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Battle Basics: Damage

Battle Basics

Attribute RelationsMechanism
SpinningTypes of Damage

2.4 Types of damage

To defeat enemies, the most common way is to launch Attributive attacks using the characters in your deck. The other way would be direct-type damage: set amounts of damage specified in active skills. This type of damage is usually dealt before Runestones are dissolved, which can help save 1 round for the record, and jump directly to the next boss or enemy without losing any of your current buffs. Aside from Attribute damage, there is also Non-Attributive damage which does not decrease by elemental resistance, but rather by enemy defense (if any).

Launching Attacks

The simplest way to launch attacks is by dissolving Runestones. Damage can be increased with factors such as combo count, number of Runestones dissolved, Attribute dominance etc.

Combo Count

The number of combos affects the amount of total Attack value used for damage calculation. For example, making 5 combos will deal much more damage than making only a single combo, and this Attack value will be further multiplied by any existing team and/or leader skills.

Combo EX and other effects

One of the most popular effects is additional combo damage, which comes from leader skills such as Circe’s active skill that increases damage from 25% to 40%. Combo EX is a mechanism that adds additional damage combos separate from the main combo count, but it is not applicable to some enemy’s skills like Combo Shield.

Playstyle

Most leader skills state specific ways to dissolve Runestones, whether it be in patterns, groups, starting positions, or specific types of Runestones. The most notable examples would be the skills of the  “Babylon Gods” and “Primal Greek Gods” series characters. You can boost your damage simply by playing to the specified styles.

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