damage will be dealt regardless of Green-red Vortex. II. Damage received from “Flaming Areas” -100%. III. Different “Weapon” icons will appear at 4 fixed positions. ⇒ By ending the last Runestone movement in different “Weapon” positions: (Dissolving Runestones is necessary.) ⓵ The Skill stays in play. ⓶ Different effects will be granted: 【Clackers】 ▋【Golden Spirit】 Members: ⓵ Attack x 2. ⓶ Enter a frenzied state for 2 Rounds. 【Tommy Gun】▋Launch 20 attacks of each specified Attribute (Fire & Earth) to all enemies before attacks. 【Hammer】▋Damage received -88%. 【Crossbow】▋The Character launches 2 extra Light Afterattacks as much as 2x Team Attack to all enemies. |
| Joseph Joestar | Team Skill | ◆ Extend Runestone-moving time regardlessly by 3 seconds. ◆ “Sticky” will be nullified. ◆ All Runestones also possess 150% effect of Water, Fire and Earth Runestones. ◆ Attack bonus +50% for Combos made. ◆ Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them. ◆ At the beginning of the Stage and at the end of each Round, ⇒ turn 8 Runestones at fixed positions into Enchanted Human Runestones (Water, Fire & Earth) of fixed numbers and fixed positions. ◆ After dissolving Runestones, “Joseph Joestar ” “Caesar Anthonio Zeppeli”, and “Lisa Lisa”: ⓵ Each launches 1 extra attack of each specified Attribute (Water, Fire & Earth) as much as 2x its Attack. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. ◆ By dissolving Water, Fire and Earth Runestones in the same Round, ⇒ Damage will be dealt regardless of Anti-Runestone Shield (First Batch). | ◆ Extend Runestone-moving time regardlessly by 3 seconds. ◆ “Sticky” will be nullified. ◆ No positions will be struck by a “Tornado”. ◆ All Runestones also possess 200% effect of Water, Fire and Earth Runestones. ◆ Attack bonus +100% for Combos made. ◆ For every group of Water, Fire or Earth Runestones dissolved, ⇒ Combo count +2, ⇒ to the max +12. ◆ Water, Fire and Earth Runestones can be dissolved by aligning 2 or more of them. ◆ At the beginning of the Stage and at the end of each Round: ⇒ Turn 8 Runestones at fixed positions into Enchanted Human Runestones (Water, Fire & Earth) of fixed numbers and fixed positions. ◆ By dissolving Runestones, ⇒ “Joseph Joestar ”, “Caesar Anthonio Zeppeli”, and “Lisa Lisa”: ⓵ Each launches 1 extra attack of each specified Attribute (Water, Fire & Earth) as much as 2x its Attack. ⓶ Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. ◆ By dissolving Water, Fire or Earth Runestones, ⇒ “Joseph Joestar ”, “Caesar Anthonio Zeppeli”, and “Lisa Lisa”: ⇒ Damage will be dealt regardless of ⓵ Anti-Runestone Shield (First Batch) ⓶ Fixed Combo Shield |
| Joseph Joestar | Team Skill | ◆【Joestar Family Bloodline】 Members: ⓵ Skill CDs -2 after entering a Stage. ⓶ Skill CDs -2. | ◆ The more 【Joestar Family Bloodline】 Members in the Team, ⇒ the more effects will be granted to the【Joestar Family Bloodline】 Members: 【≥2】 ▋HP, Attack & Recovery basic value x 1.6. 【≥3】 ▋Skill CDs -8 after entering a Stage .▋Skill CDs -2. 【≥4】▋Damage dealt to non-God enemies x 2 additionally. |
| Jonathan Joestar | Leader Skill | When the Team has only Humans,【Golden Spirit】 or Light Members: I. Team Attack x 9; HP & Recovery x 1.6. II.【Golden Spirit】Members: ⓵ HP, Attack & Recovery x 2 additionally. ⓶ Each launches 1 extra Light attack as much as 50% of its Attack. III. By dissolving ≥5 Light or Heart Runestones in total, ⓵ Team Attack x 4 additionally. ⓶ “Jonathan Joestar”: ⇒ Skill CD -1. | I. Humans, 【JoJo’s Bizarre Adventure】 and Light Members: ⓵ Attack x 11. ⓶ HP & Recovery x 2.1. II.【JoJo’s Bizarre Adventure】 Members: ⓵ HP, Attack & Recovery x 2.1 additionally. ⓶ Each launches 1 extra Light attack as much as 50% of its Attack. III. By dissolving ≥5 Light or Heart Runestones in total: ⓵ Team Attack x 11 additionally. ⓶ “Jonathan Joestar”: ⇒ Skill CD -1. |
