New Nightmare Lord “Diamonded Wonders – Paraiba” | New Ultimate Lord “Midsummer Glow – Una” | New Extreme Challenge “A Mother’s Love Never Fades”
Tower of Saviors
New Nightmare Lord “Diamonded Wonders – Paraiba”!
New Ultimate Lord “Midsummer Glow – Una”!
New Extreme Challenge “A Mother’s Love Never Fades”!
● Nightmare Stage ── How Does the Magical Stone Taste?
※ Entrance restriction: The team only includes Elves.
On 5 Aug (Tue), “Diamonded Wonders – Paraiba”, a Water Elf, will bring Summoners a new Nightmare Stage titled “How Does the Magical Stone Taste?” at 22:00!
● Diamonded Wonders – Paraiba ── Active Skill
● Diamonded Wonders – Paraiba ── Team Skill
| Condition | Team Skill |
| There is “Diamonded Wonders – Paraiba” in the Team. | ◆ “Diamonded Wonders – Paraiba”: ⓵ Skill CD -12 after entering a Stage. ⓶ At the end of the 1st Round: ⇒ Skill CD becomes 0. |
● Ultimate Stage ── Bright as the Summer Sun
※ Entrance restriction: The team includes only 3 Races.
On 8 Aug (Fri), a new Dark Demon, “Midsummer Glow – Una”, will reveal herself with a new Ultimate Stage called “Bright as the Summer Sun” at 22:00!
● Midsummer Glow – Una ── Active Skill
● New 5-Floor Extreme Challenge ── Saviors of Tower Event “A Mother’s Love Never Fades”
Summoners, are you ready to overcome a great challenge with multiple teams? Starting 4 Aug (Mon), there will be a new Saviors of Tower Event, “A Mother’s Love Never Fades”, featuring a 5-floor stage and a new Water Dragon, “Frostbound Guardianship – Mistilteinn”! Upon each clearance of the “A Mother’s Love Never Fades Extra” floor, Summoners will receive “Frostbound Guardianship – Mistilteinn” x1. Those who complete all the floors in the event will even receive a special golden title, “The Good Mom Next Door”!
● Frostbound Guardianship – Mistilteinn ── Active Skill
● Frostbound Guardianship – Mistilteinn ── Team Skill
| Condition | Team Skill |
| There are “Displaced Innocence – Sodom” and “Frostbound Guardianship – Mistilteinn” in the Team. | ◆ “Displaced Innocence – Sodom”: ⇒ Active Skill II can be activated one more time in a Battle. |
| There is a 【Gladiospina】 Member in the Team. | ◆【Sword Sharpness】 ⓵ Sword Sharpness will be 0 at the beginning of the Stage. (Max: 100) ⓶ For each Heart Runestone or Runestone of the Character’s Attribute dissolved in the first batch, ⇒ Sword Sharpness +2. ⓷ For each Dragon Runestone dissolved in the first batch, ⇒ Sword Sharpness +3. ⓸ Different effects will be granted according to the number of Sword Sharpness points: 【0 – 39】 ▋The Character’s Attack x 1.5.【40 – 69】 ▋The Character’s Attack x 2. ▋The Character’s Attack-damage will be dealt regardless of Defense.【70 – 99】 ▋The Character’s Attack x 2.5. ▋The Character’s Attack-damage will be dealt regardless of Defense. ▋The Character launches 1 extra non-Attributive attack each Round. 【100】 ▋The Character’s Attack x 3. ▋The Character’s Attack-damage will be dealt regardless of Defense. ▋The Character launches 1 extra non-Attributive attack each Round. ▋The Character will not enter a fatigue state. |
| There is a 【Gladiospina】 Member in the Team. | ◆ If a 【Gladiospina】 Member is equipped with the Dragonware “Dragon-spine Sword”: ⓵ That【Gladiospina】Member: ⇒ Sword Sharpness increases to 100 after entering a Stage. ⓶ If that 【Gladiospina】 Member is “Nurturing Embrace – Mistilteinn” or a “Wrathful Horizon” (series) Member:⇒ Active Skill II can be activated one more time in a Battle. |
| There are ≥2 different 【Gladiospina】 Members in the Team. | ◆【Gladiospina】 Members: ⇒ HP, Attack & Recovery basic value x 1.5. ◆ At the beginning of the Stage and at the end of each Round, ⇒ modify the columns below 【Gladiospina】 Members to become Dragon Runestones. |
● Skill Enhancements
Starting 4 Aug (Mon) at noon, enhancements will be made to the skills of “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero”!
