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Guild War

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Guild War

Consume Spirit to exchange for War Time. Consume Stamina to fight in Guild War during the War Time.

There are two sides in Guild War – Attack & Defense.

Attacking Side

Fighting in Areas except your Army’s Base – 100 War Points for each Battle completed. War Points will not be lost when you are defeated or quit the Battle. If the Attacking Side is defeated, Monsters used in the Battle will be forbidden. Forbidden Monsters cannot be reused in Guild War within the same day.

Defending Side

Fighting at your Army’s Base- Starting with 500 War Points. War Points -50 for each Damage received. All War Points will be lost when you are defeated or quit the Battle.

War Points

War Points obtained will be added to your Army after the Battle. The Area will be taken by the Army with the most War Points. If the Attacking Side is defeated, Monsters used in the Battle will be forbidden. Forbidden Monsters cannot be reused in Guild War within the same day. Enemies in Guild War have special properties countering Summoners. If there are Monsters of the enemies’ Counter Attribute in the Team, the enemies’ Attack increases in proportion to the number of those Monsters present.

Spirit

Consume 2 Spirit for 15 minutes of War Point Bonus. War Point Bonus may also be rewarded at random. War Points x 1.5 for fighting in Guild War within the bonus time.

War Points x 1.5 for fighting in Guild War within the bonus time.