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“Tower of Saviors” 16.3 Version Updates on “TOS×FAIRY TAIL”

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“Tower of Saviors” 16.3 Version Updates on “TOS×FAIRY TAIL

  1. New Monsters

– 28 new Monsters and various new Skills, a total of 1998 Monsters available.
– 8 new Titles
– New Limited Seal “Fairy’s Light”, including 8 Monsters of the “FAIRY TAIL” series.

 

  1. “FAIRY TAIL” Series Debut

“FAIRY TAIL” series travel to the Realm, which brings a new shock to the force of our characters. Summoners are required to decide which characters to be acted as your Leader & Ally, mix and match in order to maximize the effectiveness of the team. In the drawing machine “Fairy’s Light”, “Natsu”, “Lucy” and “Erza” are definitely in the spotlight!

 

  1. Optimization of the User Interface and the Game

– “Switching” button optimization
– Increase in team limit and button optimization
– Level-up sorting optimization
– Level-up details display optimization

 

《Tower of Saviors》 iOS 及 Android 16.3 Version Fixed Issue

Android & iOS :

【General】

– When opening “Setting” during battle, there will be a display error due to the leader skill description exceeding the text limit

– There is an error in the effect of normal earth attack for all enemies

– During Guild War, the scores of “attack/defense” on the upper left hand side disappeared

– There is a display error in visual effect when clicking members or craft in the “Edit Team” page

– When Glauox’s tips in the main map pop out, its icon will remain after you switch back to the game from another app

– During installation, the text “label_1577” will pop up when downloading files

– If “Evolve Animation” is off, the bgm will turn off automatically when you evolve 4-star characters or below

– After decomposing characters, the number displayed at the upper right corner in the character icon will be blocked

– The seal result can be skipped by switching to another page

– There may be a display error when you click the bottom edge of the screen

– When forging Dragonware, selecting partial materials and clicking preview will lead to game crash

 

【Monster Skills】

– When encountering enemies who can freeze all runestones, its effect may not work properly on or after the second time the enemies activate the skill. If the enemies successfully activate it, the frozen runestones will immediately turn into undissolvable state

– When activating skill 2 of “Limitation Transformation – Gon” against “Vanir” in the ultimate stage, the boss will not recover its own HP

– After combination, “Total Annihilation – Robotron” only occupies 2 icons. The rightmost position becomes blank

– Robotron will make 100% Fuel in the team skill lose its effect

– After resuming battles, there is a display error in the Electrified effect of the following enemy:

“At the beginning of the first Round, 99% of Summoner’s current HP will be deducted (Damage-reducing or increasing effects apply); Runestones in 4 corners will be electrified.  If any Electrified Runestone is touched, Runestone movement will be stopped immediately; if any Electrified Runestone is not dissolved, no Damage could be dealt to the enemy that Round.”

– When entering a stage that cannot revive with Diamonds, it will lead to game crash after defeated by the following enemy with first hit:

“The enemy raids for 6 times at the beginning of the first Round and cracks 6 random positions.  Runestones at the cracked positions cannot be turned, dissolved or exploded. The enemy will receive Damage only when Water and Light Runestones are dissolved in the same Round. When a Fire, Earth or Dark Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).”

– Dissolving 5 Heart Runestones below the column of “Mech Mythological Beasts” with AME 4 will not launch all attacks

– The enemy skill icon “Non-Machina Attack Nullifying, Skill Reset, 1 Hit Kill” occurs in the wrong place

– The following enemy skill cannot be unlocked by active skills.

If no Beast(s) is present,the enemy will lock the Active Skills of all Members.\n25% of Summoner‘s HP will be deducted when the enemy attacks (regardless of all Damage-reducing and Willpower Skills); the more number of Damage the Summoner received, the more the enemy’s Attack will increase. When a Fire Combo is made, the enemy recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted).”

– When using “Darkness” as a team member or ally, it will lead to game crash when light humans combined with each other

– When “Maheśvara – Shiva” activates the active skill, it will lead to game crash when the two columns selected are frozen runestones

– After activating active skills that can add extra 3 rows of runestones, the effect of the skill will remain after revival if you are defeated during moving runestones in that round

– The following type of the enemy skill will gain extra effect of “Defense Collapse”:

“All effects in play will be cancelled by the enemy at the beginning of the first Round; CD of the cancelled Skills will be reset.\nTeam Attack will be lowered to 20% for 5 Rounds. When the enemy’s HP > 30%, the next Damage dealt will not defeat the enemy (including Active Skills).  When the enemy’s HP becomes 1, its HP will be fully recovered (one activation only); HP and Attack of the enemy x 3.”