| Character | Skill | Before Enhancement | After Enhancement |
| Sanctified Will – Prometheus | Leader Skill | I. Team Attack x 11; HP & Recovery x 4. II. Beasts and Gods: ⇒ Attack & Recovery x 2 additionally. III. All Runestones also possess the effect of Earth, Light and Heart Runestones. IV. When ≥11 Combos are made, ⇒ Team Attack x 11 additionally. | I. All Members: ⓵ Attack x 11. ⓶ HP & Recovery x 5. II. Beasts and Gods: ⇒ Attack & Recovery x 3 additionally. III. All Runestones also possess the effect of Earth, Light and Heart Runestones. IV. By dissolving ≥11 Runestones or when ≥11 Combos are made, ⇒ Team Attack x 11 additionally. |
| Sanctified Will – Prometheus | Active Skill | For 1 Round: I. Turn the Runestones touched in the first Runestone movement into Enchanted Light God Runestones. II. Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, and Petrified Runestones touched while moving, ⇒ and turn them into Enchanted Light God Runestones. III. The Character: ⓵ Launch 11 extra attacks. ⓶ Damage will be dealt regardless of: ▋ Equal-Combo Shield ▋ Initial ShieldIV. If the Leader is “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero”: ⓵ The Character’s Damage will be dealt regardless of Cross-shaped Shield. ⓶ For every “Sanctified Will – Prometheus” in the Team, ⇒ Combo count +11. V. If no enemy is defeated in the Round, ⇒ dodge the first attack of each enemy in the Round. | For 1 Round: I. Turn the Runestones touched in the first Runestone movement into Enchanted God Runestones of the type used to start the Runestone movement. II. Clear the negative state of Electrified Runestones, Frozen Runestones, Weakened Runestones, Lock-for-Recovery Runestones, Petrified Runestones, Condensed Runestones, and Bubbly Runestones touched while moving, and ⇒ turn them into Enchanted God Runestones. III.The Character: ⓵ Launch 11 extra attacks. ⓶ Damage will be dealt regardless of ▋ Equal-Combo Shield ▋ Initial ShieldIV. If the Leader is a Beast or God: ⇒ the Character’s Damage will be dealt regardless of ⓵ Cross-shaped Shield ⓶ T-shaped Shield ⓷ L-shaped ShieldV. For every “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” in the Team, ⇒ Combo count +11.V. If no enemy is defeated in the Round,⇒ dodge the first attack of each enemy in the Round. |
| Sanctified Will – Prometheus | Team Skill | ◆ Extend Runestone-moving time regardlessly by 6 seconds. ◆ The Team acquires a Protective Shield of 80,000 points. ◆ When the Protective Shield has ≥1 point: ⓵ If “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” is in a blessed state, ⇒ Shield point becomes 240,000. ⓶ The Protective Shield can withstand Damage that is greater than the current Shield point once. ⇒ Shield point becomes 0 after withstanding the Damage. ⓷ Shield point resets to 80,000 upon the end of the blessed state. ⓸ No points will be deducted when Summoner receives Damage that is less than the current Protective Shield point. ◆ Dodge the first attack of each enemy. ◆ “Burning” and “Smog” will be nullified. ◆ Runestone movement will not be stopped when a “Tornado” or a shot position of Laser Trap is touched. ◆ “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero” in a blessed state: ⓵ Active Skills will not be locked. ⓶ Will not enter a fatigue, hypnotized, windswept or paralyzed state. ⓷ If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ that “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero” enters/stays in a blessed state for 1 more Round. ◆ If “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” is in a blessed state, ⇒ Disorder Scale remains unchanged. ◆ God Runestones can be dissolved singly or in groups of 2 or more with the adjacent Runestones