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Patch Notes – TOS Version 5.0『Eternal Discipline』

  In Tower of Saviors Version 5.0 『Eternal Discipline』, the forgotten souls will strike back, the gods and evils sealed by Jiang Ziya will abandon their memories in exchange for a return to the human realm! On the other hand, the ancient horrors of terrific powers will arise to sow the seeds of an unimaginable apocalypse…

  Never-seen-before stories, new monster series, powerful characters, challenging stages and other exciting features are introduced in the new version. As the tale unfolds, mysteries of the TOS realm will be revealed one by one!

 

Tower of Saviors Version 5.0 『Eternal Discipline』 Update Details

 

1. Added New Monsters

– Added 52 monsters and many new Skills. We now have 558 monsters in total!

 

2. Added New Story Mode Stages

– Added new Story Mode Stages for “The Investiture of the Gods” series. These stages will be available at “The Traveler’s Memories” on the right of the Main Screen after “The Third Seal” is cleared.

 

3. Inventory’s Maximum Limit increased to 800

– The maximum limit of the Inventory is increased to 800.

 

4. Added New Daily Login Rewards

– Added new Daily Login Rewards. The Rewards are as follows:

 

Accumulated Number of Login Days Reward
1 50,000 coins
2 2* “Slime” x1 + 3* “Gnome” x1 (same attribute as the chosen Main Character)
3 Evolve Elements
4 “Great Soulstone” x2 (same attribute as the chosen Main Character)
5 2,000 Friend Points
6 50,000 coins
7 3* “Paladin” x1 (same attribute as the chosen Main Character)
30 “The Craving Cryptid” x1

 

*Each Tower of Saviors UID will receive all of the above new Daily Login Rewards ONCE only.

 

5. Optimized the Guild System

– Added new guild position – “Vice Leader”. Each guild has a maximum of 2 Vice Leaders. The Vice Leaders must reach Level 100 or above.

– The Vice Leaders possess certain Guild Leader authorities, including Edit Announcement, Add Members and Guild Upgrade.

– When the Guild Leader leaves the guild, the Vice Leader of the highest Level will succeed. If no Vice Leaders are present in the guild, the member of the highest Level will succeed. If no members are present when the Guild Leader leaves the guild, the guild will be automatically dismissed.

– Adjusted the required Level and amount of coins for guild creation. The Guild Creator’s required Level is adjusted from 120 to 100; required amount of coins is adjusted from 5,000,000 to 1,000,000.

– Added team info sharing function.

 

6. Added monsters and elements to Friend Points Seal Card Draw

– More monsters and elements are added to Friend Points Seal Card Draw, including “Stone Sculptures”, “Greek Daemons”, “Companions of Travellers”, “Pawns”, “Celestial Devotees”, “Adherents of Heresy” and “The Investiture of the Gods – Evolve Elements”, plus monster “The Midnight Joker”.

 

7. Optimized Game Interface and Game Experience

– More team information is displayed in the Edit Team interface. Number of Barrack slots is increased from 5 to 10. The Barrack slots will be gradually unlocked when Summoners level up.

– When editing the team, chosen monsters can now be displayed.

– Team Skills will now be displayed in the Confirm screen before entering a battle.

– Added more instant sharing items.

– Added On/Off settings for skills animations. The On/Off settings can be found in “Other” –> “Settings” by clicking the gear button at the top right of the Main Screen.

– When choosing Adventurers as Allies, Leader Skills of the Adventurers can activate.

– Added 4 new soundtracks for battles.

– Optimized Leaderboard display.

– Optimized Rewards display.

– Optimized security system against unauthorized plug-ins, extensions and game data mod tools.

– Added new stages with restricted conditions.

– Added new enemy skills.

 

8. Skill Adjustments for certain Monsters

– Please refer to Monsters Data Update Details below.



Known Issues in Tower of Saviors Version 5.0 『Eternal Discipline』 for iOS

– If Summoners quit the game after entering a Power Release stage, the battle will not be able to continue when Summoners re-enter the game.

– The loading screen might fail to show when connecting to the server.

The above issues will be fixed in the next Version Update.
 

Version 5.0 Monsters Data Update Details
Active Skills Adjustments

– For Active Skills “Wave Strike”, “Fire Strike”, “Earthquake”, “Lightning Bolt” and “Shadow Strike”, the minimum CD is adjusted to 10, while the maximum CD is adjusted to 19.

– For Active Skills “Tsunami”, “Lava Eruption”, “Land Upheaval”, “Lightning Shock” and “Descent of Darkness”, the minimum CD is adjusted to 8, while the maximum CD is adjusted to 19.

– For Active Skills “Runestone Burst – Water”, “Runestone Burst – Fire”, “Runestone Burst – Earth”, “Runestone Burst – Light” and “Runestone Burst – Dark”, the maximum CD is adjusted to 21.