| Jonathan Joestar | Active Skill | CD 8 Tap 1 Hamon to acquire the corresponding effects for 1 Round. 【Turquoise Blue Overdrive】▋Turn the bottom row into Enchanted Water Runestones. ▋After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped will be Water Runestones. ▋Clear the negative state of Electrified Runestones touched while moving. ▋The Character’s Attack x 8. ▋Alter the Character’s Attacks into Water. ▋At the end of the Round,⇒ the Character’s Skill CD -2. 【Scarlet Overdrive】 ▋Turn the 1st and 6th columns into Enchanted Fire Runestones. ▋After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped will be Fire Runestones. ▋“Burning” will be nullified. ▋The Character’s Attack x 8. ▋Alter the Character’s Attacks into Fire. ▋At the end of the Round, ⇒ the Character’s Skill CD -2. 【Life Magnetism Overdrive】▋Turn the top row into Enchanted Earth Runestones. ▋After dissolving Runestones, ⇒ the 1st batch of Runestones to be dropped will be Earth Runestones. ▋“Sticky” will be nullified. ▋The Character’s Attack x 8. ▋Alter the Character’s Attacks into Earth. ▋At the end of the Round, ⇒ the Character’s Skill CD -2. 【Sunlight Yellow Overdrive】▋Turn all Runestones into Enchanted Runestones (Fire and Light) of fixed numbers and fixed positions. ▋The Character’s Damage will be dealt regardless of Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. ▋The Character’s Attack x 10. ▋The Character launches 5 extra attacks of each specified Attribute (Fire & Light) as much as 10% of its Attack ▋Non-【Golden Spirit】 Members launch no attacks. ▋If the Leader is a 【Golden Spirit】 Member or Light Human: ⇒ Damage received from Scorching Areas -100%. | CD 6 I. The Character’s HP will be depleted to 1. For 1 Round: II. Clear the negative state of Electrified Runestones touched while moving. III. “Sticky” and “Burning” will be nullified. IV. The Character’s Attack x 10. V. The Character: ⇒ Damage will be dealt regardless ⓵ Duet Elemental Shield, Trio Elemental Shield, Quartet Elemental Shield, Quintet Elemental Shield. ⓶ Enemies’ Specific Damage-reducing ResistanceVI. At the end of the Round, ⇒ the Character’s Skill CD -2. VII. If the Leader is a Light Human or 【Golden Spirit】 Member: ⇒ Damage received from Scorching Areas -100%.VIII. Tap 1 Hamon to acquire the corresponding effects for 1 Round. 【Turquoise Blue Overdrive】▋Turn the bottom row into Enchanted Water Human Runestones. ▋Upon the end of the last Runestone movement, ⇒ the 1st batch of Runestones to be dropped will be Enchanted Water Human Runestones .▋ Alter the Character’s attacks into Water. 【Scarlet Overdrive】▋Turn the 1st and 6th columns into Enchanted Fire Human Runestones. ▋Upon the end of the last Runestone movement, ⇒ the 1st batch of Runestones to be dropped will be Enchanted Fire Human Runestones. ▋Alter the Character’s Attacks into Fire. 【Life Magnetism Overdrive】 ▋ Turn the top row into Enchanted Earth Human Runestones. ▋Upon the end of the last Runestone movement, ⇒ the 1st batch of Runestones to be dropped will be Enchanted Earth Human Runestones. ▋ Alter the Character’s Attacks into Earth 【Sunlight Yellow Overdrive】 ▋Turn all Runestones into Enchanted Human Runestones (Fire & Light) of fixed numbers and fixed positions. ▋The Character launches the following extra attacks as much as 10% of its Attack: ⓵ 10 extra Light attacks. ⓶ 10 extra Fire attacks. ▋Non- 【Golden Spirit】 Members ⇒ Launch no attack. |
