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【Tutorial】About Arena

About ArenaDefense SkillTutorial Index

Arena

The Arena is where you compete against other players for higher scores and rankings. Achieve the highest score in an Arena challenge to become its new Conqueror!


Arena Rules

General Rules

  • Each Summoner receives 5 Vigors every day. You can use them to challenge the Arena and compete for higher rankings.
  • Vigor does not recover over time, but you can use Diamonds to restore all Vigors.
  • All Vigors are restored every day at 12:00 noon.
  • Every Arena challenge rewards you with Prize Points. When an Arena is conquered, the top 40 players on the leaderboard receive additional Prize Points.
  • The maximum Arena Level is Lv. 10.
  • Only your five highest Arena scores each day count toward your Personal Score. Earn enough Score to advance to a higher Arena Class.
  • If you become an Arena Conqueror, you’ll continue to earn Prize Points while holding the title. The longer you defend your Arena, the more Prize Points you’ll receive.
  • Arena rankings are settled every Monday at 12:00 noon. Rewards are distributed according to your current Arena Class, with higher Classes earning better rewards.
  • After each weekly settlement, Summoners in Warlord Class or below will be reset to the lowest division of their current Class. (For example, if you finish in Gold I, you’ll begin the following week in Gold III.) If you’re already in the lowest division of your Class, you’ll start the next week in the lowest division of the Class below. (For example, if you finish in Gold III, you’ll begin the following week in Silver III.)
  • To maintain game balance, certain characters are forbidden in Arena battles:
    – Armstrong the City Taker
    – Court of Taurus – Armstrong
    – Galio the Broad Swordsman
    – Court of Leo – Galio
    – Taurus of Berserker – Armstrong
    – Leo of Gallantry – Galio
    – Yue Qi
    – Sword of Mind – Yue Qi
    – Headless Horseman – Dullahan
    – Royal Carat – Auralite 23

Battle Rules – Attacking

Build your own team and aim for the highest score possible in the Arena!

Each challenge begins with 1,000 Battle Points. Battle Points are deducted whenever you activate an Active Skill or your team is defeated. Your final Arena score is calculated based on:

  • Remaining Battle Points
  • Number of rounds used
  • Highest Combo achieved
  • Max Damage dealt (only the total damage dealt in the final round is counted)
  • Stage clear time

Please note the following:

  • To ensure fair competition, all characters have standardized HP, Attack, and Recovery in Arena Battles. However, higher-level characters have higher base stats.
  • Characters from the Sealed Lords series cannot be used in attacking teams.
  • Each character’s Active Skill can be activated once per round.
  • Each Monster’s Active Skill can be activated once per round.
  • Activating an Active Skill consumes Battle Points equal to 10 × the Skill CD. (For example, if a Skill has a CD of 7, activating it will consume 70 Battle Points.)
  • You must have enough Battle Points remaining to activate a Skill.
  • If your HP reaches 0, you’ll lose 30% of your total Battle Points.
  • The battle ends in defeat when your remaining Battle Points reach 0.
  • You cannot use Diamonds to revive during Arena battles.
  • You cannot use Dragonary Crafts in Arena challenges.
  • Only the total damage dealt in the final round counts toward your Max Damage score.

Battle Rules –Defending

When an Arena is conquered, the Summoner with the highest score becomes its Arena Conqueror and can set up a Defending Team.
Only one character from the same series may be included in the defending team.

While defending an Arena:
– Tap Monster Info on the Arena screen to view available defending characters and their Defense Skills.
– As your Arena Level increases, your defending characters will gain stronger Skills, Attack, and HP.
– You can hold up to 3 Arenas at the same time.
– Each Arena remains active for 12 hours. If it is not defeated within that period, it will automatically settle and be transferred to the Summoner with the highest score.


Arena Classes

Your Personal Score determines your Arena Class.

  • Bronze: 7,499 points or below
  • Silver: 7,500 points or above
  • Gold: 17,500 points or above
  • Platinum: 30,000 points or above
  • Diamond: 45,000 points or above
  • Warlord: 65,000 points or above

Only the top 10,000 Summoners with at least 100,000 points can advance to Legend or King Class.

  • Legend VI: Rank 3,001–10,000
  • Legend V: Rank 2,501–3,000
  • Legend IV: Rank 2,001–2,500
  • Legend III: Rank 1,501–2,000
  • Legend II: Rank 1,001–1,500
  • Legend I: Rank 501–1,000
  • King VI: Rank 251–500
  • King V: Rank 101–250
  • King IV: Rank 25–100
  • King III: Rank 11–24
  • King II: Rank 2–10
  • King I: Rank 1

Prize Points & Rewards

You can earn Prize Points in several ways:

  • Complete an Arena challenge.
  • Become an Arena Conqueror and defend your Arena.
  • Finish among the top challengers when an Arena is defeated.
Prize Point Rewards:
– Clear an Arena challenge: 20 Prize Points
– Lose or leave an Arena challenge: 10 Prize Points

Arena Challenger Rewards:
– 1st: 100 Prize Points
– 2nd: 70 Prize Points
– 3rd: 50 Prize Points
– 4th–40th: 30 Prize Points

Arena Conqueror Rewards:
– You will receive 4 Prize Points every 10 minutes while you hold the title.

Prize Point Rewards

Prize Points can be exchanged for valuable rewards, including Harpies, Madheads, and Arena-exclusive characters.

Weekly Arena rewards are distributed based on your Arena Class and may include Diamonds, Prize Points, Harpies, Baby Harpies, and other valuable resources.
Note: If you don’t participate in any Arena battles during the week before settlement, you won’t receive weekly Arena rewards.


Boosted Characters

Certain characters receive temporary bonuses in the Arena.

  • Use a Boosted Character in your attacking or defending team to enjoy special bonuses.
  • You can view the current list of Boosted Characters under Monster Info.
  • The Boosted Character list is updated every two weeks.

Arena Trial

  • Once you reach Arena Lv. 10, you’ll gain access to the Arena Trial.
  • New Trial stages become available during the final week of each game version.
  • Each Trial stage has 5 waves. Clear each wave to earn 2,000 Arena EXP. Every 25,000 Arena EXP raises your Arena Grade by one level.
  • You’ll receive 1 Arena Trial Ticket if you complete all five Arena Trial stages during the same period. You can use a Trial Ticket to reopen a completed Trial stage and earn additional Arena EXP. However, the EXP earned will not exceed the maximum Arena Grade currently available.

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