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Known Issues

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Tower of Saviors Android 16.24 Version Known Issue:

【General】
– In tutorials, the instruction icon occurs a display error
– Under specific situations, the personal quest display will disappear
– There is a display error in some Drawing Machines
– When opening “Setting” during battle, there will be a display error due to the leader skill description exceeding the text limit
– The rank of horror stage and reward notification may appear repeatedly
– There is an error in the effect of normal earth attack for all enemies
– There is a display error in the center of the Arena’s main page for some mobile models
– During Guild War, the scores of “attack/defense” on the upper left hand side disappeared
– There is a display error in visual effect when clicking members or craft in the “Edit Team” page
– When Glauox’s tips in the main map pop out, its icon will remain after you switch back to the game from another app
– The Stamina display has an error in the APK version
– There is a music play error in huawei mate 20 pro
– For smartphones with the screen ratio of 18.7:9, there is a position error in the “Confirm” button
– For Android version 4.4.4. or below, some mobile phones may have a display error in checking the announcement

【Monster Skills】

– After the enemy revives, heart runestones on screen will be removed again upon Switching
– The character’s attack of “Rampage of Doomfire – Pompeii” on the far left is displayed as 0
– When encountering enemies who can freeze all runestones, its effect may not work properly on or after the second time the enemies activate the skill. If the enemies successfully activate it, the frozen runestones will immediately turn into undissolvable state
“- The enemies with the following skill will calculate runestones not dissolved in the first batch.

“When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. When Fire Runestones are dissolved, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Damage dealt to the enemy by Fire attacks will be lowered to 10%.””
– Enemy Skill “Laser Trap, Bloody Scythe” may appear at the top of the screen, but it won’t have any actual effect
– When there are 4 or more frozen heart runestones that cannot be dissolved, activating the active skill 1 of Killua will lose the effect of runestone conversion
– After combination, “Total Annihilation – Robotron” only occupies 2 icons. The rightmost position becomes blank
– When activating skill 2 of “Limitation Transformation – Gon” against “Vanir” in the ultimate stage, the boss will not recover its own HP
– Robotron will make 100% Fuel in the team skill lose its effect
“- When defeating the following enemy with the active skill of Megumin, other members will also enter a fatigue state:

“”The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round.\nThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy’s Attack greatly increases while being invisible, regardless of all Damage-reducing and Willpower Skills.\nWhen the enemy’s HP ≤ 70%, Team Attack becomes 0 next Round; the enemy’s Attack x 3 starting from next Round.”””
– When some locked runestones are turned into racial runestones, you may find them not dissolvable
– When switching in front of asleep enemies, the “asleep” icon will remain after defeating them
“- The following craft skill only works on converting attributive runestones:
“After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones” ”
“- After resuming battles, there is a display error in the Electrified effect of the following enemy:

At the beginning of the first Round, 99% of Summoner’s current HP will be deducted (Damage-reducing or increasing effects apply); Runestones in 4 corners will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.”
“- When entering a stage that cannot revive with Diamonds, it will lead to game crash after defeated by the following enemy with first hit:

“The enemy raids for 6 times at the beginning of the first Round and cracks 6 random positions. Runestones at the cracked positions cannot be turned, dissolved or exploded. The enemy will receive Damage only when Water and Light Runestones are dissolved in the same Round. When a Fire, Earth or Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).””””
– Players can still dissolve runestones right as enemies explode them, leading to an abnormal battle
“- After activating active skills that can add extra 3 rows of runestones, there may be a display error in the effect of the following enemy skill:

“”The enemy shoots specific positions; If any shot positions is touched, Runestone movement will be stopped immediately.””