| Jonathan Joestar | Team Skill | ◆ Extend Runestone-moving time regardlessly by 3 seconds. ◆ “Burning” will be nullified. ◆ All Runestones also possess 150% effect of: ⓵ Runestones of the 【Golden Spirit】Members’ Attributes in the Team ⓶ Heart Runestones ◆ When the current HP is full, ⇒ the Damage received in the Round will not lead to your defeat. ◆ Upon receiving Damage from the enemy’s attacks, ⇒ 【Joestar Family Bloodline】 Members: Skill CDs -1. ◆ Before Runestone movement: ⓵ If HP is not full, ⇒ Combo count + 8 ⓶ The lower the HP, ⇒ the higher the Team Attack, ⇒ to the max x10. ◆ Clear the negative state of Frozen Runestones and Petrified Runestones touched while moving ⇒ and turn them into Enchanted Human Runestones. ◆【Golden Spirit】Members: ⇒ Damage will be dealt regardless of Fixed Combo Shield. | ◆ Extend Runestone-moving time regardlessly by 3 seconds. ◆ “Burning” will be nullified. ◆ “Laser Trap” will be nullified. ◆ All Runestones also possess 150% effect of the following types: ⓵ Attributes of the 【Golden Spirit】 Members in the Team. ⓶ Heart. ◆ The Damage received in each Round will not lead to your defeat. ◆ Before Runestone movement ⓵ If Team HP is not full,⇒ Combo count +10. ⓶ The lower Team HP, ⇒ the higher the Team Attack, ⇒ to the max x 11 if HP is ≤50%. ◆ Clear the negative state of Frozen Runestones and Petrified Runestones touched while moving ⇒ and turn them into Enchanted Human Runestones. ◆【Golden Spirit】 Members: ⇒ Damage will be dealt regardless of ⓵ Fixed Combo Shield ⓶ Puzzle Shield |
| Jonathan Joestar | Team Skill | ◆【Joestar Family Bloodline】 Members: ⓵ Skill CDs -2 after entering a Stage. ⓶ Skill CDs -2. | ◆ The more 【Joestar Family Bloodline】 Members in the Team, ⇒ the more effects will be granted to the【Joestar Family Bloodline】 Members: 【≥2】 ▋HP, Attack & Recovery basic value x 1.6. 【≥3】 ▋Skill CDs -8 after entering a Stage .▋Skill CDs -2. 【≥4】▋Damage dealt to non-God enemies x 2 additionally. |
| Jotaro Kujo & Star Platinum | Leader Skill | When the Team has only Humans, 【Golden Spirit】 or Dark Members: I. Team Attack x 11; HP & Recovery x 2. II.【Golden Spirit】 Members: ⇒ HP, Attack & Recovery x 2 additionally. III. By dissolving Runestones of the Members’ Attributes, ⇒ Team Attack x 6 additionally. | I. Humans, 【JoJo’s Bizarre Adventure】and Dark Members: ⓵ Attack x 33. ⓶ Attack & Recovery x 2.3. II.【JoJo’s Bizarre Adventure】 Members: ⇒ HP, Attack & Recovery x 3 additionally. III. By dissolving Runestones of a Member’s Attribute, ⇒ Team Attack x 3 additionally. |
| Jotaro Kujo & Star Platinum | Active Skill | CD 8 I. “Jotaro Kujo & Star Platinum”: ⇒ Enters the【Stand】mode. II. The Character’s Skill CD -8. For 3 Rounds: III. All enemies will be inactivated. | CD 5 I. “Jotaro Kujo & Star Platinum”: ⓵ Enter the【Stand】mode. ⓶ Enter a tempestuous state for 3 Rounds.II. The Character’s Skill CD -5. For 3 Rounds: III. All enemies will be inactivated. |
| Jotaro Kujo & Star Platinum | Active Skill | I. Explode Frozen Runestones and Petrified Runestones in the columns below 【Golden Spirit】 Members. II. Turn Runestones of the enemy’s Attribute and Heart Runestones into Enchanted Dark Runestones; If Dark Runestones are turned: ⇒ Turn them into Enchanted Dark Human Runestones instead. For 1 Round: III. According to the number of Runestones turned, ⇒ Combo count increases, ⇒ to the max +5. | I. Remove Frozen Runestones, Petrified Runestones and Condensed Runestones to ⇒ generate Human Runestones. II. Turn Runestones of the enemy’s Attribute(s) and Heart Runestones into Enchanted Dark Human Runestones. For 1 Round: III. According to the number of Runestones turned, ⇒ Add 2x the number to the Combo count. ⇒ to the max +13. |
| Jotaro Kujo & Star Platinum | Active Skill | CD 8 For 3 Rounds: I. Extend Runestone-moving time by 2 seconds. II. The Character’s Damage will be dealt regardless of:⓵ Initial Shield⓶ Boss Skill〖Corruption〗 III. Non-【Golden Spirit】Members launch no attack. IV. The Character launches 30 extra Dark attacks as much as 30% of its Attack. | CD 5 For 3 Rounds: I. Extend Runestone-moving time regardlessly by 2 seconds. II.【Golden Spirit】Members: ⓵ Damage can overpower the enemies. ⓶ Damage will be dealt regardless of ▋ Initial Shield ▋ Cross-shaped Shield ▋ Boss Skill 〖Corruption〗III. Non-【Golden Spirit】Members: ⇒ Launch no attack.IV. The Character launches 30 extra Dark attacks as much as 30% of its Attack. |