of the same type(s) in the first batch. ◆ By dissolving God Runestones, ⇒ Combo count +11. ◆ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Anti-Runestone Shield (First Batch) ⓷ Combo Seal ⓸ Runestone Combo Nullifying ◆ At the end of each Round,⇒ remove the 3 columns on the left⇒ to generate Enchanted God Runestones of all types of fixed numbers and fixed positions. ◆ By dissolving a group of ≥5 Runestones in the shape of【十】 in the first batch, ⇒ stun the enemies to inactivate them for 1 Round. (One activation each Wave.) ◆ By dissolving ≥11 Runestones, ⇒ Team Attack x 11. | ◆ Extend Runestone-moving time regardlessly by 11 seconds. ◆ The Team acquires a Protective Shield of 400,000 points. ◆ When the Shield has ≥1 point: ⓵ If “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” is in a blessed state, ⇒ Shield point becomes 800,000. ⓶ The Protective Shield can withstand Damage that is greater than the current Shield point once. ⇒ Shield point becomes 0 after withstanding the Damage. ⓷ Shield point resets to 400,000 upon the end of the blessed state. ⓸ No points will be deducted when Summoner receives Damage that is less than the current Shield point. ◆ Dodge the first attack of each enemy. ◆ Burning and Smog will be nullified. ◆ Runestone movement will not be stopped, and Damage can be dealt when a Tornado or Laser Trap position is touched. ◆ Cracked Positions and Enclosed Areas will be nullified. ◆ “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero” in a blessed state: ⓵ Active Skills will not be locked. ⓶ Will not enter a fatigue, hypnotized, windswept or paralyzed state. ⓷ If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ that “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero” enter/stay in a blessed state for 1 more Round. ◆ If “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” is in a blessed state, ⇒ Disorder Scale remains unchanged. ◆ God Runestones can be dissolved singly or in groups of 2 or more with the adjacent Runestones of the same type(s) in the first batch. ◆ By dissolving God Runestones, ⇒ Combo count +11. ◆ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Anti-Runestone Shield (First Batch) ⓷ Combo Seal ⓸ Runestone Combo Nullifying ◆ Beasts and Gods: ⇒ Skill CDs -11 after entering a Stage. ◆ At the beginning of the Stage and at the end of each Round: ⇒ Remove the 3 columns on the left to ⇒ generate Enchanted God Runestones of all types of fixed numbers and fixed positions. ◆ By dissolving 1 group of ≥5 Runestones in the shape of【十】 in the first batch, ⇒ stun the enemies to inactivate them for 1 Round. (One activation each Wave.) ◆ By dissolving ≥11 Runestones, ⇒ Team Attack x 11. |
| Crystallic Resplendence – Nero | Leader Skill | I. Team Attack x 11; HP & Recovery x 4. II. All Runestones also possess 150% effect of Earth, Light and Heart Runestones. III. Damage received -30%. IV. By starting Runestone movement with an Attributive Runestone, ⇒ Damage received from enemies of that Attribute -50% additionally.V. By dissolving ≥11 Runestones, ⇒ Team Attack x 11 additionally. | I. All Members: ⓵ Attack x 11. ⓶ HP & Recovery x 5. II. All Runestones also possess a 300% effect of Earth, Light and Heart Runestones. III. Damage received -80%. IV. By dissolving ≥11 Runestones, ⇒ Team Attack x 11 additionally. V. Upon the end of the last Runestone movement, ⇒ Combo count +11. |