 

Tower of Saviors Android 16.24 Version Fixed Issue:

【General】
– Under certain circumstances, system or guild info notification will not disappear after a period of time
– For Void of the Realm of the main map shortcuts, gameplay screen may turn into white and crash if you tap the position other than Age of Heroic Spirits or Iron Age
– When opening player’s team window in leader board, clicking any blank space may lead to display error
– The Main Map snows earlier
– If you’ve completed the “Sign-in”, the “complete” text will disappear for the second time you open the Glauox shortcut
– The position of Best Results may shift to right side
– If Glauox tips pop out after opening the main map shortcuts, you may not close the shortcut window properly
– Some mobile phones may have laggy issues when entering “desert” scene
– There is a display error in rewards for comeback players
– There is an issue in the switching button of the character stat
– There is a tunestone display error in the redemption animation
– Some mobile phones encounter game crash after entering Camp Battles
– In the character info of “Hyakki Yagyō – Curse” series, the descriptions of awakening recall disappeared

【Monster Skills】
“- When activating skills related to “adding 3 extra rows of runestones” in front of the following enemy, the position of turning into Masked Runestones occurs an error.

“At the beginning of the first Round, the enemy attacks once; a random row of Runestones and a random column of Runestones will be turned into Masked Runestones. When a Light Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. “”
– When you “Switch” after using Megumin’s Active Skill to kill enemies with “Lock-for-Recovery” skills, it will lose the effect if you activate Megumin’s Active Skill again
– In the active skill of “Six-armed Boilerman”, there is an error in the display of the number of converting Runestones of Monster’s Attribute
“- When encountering the following enemy, if you defend the enemy’s attack with “”dodging”” or “”damage absorption”” skills, the attack increase effect of the enemy will be triggered instantly:

“”The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round.\nThe enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy’s Attack greatly increases while being invisible, regardless of all Damage-reducing and Willpower Skills.\nWhen the enemy’s HP ≤ 70%, Team Attack becomes 0 next Round; the enemy’s Attack x 3 starting from next Round.”””
“- When encountering the following enemy, after 3 revivals, defeating the enemy will lead to game crash:

“”The enemy disregards all Controlling Skills.\nThe enemy will revive for 3 times after defeated, and explode all Fire Runestones to generate non-Fire Runestones after each revival.\nUpon the first revival, the enemy’s Attack x 1.5, HP x 2; 2 random positions will be burned.\nUpon the second revival, the enemy’s Attack x 1.5, HP x 3; 4 random positions will be burned.\nUpon the third revival, enemy’s Attack x 1.5, HP x 4; 10 fixed positions will be burned; the enemy will attack every Round.\nEvery time when a burned position is touched, 10% of Summoner’s HP will be deducted.”””
– After activating “Aqua” Active Skill 1 or “Untraceable Moves – Ghostie” Active Skill, some of the effects of the active skills will remain after revive in the battle
– There is a calculation error in the condition for activating the team skill of “Sage of Subversive Tone – Roger”
– There is a display error in Lock-for-Recovery Runestones of the enemy
“- The HP abosrbing effect of the following enemy is not working after resuming the game

“”All Active Skills will be locked in the first Round until the enemy’s first attack. The enemy receives no Damage during the blockage. If the enemy attacks Summoner at the time, Summoner’s HP will be absorbed according to the number of chains starting from the next Round (until defeated). Make 6 Combos to remove a chain (only first batch of Runestones dissolved will be counted).”””
– When the invisible enemy activates the “Locked” skill, it will lead to game crash after defeat
“- The enemy with the following skill will lock the attack of all members:

“The enemy will lock the Active Skills of all Members for 5 Rounds. Summoner will not be able to see the true Attributes of Runestones. The enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.””
“- The HP reduction of the enemy with the following skill has lost its effect:

“At the beginning of the first Round, 99% of Summoner’s current HP will be deducted (Damage-reducing or increasing effects apply); Runestones in 4 corners will be electrified. If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.””
– The condition of activating leader skill of “Ascetic Mind – Vishnu” has changed to “dissolving Light and Dark Runestones in the 1st batch” to trigger attack up, recovery up and damage reduction effect
– For Gon’s active skill, it will lead to game crash if invisible enemies receive the effect of “Deal 30x Earth Damage to all enemies before attacks”
– After equipping “Harp of Fantasia Pattern”, an error will occur after the Monster performs “Switching”
– After equipping “Harp of Fantasia Pattern”, the “explosion” effect of the active skill of “Triumphal Spear – Gungnir” is not working after the Monster performs “Switching”
– After equipping “Harp of Fantasia Pattern”, the “accumulated number” of the Active Skill of “Six-armed Boilerman” has calculation issue after the Monster performs “Switching”
– For the active skill of “Unfortunate Fate – Cai Wenji”, it requires either water, fire or earth runestones & either light, dark or heart runestones on screen to activate
“- After the following enemy skill activated, if you turn the weathered runestones into others and resume battle or “switching”, the weathered runestones will return to their original states

“The enemy raids once at the beginning of the first Round, and a random row and a random column of Runestones will be turned into Earth Weathered Runestones. If any Weathered Runestone is touched, Runestone movement will be stopped immediately and a Damage of 9,000 will be dealt to Summoner. When an Earth Combo is made and an attack is launched, the enemy reflects 50% of its Attack twice and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).””
“- Using dodging skill to avoid the following enemy’s first attack will lead to game crash

“The enemy is invisible until its first attack. Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. After the enemy has attacked while being invisible, all Active Skills will be locked for 4 Rounds.”

“- There is an effect error in the skill “CD of the enemy’s second attack will be 1” of the following enemy:

“CD of the enemy’s first attack will be 1. At the beginning of the first Round, 99% of Summoner’s current HP will be deducted (Damage-reducing or increasing effects apply); all Runestones will be turned into Heart Runestones. CD of the enemy’s second attack will be 1. Heart Runestones cannot be dissolved.””
“- In the wave 15 of “Pure Love” the extra stage of “Solemn Commitment – Sobek”, the following enemy has an additional effect that Runestone-moving time will be reduced to 2 seconds:

“The enemy receives Damage only when 20 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 20 and the number of Combos made. When a Water Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). All Runestone-turning Skills will be nullified (those turning only the Race but not the type of Runestones are not limited).””
– The active skill of Wiz must turn her attack into water attribute
– In the active skill of “Cat of Charisma – Mellow”, the “attack x3” effect only works on the first 6 attacks you dealt on enemies
“- Using “direct damage” related skills to defeat the following may lead to game crash:

“The enemy disregards all Controlling Skills. The enemy will revive for 3 times after defeated, and explode all Fire Runestones to generate non-Fire Runestones after each revival. Upon the first revival, the enemy’s Attack x 1.5, HP x 2; 2 random positions will be burned. Upon the second revival, the enemy’s Attack x 1.5, HP x 3; 4 random positions will be burned. Upon the third revival, enemy’s Attack x 1.5, HP x 4; 10 fixed positions will be burned; the enemy will attack every Round. Every time when a burned position is touched, 10% of Summoner’s HP will be deducted.”

OR

“The enemy disregards all Controlling Skills. The enemy will revive for 3 times after defeated, and explode all Heart Runestones to generate Attributive Runestones after each revival.\nUpon the first revival, the enemy’s HP x 2; the enemy poisons all Monsters, causing a Damage of 30% of Summoner’s HP that Round.\nUpon the second revival, the enemy’s HP x 3; the poisoning effect resets, causing a Damage of 60% of Summoner’s HP that Round. Upon the third revival, the enemy’s HP x 4; the poisoning effect resets, causing a Damage of 90% of Summoner’s HP that Round.””
– The boss “Vanir” in the ultimate stage will disregard Damage-reducing and Willpower Skills
– When encountering enemies with “runestones explosion” skills, dissolving runestones and activating Dragonic Compulsion may lead to game crash
“For Samsung S5, It will lead to game crash when facing the enemy below:

The enemy will lock the Active Skills of all Members for 5 Rounds. Summoner will not be able to see the true Attributes of Runestones.\nThe enemy receives Damage only when 7 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.”

 

Last Update on 2018/11/29 at 19:53 (UTC+8)