| Jotaro Kujo & Star Platinum | Active Skill | I. Explode Frozen Runestones, Petrified Runestones and Condensed Runestones in the columns below 【Golden Spirit】 Members. II. Deal a Dark Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. III. Turn Heart Runestones and Runestones of the enemy’s Attribute into Enchanted Dark Human Runestones. For 1 Round: IV. According to the number of Runestones turned, ⇒ Combo count increases, ⇒ to the max +8. | I. Remove Electrified Runestones, Frozen Runestones, Petrified Runestones and Condensed Runestones to ⇒ generate Enchanted Human Runestones. II. Deal a Dark Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. III. Turn Heart Runestones and Runestones of the enemy’s Attribute(s) into Enchanted Dark Human Runestones. For 1 Round: IV. Ex. Combo and Combo count will be 13. V. If an enemy is defeated, ⇒ the Character’s Skill CD -3. |
| Jotaro Kujo & Star Platinum | Team Skill | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ “Sticky” and “Burning” will be nullified. ◆ All Runestones also possess the effect of all Runestones. ◆ For each 【Golden Spirit】Member present in the Team, ⇒ Combo count +4, ⇒ to the max +12. ◆ By triggering the Character Runestone of a 【Golden Spirit】 Member, ⇒ that Member enters a hyper state for 1 Round. ◆ By dissolving Runestones of the Members’ Attributes in the Team: ⓵ Team Attack x 4. ⓶ Damage will be dealt regardless of ▋ Equal-Combo Shield ▋ Puzzle Shield ◆ By dissolving a Character Runestone: At the end of the Round, ⇒ explode all Runestones to ⇒ generate Enchanted Runestones of the corresponding Member’s Attribute in each column below a 【Golden Spirit】Member. ◆ By dissolving ≥15 Dark Runestones in the first batch, ⇒ the first Damage received in that Round will be lowered to 0 (applicable to Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc.). | ◆ Extend Runestone-moving time regardlessly by 5 seconds. ◆ “Burning” and “Sticky” will be nullified. ◆ All Runestones also possess the effect of all Runestones. ◆ For every 【Golden Spirit】 Member in the Team, ⇒ Ex. Combo and Combo count +6, ⇒ to the max +18. ◆ By dissolving Runestones of a Member’s Attribute: ⓵ Team Attack x 9. ⓶ Damage will be dealt regardless of ▋ Equal-Combo Shield ▋ Puzzle Shield ▋ Fixed Combo Shield ◆ When a Character Runestone is triggered: ⓵【Golden Spirit】Members: ⇒ Enter a hyper state for 2 Rounds. ⓶ At the end of the Round, ⇒ remove all Runestones to: ▋Generate Enchanted Runestones of the corresponding Member’s Attribute in the column below each 【Golden Spirit】 Member. ▋Generate Enchanted Heart Runestones in other columns. ◆ By dissolving ≥15 Runestones in the first batch: ⓵ Damage received will be lowered to 0.(applicable to Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc.) ⓶【Golden Spirit】 Members: ▋Skill CDs -1 ▋Skill EPs +1 |
| Jotaro Kujo & Star Platinum | Team Skill | ◆【Joestar Family Bloodline】 Members: ⓵ Skill CDs -2 after entering a Stage. ⓶ Skill CDs -2. | ◆ The more 【Joestar Family Bloodline】 Members in the Team, ⇒ the more effects will be granted to the【Joestar Family Bloodline】 Members: 【≥2】 ▋HP, Attack & Recovery basic value x 1.6. 【≥3】 ▋Skill CDs -8 after entering a Stage. ▋Skill CDs -2. 【≥4】▋Damage dealt to non-God enemies x 2 additionally. |
| Jotaro Kujo & Star Platinum | Team Skill | ◆ “Jotaro Kujo & Star Platinum”: ⓵ Acquire 【Stand】 mode. ⓶ “Jotaro Kujo & Star Platinum” in the 【Stand】 mode: ▋Attack & Recovery x 1.5. ▋Change its Active Skill I to 【Star Platinum – Barrage of Strikes】. For 3 Rounds: I. Extend Runestone-moving time by 2 seconds. II. The Character’s Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Boss Skill〖Corruption〗 III. Non-【Golden Spirit】Members launch no attack.IV. The Character launches 30 extra Dark attacks as much as 30% of its Attack. ▋Change its Active Skill II to 【Star Finger】. I. Explode Frozen