 

Leader Skills Adjustments

Main Characters:

Monster Original Leader Skill Adjusted Leader Skill
Sorceress Molly “Aquatic Power”
Water Attack x 150%
“Aquatic Rage”
Water Attack x 200%
Master Sean “Flaming Power”
Fire Attack x 150%
“Flaming Rage”
Fire Attack x 200%
Druid Duncan “Power of Earth”
Earth Attack x 150%
“Rage of Earth”
Earth Attack x 200%
Earl Nathaniel “Power of Light”
Light Attack x 150%
“Rage of Light”
Light Attack x 200%
Sorceress Endor “Power of Dark”
Dark Attack x 150%
“Rage of Dark”
Dark Attack x 200%

 

Defensive Dragons:

Monster Original Leader Skill Adjusted Leader Skill
Icigon “Water Shield”
Water Damage received -30%
“Water Defense”
Water Damage received -50%
Flamer “Fire Shield”
Fire Damage received -30%
“Fire Defense”
Fire Damage received -50%
Jadator “Earth Shield”
Earth Damage received -30%
“Earth Defense”
Earth Damage received -50%
Shimmer “Light Shield”
Light Damage received -30%
“Light Defense”
Light Damage received -50%
Decapa “Dark Shield”
Dark Damage received -30%
“Dark Defense”
Dark Damage received -50%

 

 

Monster Original Leader Skill Adjusted Leader Skill
Crystalgon “Water Shield”
Water Damage received -30%
“Barbican – Water & Earth”
Water Damage Received -50%, while Earth Damage Received -30%
Flamisaur “Fire Shield”
Fire Damage received -30%
“Barbican – Fire & Water”
Fire Damage Received -50%, while Water Damage Received -30%
Armorode “Earth Shield”
Earth Damage received -30%
“Barbican – Earth & Fire”
Earth Damage Received -50%, while Fire Damage Received -30%
Lightigon “Light Shield”
Light Damage received -30%
“Barbican – Light & Water”
Light Damage Received -50%, while Water Damage Received -30%
Decapator “Dark Shield”
Dark Damage received -30%
“Barbican – Dark & Fire”
Dark Damage Received -50%, while Fire Damage Received -30%

 

 

Monster Original Leader Skill Adjusted Leader Skill
Icetoragon “Water Defense”
Water Damage received -50%
“Aquatic Screen of Earth & Dark”
Water Damage Received -50%, while Earth and Dark Damage Received -30%
Metablaze “Fire Defense”
Fire Damage received -50%
“Blazing Screen of Water & Light”
Fire Damage Received -50%, while Water and Light Damage Received -30%
Govindasaur “Earth Defense”
Earth Damage received -50%
“Sylvan Screen of Fire & Dark”
Earth Damage Received -50%, while Fire and Dark Damage Received -30%
Luminosaurus “Light Defense”
Light Damage received -50%
“Sacred Screen of Water & Earth”
Light Damage Received -50%, while Water and Earth Damage Received -30%
Phantomasaur “Dark Defense”
Dark Damage received -50%
“Evil Screen of Fire & Light”
Dark Damage Received -50%, while Fire and Light Damage Received -30%

 

12 Zodiacs:

Monster Original Leader Skill Adjusted Leader Skill
Armstrong the Cities Taker “The Armor – Fire”
Team Attack x 150% & Fire Damage Received -30%
“Song of Armor – Fire”
Team Attack x 150%, Fire Damage Received -50%
Court of Taurus – Armstrong “The Stiff Armor – Fire & Earth”
Team Attack x 150%; Fire & Earth Damage Received -30%
“The Rigid Armor – Fire & Earth”
Team Attack x 150%, Fire & Earth Damage Received -50%
Galio the Broad Swordsman “The Armor – Light”
Team Attack x 150% & Light Damage Received -30%
“Song of Armor – Light”
Team Attack x 150%, Light Damage Received -50%
Court of Leo – Galio “The Stiff Armor – Light & Water”
Team Attack x 150%; Light & Water Damage Received -30%
“The Rigid Armor – Light & Water”
Team Attack x 150%, Light & Water Damage Received -50%
Domon the Boulder Crusher “The Armor – Earth”
Team Attack x 150% & Earth Damage Received -30%
“Song of Armor – Earth”
Team Attack x 150%, Earth Damage Received -50%
Court of Capricorn – Domon “The Stiff Armor – Earth & Water”
Team Attack x 150%; Earth & Water Damage Received -30%
“The Rigid Armor – Earth & Water”
Team Attack x 150%, Earth & Water Damage Received -50%
Cateua&Ravniss – Tide Riders “The Armor – Water”
Team Attack x 150% & Water Damage Received -30%
“Song of Armor – Water”
Team Attack x 150%, Water Damage Received -50%
Court of Pisces – CateuaRavniss “The Stiff Armor – Water & Fire”
Team Attack x 150%; Water & Fire Damage Received -30%
“The Rigid Armor – Water & Fire”
Team Attack x 150%, Water & Fire Damage Received -50%

 

Paladins:

Monster Original Leader Skill Adjusted Leader Skill

Water Paladin

Aqua Sword Paladin
“Water Shield”
Water Damage received -30%
“Tumbler Effect”
When HP is more than 70%, the next Damage received will not kill you (Can be activated once only in each turn)

Fire Paladin

Hellfire Paladin
“Fire Shield”
Fire Damage received -30%
“Vixen Lash”
Team Attack and Recovery x 150%

Earth Paladin

Paladin Archer
“Earth Shield”
Earth Damage received -30%
“Crack Shot”
When attacking single enemy, Attack x 200% (applied to the whole Team)

Light Paladin

Paladin Spearman
“Light Shield”
Light Damage received -30%
“The Pulse of Humans”
For every Human on the team, HP x 200%

Dark Paladin

Dark Sword Paladin
“Dark Shield”
Dark Damage received -30%
“Double-edge”
When HP is below 20%, Team Attack x 250%

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