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“Tower of Saviors” 16.2 Version Updates on “Strongest Feline Gang EVER”

“Tower of Saviors” 16.2 Version Updates on “Strongest Feline Gang EVER

  1. New Monsters

– 52 new Monsters and various new Skills, a total of 1970 Monsters available.

– 11 new Titles

– New Limited Seal “The Master Cathieves”, including 8 Monsters of the “The Master Cathieves” series.

  1. The Master Cathieves” Series Debut

The Master Cathieves” series catwalk to the Realm, which brings a new shock to the force of our beast characters. Summoners are required to decide which characters to be acted as your Leader & Ally, mix and match in order to maximize the effectiveness of the team. In the drawing machine “Calling of Cathieves”, “Zero”, “Ghostie” and “Mellow” are definitely in the spotlight!

  1. Virtual Rebirth of “Saruman”

The First Sealed Lord “Evil Overlord Saruman” is available for Virtual Rebirth! The diverged form is also the first character who has the second switching ability (VR(Divergence)➮Switch➮Switch again).

  1. New Story Mode “Tales of the Nile”

– New Story Mode “Tales of the Nile” will be coming in the version 16.2. 5 Characters of “Imperiality of Egypt”, including “Solemn Commitment – Sobek”, “Twisted Obsession – Khepri” and “Honourable Dedication – Serket”, are going to bring different experience to Summoners.

  1. Optimization of the User Interface and the Game

– Substitute Material for “Power Release” & “Virtual Rebirth”
– Optimization of Dragonware Skills

– Optimization of maintenance announcement UI

– Optimization of Main Map Shortcuts

《Tower of Saviors》 iOS 及 Android 16.20 / 16.21 Version Fixed Issue

Android & iOS :

【General】

– Wrong CVs may have played when activating the Combined Skills of character of “Yu☆Yu☆Hakusho”

– After completing Joint Operation/Coliseum event that exceeds time limit, the diamond/coin display will not refresh

– When using specific combination of materials (e.g. Dim Sum Delicacies), the EXP preview at the bottom left doesn’t show the bonus EXP

– When entering the game for the first time after version update, there is a display error in personal record background

– The font size of personal quest becomes smaller

– When acquiring 1 or more of the same monsters in material inventory, the number shown is still “1”

– There is a display error in Battle Points when you activate “Switching” in Arena

– After leaving the Guild, the “Community” function is not working

– The silver effect in the icon frame of KonoSuba characters disappear

– There is a text size error in the animation of forging Craft

– When “Visual Effects” are set as low/off, the effect of Kazuma still appears

– There is a display error in choosing the reward of redemption coupons (1 out of 6)

– There is an error in the icon size of restriction runestone when choosing the stages

– During Joint Operation/Coliseum, the battle will not end when the time is 0 if you activate the skills that have animations

– Filter function has an error in the new version

– After power release, 6-star “Paladins” series cannot be used as a material for Dragonware

– 4-star or below “Paladins” series can be used as a material for Dragonware

【Monster Skills】

– After activating the active skill of “Copper Bullet the Bounty Hunter”, you still cannot avoid the enemy’s attack even if you dissolve all runestones required by “bubble protection” of the enemy

– Activating the active skill of “Host of Hsihe Sword – Hsuan Hsiao”  in front of the enemy skill “Purifying, Weathered Runestones – Earth, Demon-hunt” may lead to be unable to attack & recover after encountering enemies with the skill “Destined Beginning & End” (appear in the stage “30 Riddles in Full Moon)

– After unlocking with the active skill of “The Rising Dragonic Fist – Sie Kensou”, Monsters still cannot attack

– When killing enemies who will explode after defeat with the use of “direct damage” related skills, the explosion damage will still impose on Summoners

– When a character performs an extra attack that is not of team member’s attribute, the attack doesn’t count into the multiplier of the Leader Skill of Megumin

– After activating Aqua’s Skill 1 in front of the enemies that certain runestones cannot be dissolved, that type of runestones can still be dissolved