Runestones, Petrified Runestones and Condensed Runestones in the columns below 【Golden Spirit】 Members. II. Deal a Dark Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. III. Turn Heart Runestones and Runestones of the enemy’s Attribute into Enchanted Dark Human Runestones. For 1 Round: IV. According to the number of Runestones turned, ⇒ Combo count increases, ⇒ to the max +8. * 【Stand】mode will end upon Summoner’s defeat. | ◆ “Jotaro Kujo & Star Platinum”: ⓵ Acquires the 【Stand】 mode. ⓶ “Jotaro Kujo & Star Platinum” in the 【Stand】 mode: ▋Attack & Recovery x 1.5. ▋Change its Active Skill I to 【Star Platinum – Barrage of Strikes】 For 3 Rounds: I. Extend Runestone-moving time regardlessly by 2 seconds. II.【Golden Spirit】Members: ⓵ Damage can overpower the enemies. ⓶ Damage will be dealt regardless of ▋ Initial Shield ▋ Cross-shaped Shield ▋ Boss Skill 〖Corruption〗III. Non-【Golden Spirit】Members: ⇒ Launch no attack. IV. The Character launches 30 extra Dark attacks as much as 30% of its Attack. ▋Change its Active Skill II to 【Star Finger】. I. Remove Electrified Runestones, Frozen Runestones, Petrified Runestones and Condensed Runestones to ⇒ generate Enchanted Human Runestones. II. Deal a Dark Damage of 300 million to all enemies regardless of Defense and Enchanted Runestone Shield. III. Turn Heart Runestones and Runestones of the enemy’s Attribute(s) into Enchanted Dark Human Runestones. For 1 Round: IV. Ex. Combo and Combo count will be 13. V. If an enemy is defeated, ⇒ the Character’s Skill CD -3. * 【Stand】mode will end upon Summoner’s defeat. |
| Dio Brando | Active Skill | I. Turn all Runestones into 6 Enchanted Runestones of each Attribute. II. Freeze all enemies for 1 Round to: ⓵ Alter their Attributes into Water. ⓶ Inactivate them. For 1 Round: III. Demons: ⇒ Damage dealt to Human and Demon enemies x 3 additionally. IV.【Vampire】 Members: ⇒ Damage will be dealt regardless of Puzzle Shield. | I. Turn all Runestones into Enchanted Runestones of 5 Attributes of fixed numbers and fixed positions. II. Freeze all enemies for 1 Round to: ⓵ Alter their Attributes into Water. ⓶ Inactivate them. For 1 Round: III. Demons: ⓵ Damage dealt to all enemies x 3 additionally. ⓶ Damage will be dealt regardless of Puzzle Shield. |
| Dio Brando | Team Skill | ◆【Vampire】 Members: ⇒ Damage dealt to Human enemies x 2 additionally. ◆ By starting Runestone movement with the Character Runestone of “Dio Brando”, ⇒ deal a non-Attributive Damage of 10 million to all enemies before attacks regardless of Defense. ◆ By starting Runestone movement with the Character Runestone of “Cool Ice & Cream”, ⇒ the Damage received in the Round will not lead to your defeat. (One activation each Wave.) ◆ By starting Runestone movement with the Character Runestone of “DIO & The World”, ⓵ Extend Runestone-moving time by 9 seconds. ⓶ 5% of Attack-damage dealt to enemies by “DIO & The World” will be converted to HP Recovery, ⇒ to the max 100% HP. | ◆【Vampire】 Members: ⇒ Damage dealt to all enemies x 2 additionally. ◆ By starting Runestone movement with the Character Runestone of “Dio Brando”, ⇒ deal a non-Attributive Damage of 10 million to all enemies before attacks regardless of Defense. ◆ By starting Runestone movement with the Character Runestone of “Cool Ice & Cream”, ⇒ the Damage received in the Round will not lead to your defeat. (One activation each Wave.) ◆ By starting Runestone movement with the Character Runestone of “DIO & The World”, ⓵ Extend Runestone-moving time by 9 seconds. ⓶ 5% of Attack-damage dealt to enemies by “DIO & The World” will be converted to HP Recovery, ⇒ to the max 100% HP. |