– For the following kind of enemy skill, if there is no specific type of runestones in the screen, the effect of “Team Attack x 1.5” can still be obtained when dissolving other runestones.

“All effects in play will be cancelled by the enemy at the beginning of the first Round.\nBy dissolving all present Water Runestones (dissolving Water Runestones is necessary), Team Attack x 1.5 for 5 Rounds; otherwise, Team Attack -50% for 5 Rounds (only the first batch of Runestones dissolved will be counted). The enemy receives no Damage, regardless of all Controlling Skills, and will deplete 100% of its HP in the next Round.””

– The awakening recall ability of “Howl of Raging Storm – Ootengu” may not be working in some circumstances

– After activating the active skill of “Bon Appétit – Choux”, if team members trigger “Combined” or “Switching” or you resume battle, the effect of “CDs of the skill -3” of the character may not be working

– After activating “Aqua” Active Skill 1 or “Untraceable Moves – Ghostie” Active Skill, some of the effects of the active skills will remain after revive in the battle

– After activating the active skill of “Clara the Blazing Military Adviser”, if team members trigger “Combined” or “Switching” or you resume battle, the effect of the active skill may not be working

– After activating the active skill of “Yi Yeh Shu” & any skills that can add extra 3 rows of runestones, dissolving all light runestones in the first batch will lead to game crash

– The enemies with the following skill will calculate runestones not dissolved in the first batch.

“When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. When Fire Runestones are dissolved, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Damage dealt to the enemy by Fire attacks will be lowered to 10%.”

– After activating active skills that can add extra 3 rows of runestones, there may be a display error in the effect of the following enemy skill:

“The enemy shoots specific positions; If any shot positions is touched, Runestone movement will be stopped immediately.”

 

《Tower of Saviors》 iOS 及 Android 16.3 Version Known Issue

Android & iOS :

【General】

– In tutorials, the instruction icon occurs a display error

– Under specific situations, the personal quest display will disappear

– There is a display error in some Drawing Machines

– The rank of horror stage and reward notification may appear repeatedly

– There is a display error in the center of the Arena’s main page for some mobile models

– The “fate of wheel” animation in the Joint Operation will consume battle time

 

【Monster Skills】

– After the enemy revives, heart runestones on screen will be removed again upon Switching

– The character’s attack of “Rampage of Doomfire – Pompeii”  on the far left is displayed as 0

– Enemy Skill “Laser Trap, Bloody Scythe” may appear at the top of the screen, but it won’t have any actual effect

– When defeating the following enemy with the active skill of Megumin, other members will also enter a fatigue state:

“The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round.\nThe enemy is invisible until its first attack.  Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy’s Attack greatly increases while being invisible, regardless of all Damage-reducing and Willpower Skills. When the enemy’s HP ≤ 70%, Team Attack becomes 0 next Round; the enemy’s Attack x 3 starting from next Round.”

– When some locked runestones are turned into racial runestones, you may find them not dissolvable

– When switching in front of asleep enemies, the “asleep” icon will remain after defeating them

– The following craft skill only works on converting attributive runestones:

“After Dragonic Compulsion, turn Runestones that are the most in number into Water Runestones” “

– Players can still dissolve runestones right as enemies explode them, leading to an abnormal battle

– After achieving the condition of triggering some of the Dragonware, the character icon doesn’t have the flashing effect

– There maybe a chance of occuring errors in the effect of attack, recovery & damage reduction of the leader skill of “Ascetic Mind – Vishnu”

– When enemy skill “Frozen Runestones – Burning Path” is activated, the display effect of “burning path” doesn’t work upon “Switching”

– When there are 4 or more frozen heart runestones that cannot be dissolved, activating the active skill 1 of Killua will lose the effect of runestone conversion

 

iOS :

【General】

– For iphone Xs, tapping the “Amelioration” button of a character quickly may enter the Level-up page, causing a display error in materials

– For smartphones with the screen ratio of 4:3, there is a display error in the “Guild Mission”

– For smartphones with the screen ratio of 19.5:9, there is a display error in the bottom row of Inventory

 

Android :

【General】

– The Stamina display has an error in the APK version

– There is a music play error in huawei mate 20 pro

– For smartphones with the screen ratio of 18.7:9, there is a position error in the “Confirm” button

– For Android version 4.4.4. or below, some mobile phones may have a display error in checking the announcement

 

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