– When the multiplier of Darkness’s leader skill has reached maximum, the glowing effect will disappear after combination, switching or resume to battle, but the actual multiplier is still at maximum

– If there is a non-god member in Brahma’s team, the following leader skill can still trigger:

“if not Runestones of all 5 Attributes are dissolved, the first batch of Runestones to be dropped will be Runestones of an undissolved Attribute (the Attributive Runestones that are the least in number rank first in priority) (only the first batch of Runestones dissolved will be counted). If Runestones of all 5 Attributes are dissolved, Team Attack x 1.5 additionally. “

– After activating the skill of “Wiz” and skill 1 of “Genkai”, their attacks can get damage bonus of Attribute Relation

– After activating the skill of “Wiz” and skill of “Sagittarius of Frankness – Red Boy”, the attribute of extra attack will be changed into Water

– After activating the skill of “Beldia”, the next round you attack will cause 15% damage of enemies’ total HP regrardless of enemy skills

– When only leader and ally are “Elfish Perennials”, the team skill “When HP is full, the next Damage received will not lead to your defeat” can be triggered upon the Switching of Kurama

“- The combo icon shown in the following enemies is both 7:

“At the beginning of the first Round, the enemy will lock the Active Skills of 4 random Members. The enemy receives Damage only when 6 or more Combos are made.  If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 6 and the number of Combos made. The enemy disregards all Controlling Skills.”

“At the beginning of the first Round, the enemy will lock the Active Skills of all Members. When the Skills are locked, each Round while Summoner is moving Runestones, 1 random Runestone will be weathered.  If any Weathered Runestone is touched, Runestone movement will be stopped immediately\nThe enemy receives Damage only when 8 or more Combos are made. If not, the enemy will launch a number of attacks to the Summoner.  The number equals the difference between 8 and the number of Combos made. The enemy disregards all Controlling Skills.”

– After unlocking with the active skill of “The Rising Dragonic Fist – Sie Kensou”, Monsters still cannot attack

– The number display of “elemental shield” of some enemies disappears

Android :

【General】

– For Android version 4.4.4, a white frame will appear in the game for some mobile phones

《Tower of Saviors》 iOS 及 Android 16.20 / 16.21 Version Known Issue

Android & iOS :

【General】

– In tutorials, the instruction icon occurs a display error

– The character icons of “Hiei” & “Kurama” occurs an error in battles

– Under specific situations, the personal quest display will disappear

– Under certain circumstances, system or guild info notification will not disappear after a period of time

– There is a display error in some Drawing Machines

– When opening player’s team window in leader board, clicking any blank space may lead to display error

– When opening “Setting” during battle, there will be a display error due to the leader skill description exceeding the text limit

– If you’ve completed the “Sign-in”, the “complete” text will disappear for the second time you open the Glauox shortcut

【Monster Skills】

– In wave 3 of “100% Mightiness”, after the enemy revives, heart runestones on screen will be removed again upon Switching

– The character’s attack of “Rampage of Doomfire – Pompeii”  on the far left is displayed as 0

– When encountering enemies who can freeze all runestones, its effect may not work properly on or after the second time the enemies activate the skill. If the enemies successfully activate it, the frozen runestones will immediately turn into undissolvable state

– Move runestones immediately after the switching of Genkai may lead to game crash

– The enemies with the following skill will calculate runestones not dissolved in the first batch.

“When moving Runestones, recently touched positions would be burned. Every time when a burned position is touched, Summoner will receive a Damage of 2000. When Fire Runestones are dissolved, the enemy reflects 50% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). Damage dealt to the enemy by Fire attacks will be lowered to 10%.”

– Enemy Skill “Laser Trap, Bloody Scythe” may appear at the top of the screen, but it won’t have any actual effect

– When there are 4 or more frozen heart runestones that cannot be dissolved, activating the active skill 1 of Killua will lose the effect of runestone conversion

– After combination, “Total Annihilation – Robotron” only occupies 2 icons. The rightmost position becomes blank

– After equipping “Harp of Fantasia Pattern”, an error will occur after the Monster performs “Switching”

– When activating skill 2 of “Limitation Transformation – Gon” against “Vanir” in the ultimate stage, the boss will not recover its own HP

– The boss “Vanir” in the ultimate stage will disregard Damage-reducing and Willpower Skills

– Robotron will make 100% Fuel in the team skill lose its effect

– When activating skills related to “adding 3 extra rows of runestones” in front of the following enemy, the position of turning into Masked Runestones occurs an error.