| DIO & The World | Leader Skill | When the Team has only Demons: I. Team Attack x 10; HP & Recovery x 1.8. II.【Vampire】 Members: ⇒ HP, Attack & Recovery x 2 additionally. III. The more the Runestones are dissolved, ⇒ the higher the Attack of 【Vampire】 Members increases additionally, ⇒ to the max x 5 for 20 Runestones dissolved. IV. For each Light Runestone dissolved, ⇒ Combo count +1, ⇒ to the max +5. | When the Team has only Demons: I. Team Attack x 10; Attack & Recovery x 3. II.【Vampire】 Members: ⇒ HP, Attack & Recovery x 2 additionally. III. The more the Runestones are dissolved, ⇒【Vampire】 Members: ⇒ the higher the Attack increases additionally, ⇒ to the max x 9 for 10 Runestones dissolved. IV. For each Light or Dark Runestone dissolved, ⇒ Combo count +1, ⇒ to the max +9. |
| DIO & The World | Active Skill | CD 8 I. “DIO & The World”: ⇒ Enter the 【Stand】 mode. II. The Character’s Skill CD -8. For 1 Round: III. Absorb all Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemy in the Round. IV. The Character’s Attack x 10. | CD 7 I. “DIO & The World”: ⇒ Enter the 【Stand】 mode. II. The Character’s Skill CD -7. For 2 Rounds: III. Absorb all Attack-damage and Damage received from Boss Skills deducting a specific % of Summoner’s HP such as “Bloody Scythe” etc. of the enemy in the Round. IV. “DIO & The World”: ⇒ Attack x 10. |
| DIO & The World | Active Skill | I. Explode Heart Runestones and Runestones of the enemy’s Attribute to ⇒ generate Enchanted Light Runestones. For 1 Round: II. Extend Runestone-moving time by 5 seconds. III. Effect of Light Runestones increases by 50%. | I. Remove Heart Runestones and Runestones of the enemy’s Attribute(s) to ⇒ generate Enchanted Light Runestones. For 1 Round: II. Extend Runestone-moving time by 5 seconds. III. Effect of Light Runestones increases by 50%. |
| DIO & The World | Active Skill | CD 8 I. Unlimited Runestone movement without dissolving in 9 seconds. (This will not be counted as 1 Round.) For 1 Round: II. All Runestones can be dissolved singly or in groups of 2 or more in the first batch. III. The Character launches 30 extra Light attacks as much as 30% of its Attack. IV. Other Members launch no attack. V. “Daggers” of 6 types (one each for five Attributes and Heart) will appear at 6 random positions. VI. By dissolving Runestones of the same types at the “Dagger” positions in the first batch: ⇒ the more the types are dissolved, the more the effects will be granted: 【≥2 types】 ▋The Character’s Attack x 2.5. 【≥3 types】 ▋The Character’s Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Runestone Combo Nullifying ⓷ Fixed Combo Shield 【≥4 types】 ▋After the Character attacks and hits the enemies, ⇒ stun the enemies for 1 Round to inactivate them. 【≥5 types】 ▋At the end of the Round, ⇒ this Skill CD -3. | CD 7 I. Unlimited Runestone movement without dissolving in 9 seconds. (This will not be counted as 1 Round.) For 1 Round: II. All Runestones can be dissolved singly or in groups of 2 or more in the first batch. III. The Character launches 30 extra Light attacks as much as 30% of its Attack. IV. Other Members launch no attack. V. “Daggers” of 6 types (one each for five Attributes and Heart) will appear at 6 random positions. VI. By dissolving Runestones of the same types at the “Dagger” positions in the first batch: ⇒ the more the types are dissolved, the more the effects will be granted: 【≥2 types】 ▋ The Character’s Attack x 5. 【≥3 types】 ▋ The Character: ⇒ Damage will be dealt regardless of: ⓵ Anti-Runestone Shield (First Batch) ⓶ Runestone Combo Nullifying ⓷ Fixed Combo Shield 【≥4 types】 ▋The Character stuns the enemies for 1 Round after attacking to: ⇒ Inactive them. 【≥5 types】 ▋At the end of the Round, ⇒ the Character’s Skill CD -3. |