| Crystallic Resplendence – Nero | Active Skill | I. Release the locked Skills of all Members. (This Skill can be activated regardless of Skill Lock.) II. Clear the fatigue, hypnotized, windswept and paralyzed state of all Members. (This Skill can be activated regardless of Hypnosis, and Windswept State.)III. Remove all Runestones ⇒ to generate Enchanted Runestones of all types of fixed numbers and fixed positions. | I. All Members: ⇒ Release their locked Skills.(This Skill can be activated regardless of Skill Lock.) II. All Members: ⇒ Change their states from fatigue/hypnotized/windswept/paralyzed/silenced into hyper. (This Skill can be activated regardless of Hypnosis, Windswept State and Silenced State.) III. Remove all Runestones to ⇒ generate Enchanted Runestones of all types of fixed numbers and fixed positions. |
| Crystallic Resplendence – Nero | Team Skill | ◆ Extend Runestone-moving time by 11 seconds. ◆ “Sticky” and “Black Holes” will be nullified. ◆ “B&W Zone” will be nullified. ◆ “Lighting the Way” and “Darkening the Way” will be nullified. ◆ Modify the Runestones touched while moving to become Beast Runestones. ◆ Turn the Runestones touched while moving into Enchanted Runestones. ◆ Beast Runestones also possess the effect of all Race Runestones. ◆ By dissolving Attributive Runestones, ⇒ “Crystallic Resplendence – Nero” launches 1 extra attack of each Attribute dissolved as much as 50% of its Attack. ◆ After Dragonic Compulsion, ⇒ the first “Crystallic Resplendence – Nero” and “Sanctified Will – Prometheus” from the left: ⇒ Enter a blessed state for 2 Rounds. ◆ “Crystallic Resplendence – Nero” and “Sanctified Will – Prometheus” in a blessed state: ⓵ Active Skills will not be locked. ⓶ Will not enter a fatigue, hypnotized, windswept or paralyzed state. ⓷ If an enemy is defeated by Initial Direct Damage or Attack-damage,⇒ that “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero” enter/stay in a blessed state for 1 more Round. ◆ If “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” is in a blessed state, ⇒ Chaos Scale remains unchanged. ◆ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Enemies’ Specific Damage-reducing Resistance ◆ By dissolving all Runestones in the first batch, ⇒ Damage will be dealt regardless of Runestone Number Shield (First Batch). ◆ By dissolving Beast Runestones, ⇒ Combo count +11. ◆ By dissolving ≥11 Runestones, ⇒ Team Attack x 11. | ◆ Extend Runestone-moving time by 11 seconds. ◆ Sticky and Black Holes will be nullified. ◆ B&W Zone will be nullified. ◆ Lighting the Way and Darkening the Way will be nullified. ◆ Runestones touched while moving: ⓵ Modify them to become Beast Runestones. ⓶ Turn them into Enchanted Runestones. ◆ Beast Runestones also possess the effect of all Race Runestones. ◆ By dissolving Attributive Runestones, ⇒ “Crystallic Resplendence – Nero” launches 1 extra attack of each Attribute dissolved. ◆ Tornado and Laser Trap will be nullified. ◆ After Dragonic Compulsion, ⇒ the first “Crystallic Resplendence – Nero” and “Sanctified Will – Prometheus” from the left: ⇒ Enter a blessed state for 2 Rounds. ◆ “Crystallic Resplendence – Nero” and “Sanctified Will – Prometheus” in a blessed state: ⓵ Active Skills will not be locked. ⓶ Will not enter a fatigue, hypnotized, windswept or paralyzed state. ⓷ If an enemy is defeated by Initial Direct Damage or Attack-damage, ⇒ that “Sanctified Will – Prometheus” and “Crystallic Resplendence – Nero” enter/stay in a blessed state for 1 more Round. ◆ If “Sanctified Will – Prometheus” or “Crystallic Resplendence – Nero” is in a blessed state, ⇒ Chaos Scale remains unchanged. ◆ Damage will be dealt regardless of: ⓵ Fixed Combo Shield ⓶ Enemies’ Specific Damage-reducing Resistance ◆ By dissolving all Runestones in the first batch, ⇒ Damage will be dealt regardless of Runestone Number Shield (First Batch). ◆ By dissolving Beast Runestones, ⇒ Combo count +11. ◆ By dissolving ≥11 Runestones, ⇒ Team Attack x 11. |
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