“At the beginning of the first Round, the enemy attacks once; a random row of Runestones and a random column of Runestones will be turned into Masked Runestones. When a Light Combo is made, the enemy reflects 100% of its Attack and recovers HP as much as the Damage dealt by Summoner in the Round (only the first batch of Runestones dissolved will be counted). The enemy attacks regardless of all Damage-reducing and Willpower Skills. “

– When you “Switch” after using Megumin’s Active Skill to kill enemies with “Lock-for-Recovery” skills, it will lose the effect if you activate Megumin’s Active Skill again

– When encountering enemies with “runestones explosion” skills, dissolving runestones and activating Dragonic Compulsion may lead to game crash

– In the active skill of “Six-armed Boilerman”, there is an error in the display of the number of converting Runestones of Monster’s Attribute

– When encountering the following enemy, if you defend the enemy’s attack with “dodging” or “damage absorption” skills, the attack increase effect of the enemy will be triggered instantly:

“The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round.\nThe enemy is invisible until its first attack.  Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy’s Attack greatly increases while being invisible, regardless of all Damage-reducing and Willpower Skills.\nWhen the enemy’s HP ≤ 70%, Team Attack becomes 0 next Round; the enemy’s Attack x 3 starting from next Round.”

– When defeating the following enemy with the active skill of Megumin, other members will also enter a fatigue state:

“The enemy will clear the power gathered in the Craft Apparatus at the beginning of the first Round.\nThe enemy is invisible until its first attack.  Before it reveals itself, it receives no Damage (except for Active Skills), regardless of all Controlling Skills. The enemy’s Attack greatly increases while being invisible, regardless of all Damage-reducing and Willpower Skills.\nWhen the enemy’s HP ≤ 70%, Team Attack becomes 0 next Round; the enemy’s Attack x 3 starting from next Round.”

– When encountering the following enemy, after 3 revivals, defeating the enemy will lead to game crash:

“The enemy disregards all Controlling Skills.\nThe enemy will revive for 3 times after defeated, and explode all Fire Runestones to generate non-Fire Runestones after each revival.\nUpon the first revival, the enemy’s Attack x 1.5, HP x 2; 2 random positions will be burned.\nUpon the second revival, the enemy’s Attack x 1.5, HP x 3; 4 random positions will be burned.\nUpon the third revival, enemy’s Attack x 1.5, HP x 4; 10 fixed positions will be burned; the enemy will attack every Round.\nEvery time when a burned position is touched, 10% of Summoner’s HP will be deducted.”

– When the invisible enemy activates the “Locked” skill, it will lead to game crash after defeat

– There is a display error in Lock-for-Recovery Runestones of the enemy

iOS :

【General】

– For iphone Xs, tapping the “Amelioration” button of a character quickly may enter the Level-up page, causing a display error in materials

– For smartphones with the screen ratio of 4:3, there is a display error in the “Guild Mission”

– The Main Map snows earlier

Android :

【General】

– The Stamina display has an error in the APK version

– There is a music play error in huawei mate 20 pro

– For smartphones with the screen ratio of 18.7:9, there is a position error in the “Confirm” button

– For Android version 4.4.4. or below, some mobile phones may have a display error in checking the announcement

【Monster Skills】

“For Samsung S5, It will lead to game crash when facing the enemy below:

The enemy will lock the Active Skills of all Members for 5 Rounds. Summoner will not be able to see the true Attributes of Runestones.\nThe enemy receives Damage only when 7 or more Combos are made.  If not, the enemy will launch a number of attacks to the Summoner. The number equals the difference between 7 and the number of Combos made.”

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