| DIO & The World | Active Skill | CD 7 I. Explode all Runestones to ⇒ generate Enchanted Runestones of all types of fixed numbers and fixed positions; If the Leader is “DIO & The World”: ⇒ Remove all Runestones instead. For 1 Round: II. After dissolving Runestones, ⇒ the 1st and 2nd batches of Runestones to be dropped will be Enchanted Light Runestones. III. Damage received from Scorching Areas will be converted to HP Recovery. | CD 6 I. Restore all cracked positions. II. Explode all Runestones to ⇒ generate Enchanted Demon Runestones of all types of fixed numbers and fixed positions; If the Leader is “DIO & The World”: ⓵ Remove all Runestones instead. ⓶ “DIO & The World”: ⇒ Enter a hyper state for 3 Rounds. ⓷ This Skill can be activated regardless of Skill Activation Penalty. For 1 Round: III. Upon the end of the last Runestone movement, ⇒ the 1st and 2nd batches of Runestones to be dropped will be Enchanted Light Demon Runestones. IV. Damage received from “Scorching Areas” will be converted to HP Recovery. V. If the Leader is “DIO & The World”: ⇒ At the end of the Round, ⇒ Restore the current HP to 100% of total HP. |
| DIO & The World | Team Skill | ◆【Vampire】 Members: ⇒ Damage dealt to Human enemies x 2 additionally. ◆ By starting Runestone movement with the Character Runestone of “Dio Brando”, ⇒ deal a non-Attributive Damage of 10 million to all enemies before attacks regardless of Defense. ◆ By starting Runestone movement with the Character Runestone of “Cool Ice & Cream”, ⇒ the Damage received in the Round will not lead to your defeat. (One activation each Wave.) ◆ By starting Runestone movement with the Character Runestone of “DIO & The World”, ⓵ Extend Runestone-moving time by 9 seconds. ⓶ 5% of Attack-damage dealt to enemies by “DIO & The World” will be converted to HP Recovery,⇒ to the max 100% HP. | ◆【Vampire】 Members: ⇒ Damage dealt to all enemies x 2 additionally. ◆ By starting Runestone movement with the Character Runestone of “Dio Brando”, ⇒ deal a non-Attributive Damage of 10 million to all enemies before attacks regardless of Defense. ◆ By starting Runestone movement with the Character Runestone of “Cool Ice & Cream”, ⇒ the Damage received in the Round will not lead to your defeat. (One activation each Wave.) ◆ By starting Runestone movement with the Character Runestone of “DIO & The World”, ⓵ Extend Runestone-moving time by 9 seconds. ⓶ 5% of Attack-damage dealt to enemies by “DIO & The World” will be converted to HP Recovery, |
| DIO & The World | Team Skill | ◆ Extend Runestone-moving time regardlessly by 3 seconds. ◆【Vampire】 Members: ⇒ Skill CDs -4 after entering a Stage. ◆ “Burning” will be nullified. ◆ Damage received from Step Damage will be lowered to 0. ◆ All Runestones also possess 200% effect of Light Runestones. ◆ Effect of Light Runestones increases by 100%. ◆ By dissolving Light Runestones, ⇒ Damage will be dealt regardless of: ⓵ Initial Shield ⓶ Equal-combo Shield ◆ If no Heart Runestones are dissolved in the first batch, ⇒ Damage received -80%. ◆ Upon the Skill activation of “DIO & The World”, ⇒ the enemies’ CDs +1. (at most 4 activations each Wave) | ◆ Extend Runestone-moving time regardlessly by 9 seconds. ◆【Vampire】 Members: ⓵ Skill CDs -6 after entering a Stage. ⓶ Active Skills will not be locked. ◆ “Burning” will be nullified. ◆Damage received from “Step Damage” will be lowered to 0. ◆ All Runestones also possess 200% effect of Light Runestones. ◆ Effect of Light Runestones increases by 100%. ◆ By dissolving Light Runestones, ⇒ Damage will be dealt regardless of ⓵ Initial Shield ⓶ Puzzle Shield ⓷ Equal-combo Shield ◆ If no Heart Runestones are dissolved in the first batch, ⇒ Damage received in the Round -90%. ◆ Upon the Skill activation of “DIO & The World”, ⇒ the enemies’ CDs +1. (at most 4 activations each Wave) ◆ The “DIO & The World” in the Team,⇒ the more effects will be granted to “DIO & The World”: 【≥2】 ▋Skill CD -1. ▋Attack x 9. 【≥3】Damage will be dealt regardless of ▋Enemies’ Specific Damage-reducing Resistance ▋Defense 【≥4】▋Damage will be dealt regardless of Runestone Number Shield (First Batch). ▋Launch 1 extra non-Attributive attack. |
※ All relevant events & rewards of “JoJo’s Bizarre Adventure” are exclusive to Hong Kong, Macau, Taiwan, Singapore, Malaysia and Thailand.
● TOS Battle Pass ── Flying Away from Solitude

The next TOS Battle Pass event, “Flying Away from Solitude”, will start after the maintenance scheduled on 21 Apr (Mon). The event will last for 4 weeks until 18 May (Sun). By completing the Battle Pass missions, Summoners can gain EXP and increase their Battle Pass level to get special rewards such as Treasured Stamps and 5 Diamonds. Those who purchase the premium pass can also get a brand-new icon frame “Rouged Sunlight” as they reach a certain Battle Pass level!

● Collect Treasured Stamps to redeem valuable rewards

When Summoners reach a certain level during the Battle Pass event, they can get 100 Treasured Stamps, and those who purchase the premium pass will receive 250 additional Treasured Stamps. Treasured Stamps can be exchanged for various fruitful rewards, such as a new character, “Rouged Sunlight – Hong Ai”, Silver Lumin (i.e. a new Component that can be used to forge the new “Luminaid” mode Dragonware), and Steles of different races!
● New Dragonwares ── Rouged Sunlight Luminaid & Ruinous Goat Luminaid

Upon purchasing the Premium Battle Pass and reaching certain levels, Summoners will receive Silver Lumin x2. Summoners may forge 2 new Dragonwares, “Rouged Sunlight Luminaid” and “Ruinous Goat Luminaid”, in the Craft Furnace! Each Dragonware requires Silver Lumin x2 and the corresponding character x1 (i.e. “Rouged Sunlight – Hong Ai” or “Ruinous Goat – Baphomet”) to forge.
* “Ruinous Goat – Baphomet” is a past Battle Pass character that can be redeemed with Chronotravel Stamps in the Chronotravel Shop available at the bottom right corner of the [Chronotravel Tower] page.
| Rouged Sunlight Luminaid | |
| Precondition | Dragons only |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | The Character’s Active Skill CD -3 after entering a Stage. |
| Dragonware Skill II | By dissolving Dragon Runestones, the Character’s Attack x 1.5 additionally. |
| Dragonware Skill III | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.8 additionally. |
| Craft Skill I | For 1 Round, Dragon Attack increases by 30%. |
| Craft Skill II | For 1 Round, each Dragon launches 1 extra Light attack as much as 50% of its own Attack. |
| Craft Skill III | Turn odd columns into Light Dragon Runestones and turn even columns into Heart Dragon Runestones. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
| Ruinous Goat Luminaid | |
| Precondition | Beasts only |
| Charge | Dissolving any Runestones in the first batch |
| Dragonware Skill I | The Character’s Active Skill CD -3 after entering a Stage. |
| Dragonware Skill II | Upon the Round of activation of the Character’s Active Skill, the Character’s Attack x 1.8 additionally. |
| Dragonware Skill III | By dissolving Beast Runestones, the Character’s Attack x 1.5 additionally. |
| Craft Skill I | For 1 Round, Team Attack increases by 25%. |
| Craft Skill II | For 1 Round, Damage will be dealt regardless of Initial Shield. |
| Craft Skill III | For 1 Round, the Leader launches 1 extra attack of each Attribute as much as 100% of its own Attack. |
| * Craft Skills will be triggered by reaching specific scores in Dragonic Compulsion. | |
● Rouged Sunlight – Hong Ai ── Active Skill

● Rouged Sunlight – Hong Ai ── Team Skill

| Condition | Team Skill |
| There is a 【Runedragon】 Member in the Team. | ◆ According to the number of 【Runedragon】 Members in the Team: For each Dragon Runestone dissolved, ⇒ recover 20,000 HP, ⇒ to the max 3,600,000 HP for 30 Dragon Runestones dissolved with 6 【Runedragon】 Members in the Team. |
※ The new character “Rouged Sunlight – Hong Ai” and the “Rouged Sunlight” icon frame cannot be obtained through other events or methods in the year.
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